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> Mason's Open Source Engine (MOSE v3.1), Newest Version - December 23rd, 2007
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Morshu McPhereson
  Posted: Sep 1 2007, 04:48 PM
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Who's got the sweetest disposition?
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PRESS THE SPACEBAR TO CHANGE LEVELS!

Features
  • Normal Ground
  • Jump-through Ground
  • Ice Ground
  • Normal Mario
  • Super Mario
  • Fiery Mario
  • Raccoon Mario
  • Hammer Mario
  • Brick Blocks: Empty, Coin, 10 Coin, Mushroom, Fireflower, Hammer Suit, Leaf, Starman
  • Question Blocks: Coin, 10 Coin, Mushroom, Fireflower, Hammer Suit, Leaf, Starman
  • Invisible Blocks: Coin, 1up
  • Coins
  • Moving Platforms
  • Bill Blasters w/Bullet bills
  • Bob-ombs
  • Boos
  • Dry Bones
  • Goombas
  • Koopas
  • Ninjis
  • Paratroopas
  • Piranha Plants
  • Pokeys
  • Rexes
  • Shyguys
  • Thwomps
  • Tweeters
Known Glitches
  • If you hold down both arrows, you may continuously slide until you hit a wall.
  • Err... you can't shoot fireballs or hammers if you're 64 pixels close to the rightmost edge of the screen. I know what I did wrong and it'll be fixed in the next update.
  • Cannot use powers while invincible.
December 23rd, 2007
Lots of new features! Raccoon Mario, Hammer Mario, Starmen, and lots of new enemies! Bill Blasters w/ Bullet Bills, Bob-ombs, Boos, Dry Bones, Ninjis, Piranha Plants, Pokeys, Rexes, Thwomps, and Tweeters. I also fixed a couple of glitches with the physics. Oh, and there are three areas. Press the spacebar to change areas. Enjoy! =D

November 19th, 2007
This version has two kinds of question blocks: coins and mushroom/fireflower, depending on Mario's size. It also had coin and mushroom/fireflower brick blocks as well as empty brick blocks that break when you're big and bump when you're small. Also, four types of enemies! Goombas, Koopas, Paratroopas, and Shyguys! One last thing: instead of going through the hassle of changing the sprites and making two versions, I went ahead and used 8-bit SMB graphics in both versions. Why, you ask? So people will put their own graphics in. I also made the sounds 8-bit to match. Anyway, enjoy!

September 1st, 2007
From now on, any game I make will use my own, 100% made-by me engine. Anyway, the source contains sucky sprites, but the EXE has nice sprites. Other than that, both are exactly the same. This engine is/will be completely open source. I still have a lot of work to do but I THINK I have the basic movement down. Any comments/suggestions will be greatly appreciated. Enjoy!
[DOHTML]<do-not-quote-this-post-please>[/dohtml]

This post has been edited by Mason on Jul 27 2008, 04:14 PM

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Attached File  mose_31.zip
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Yoshbert
Posted: Sep 1 2007, 04:53 PM
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Eat your veggies.
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Nice engine.


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Jaklub
Posted: Sep 1 2007, 04:54 PM
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The piece of evil. Hahaha.
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It's so good, but I think you should fix moving outside the map - you can go outside it, if you'll slide there without holding arrow keys.

This post has been edited by Jaklub on Sep 1 2007, 04:54 PM


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YourOwnMarioParty Example - 70% - Minigame choosing complete, making example minigame
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Yep. I love playing Super Mario All-stars on my SNES. Now own3d Wii and N64 too.
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Ndsfreak
Posted: Sep 1 2007, 09:49 PM
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Who wants a body massage?
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Could you put it on sendspace? The forums are being a **** to me.
EDIT: Nvm. Nice engine!

This post has been edited by ndsfreak on Sep 1 2007, 11:50 PM


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nosehair26
Posted: Sep 4 2007, 06:40 PM
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I TOLD YOU NOT TO TOUCH THAT DARN THING
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Hey not bad! I suggest fixing up the jump-through platforms because when Wario jumps under it, he moves right on top automaticly (I don't know how to explain it that well ohmy.gif) But I know how much a pain in the neck programming jump-through platforms. Good job.


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what is this i dont even

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Yoshbert
Posted: Sep 4 2007, 07:48 PM
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Eat your veggies.
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Are you going to update this?


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Razz
Posted: Sep 4 2007, 08:18 PM
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This has potential to be good.
Keep up the good work!


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Littlink
Posted: Sep 4 2007, 08:26 PM
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hip 2b square
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Well well well, Mason. This is a nifty piece of work. Well done! It's simple, DnD for beginners and works great.

Congratulations on a job well done so far. cool2.gif

Maybe I could convert it to GML for GML purposes?


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Grant
Posted: Sep 4 2007, 11:38 PM
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John Freeman said
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I don't know how I missed this.


It's pretty nice so far, though I have a couple of things to mention:

* There's some slight glitch where, if the character jumps up through the jump-through floor, the sprites change for an instant to on-ground sprites, and if the character is changing direction then, the skidding sound plays.
* According to standard Mario physics, at least in some Mario games but quite possibly in all of them, Mario's horizontal speed does not automatically slow down to zero while he's in the air. Of course, I didn't notice this myself until rogueyoshi pointed it out in at least one other topic on the boards.


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Littlink
Posted: Sep 4 2007, 11:46 PM
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hip 2b square
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QUOTE (Grant @ Sep 4 2007, 11:38 PM)
* There's some slight glitch where, if the character jumps up through the jump-through floor, the sprites change for an instant to on-ground sprites, and if the character is changing direction then, the skidding sound plays.

That's because the player object senses a solid object at its position and it does what it's supposed to do when colliding with a solid. It can be fixed by checking the vspeed of the player.


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Guinea
Posted: Sep 5 2007, 04:59 AM
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6
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Nice.
Don't add much to the open-source, probably blocks and one enemy, but not much more. It's perfect the way it is (for an open-source).

I'm looking forward to playing the first game you make yourself with this engine.

About your glitches:
the skidding outside of the room can be fixed if you check the character's position not in the left/right events, but in the (end) step event, after you moved by the left/right events regardless of your position.
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flipiberke
Posted: Sep 5 2007, 10:59 AM
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Filiberke+Flip=Flipiberke!
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I suggest to raise the framerate from 30 to 60... It makes the movement much better.


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Morshu McPhereson
Posted: Nov 19 2007, 08:07 PM
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Who's got the sweetest disposition?
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Update!
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djrellik
Posted: Nov 23 2007, 08:07 PM
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I'm all in!
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Great engine mason, I like how small and easy to use it is, unlike mine ohmy.gif. What you should add more is the ability to finish a level and maybe an example of a boss too. With these, it could be a great engine for any begginer that want to learn.


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A new beta is out, click on the banner for more infomations.

An attempt to recreate mario bros 3's engine perfectly with some values taken directly from the rom and it is open source

Give it a try, even if it's open source, the levels are original and fun..

I've started a new topic because the other one died of inactivity. Don't let this one die.

Gameplay Video
Here's the last video, with the original 1-1 level and three new levels
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Drezus
Posted: Nov 23 2007, 08:24 PM
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ASH STARES INTO YOUR CHEEKS
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edit: ok sorry that was spammy

This post has been edited by Drezus on Nov 23 2007, 08:25 PM


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Bormogin
Posted: Nov 23 2007, 09:39 PM
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I may consider this...


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Kyog Wave
Posted: Nov 23 2007, 09:46 PM
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Well I'm bored of the waves thing.......
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This engine rules!


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Jason777123
Posted: Nov 24 2007, 09:20 AM
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this engine is really good the collision and all!! laugh3.gif


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shake them bones.

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Bistian
Posted: Nov 28 2007, 02:11 PM
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2nd Commander of the Space Pirates


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Add Platforms were you can go up AND down (Jump through,land on top,press down,fall through)


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Sergeant DeeY
Posted: Dec 1 2007, 01:50 PM
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~Heh Heh~
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Will you put the starman in this engine?


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