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Mason's Open Source Engine (MOSE v3.1), Newest Version - December 23rd, 2007
Morshu McPhereson |
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Who's got the sweetest disposition?
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Group: Members
Posts: 20184
Member No.: 685
Joined: 23-November 04
Status: (0d)
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PRESS THE SPACEBAR TO CHANGE LEVELS!Features- Normal Ground
- Jump-through Ground
- Ice Ground
- Normal Mario
- Super Mario
- Fiery Mario
- Raccoon Mario
- Hammer Mario
- Brick Blocks: Empty, Coin, 10 Coin, Mushroom, Fireflower, Hammer Suit, Leaf, Starman
- Question Blocks: Coin, 10 Coin, Mushroom, Fireflower, Hammer Suit, Leaf, Starman
- Invisible Blocks: Coin, 1up
- Coins
- Moving Platforms
- Bill Blasters w/Bullet bills
- Bob-ombs
- Boos
- Dry Bones
- Goombas
- Koopas
- Ninjis
- Paratroopas
- Piranha Plants
- Pokeys
- Rexes
- Shyguys
- Thwomps
- Tweeters
Known Glitches- If you hold down both arrows, you may continuously slide until you hit a wall.
- Err... you can't shoot fireballs or hammers if you're 64 pixels close to the rightmost edge of the screen. I know what I did wrong and it'll be fixed in the next update.
- Cannot use powers while invincible.
December 23rd, 2007Lots of new features! Raccoon Mario, Hammer Mario, Starmen, and lots of new enemies! Bill Blasters w/ Bullet Bills, Bob-ombs, Boos, Dry Bones, Ninjis, Piranha Plants, Pokeys, Rexes, Thwomps, and Tweeters. I also fixed a couple of glitches with the physics. Oh, and there are three areas. Press the spacebar to change areas. Enjoy! =D November 19th, 2007This version has two kinds of question blocks: coins and mushroom/fireflower, depending on Mario's size. It also had coin and mushroom/fireflower brick blocks as well as empty brick blocks that break when you're big and bump when you're small. Also, four types of enemies! Goombas, Koopas, Paratroopas, and Shyguys! One last thing: instead of going through the hassle of changing the sprites and making two versions, I went ahead and used 8-bit SMB graphics in both versions. Why, you ask? So people will put their own graphics in. I also made the sounds 8-bit to match. Anyway, enjoy! September 1st, 2007From now on, any game I make will use my own, 100% made-by me engine. Anyway, the source contains sucky sprites, but the EXE has nice sprites. Other than that, both are exactly the same. This engine is/will be completely open source. I still have a lot of work to do but I THINK I have the basic movement down. Any comments/suggestions will be greatly appreciated. Enjoy! [DOHTML]<do-not-quote-this-post-please>[/dohtml] This post has been edited by Mason on Jul 27 2008, 04:14 PM
Attached File ( Number of downloads: 101 )
mose_31.zip
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