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> Mason's Open Source Engine (MOSE v3.1), Newest Version - December 23rd, 2007
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Razz
Posted: Dec 1 2007, 03:01 PM
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QUOTE (Bistian @ Nov 28 2007, 02:11 PM)
Add Platforms were you can go up AND down (Jump through,land on top,press down,fall through)

I hate that, it comepletely deletes some of the potential with gameplay.

"Oops, went up wrong way, lets just go back down" - Bam! Exit!


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Morshu McPhereson
  Posted: Dec 22 2007, 05:33 PM
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Who's got the sweetest disposition?
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Bump. Just to let you guys know, I'm still working on this engine. Here are some of the things I've already added (they'll be in the next update.)

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Bob-ombs!

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Racoon Mario!

QUOTE (Darkyoshi @ Dec 1 2007, 01:50 PM)
Will you put the starman in this engine?

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Starman!

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Starman in action.
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This post has been edited by Mason on Dec 22 2007, 08:19 PM
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Irock
Posted: Dec 22 2007, 06:47 PM
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Luigi Game?

A bit at the start for an intro (e.g. Bowser jumps down, hits mario and grabs peach)?

A bit were a doomship/airship flys down and you jump on were bullet billsare?


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Morshu McPhereson
  Posted: Dec 22 2007, 07:20 PM
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QUOTE (Irock @ Dec 22 2007, 06:47 PM)
Luigi Game?

Hmm... additional characters. I was going to consider it until I realised that this is an engine and if people want different characters, all they have to do is change the sprites and adjust the physics to their liking. That's why I named the resources "player" instead of "Mario".

QUOTE (Irock @ Dec 22 2007, 06:47 PM)
A bit at the start for an intro (e.g. Bowser jumps down, hits mario and grabs peach)?

Why would an engine need an intro?

QUOTE (Irock @ Dec 22 2007, 06:47 PM)
A bit were a doomship/airship flys down and you jump on were bullet billsare?

What are you talking about? O.o

This post has been edited by Mason on Dec 22 2007, 07:24 PM
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Posted: Dec 22 2007, 07:24 PM
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I'll be back...
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Simple But Solid.
You May want to fix things mentioned by other members and make him change sprite when shooting fireballs, if I remember correctly it had a sprite of Mario moving his hand when shooting fireballs...just to make it have be more perfect-clone like.


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Irock
Posted: Dec 22 2007, 07:29 PM
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QUOTE (Mason @ Dec 22 2007, 07:20 PM)
Hmm... additional characters. I was going to consider it until I realised that this is an engine and if people want different characters, all they have to do is change the sprites and adjust the physics to their liking. That's why I named the resources "player" instead of "Mario".


Why would an engine need an intro?


What are you talking about? O.o

Y'know, Those ships with the hooks that shoot bullet bills?


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Posted: Dec 22 2007, 11:18 PM
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QUOTE (Irock @ Dec 22 2007, 07:29 PM)
Y'know, Those ships with the hooks that shoot bullet bills?

That shouldn't be hard to do, but at least it's something.

I did something like that in his engine too.

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Aside from that, maybe some wall jumping tricks or complicated bosses would improve the gameplay in your engine. Maybe you could include the "Touch Fuzzy Get Dizzy" level like you did earlier.


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Posted: Dec 22 2007, 11:37 PM
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Banzai bills, bullet bills, bunny mario.


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JesseRoo
Posted: Dec 23 2007, 12:26 AM
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Pill pals. They're awesome.


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Togo
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Posted: Dec 23 2007, 12:30 AM
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Add chomps.

I've always wanted too see them in 8-bit


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Morshu McPhereson
Posted: Dec 23 2007, 12:34 AM
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QUOTE (King Razz @ Dec 23 2007, 12:30 AM)
Add chomps.

I've always wanted too see them in 8-bit

Darn, forgot to add those to the list of things I'm too lazy to add (but may add in the distant future if I get inspiration).

...


In other news, I will tell you guys some more things to look forward to in the next engine:

Ninji - DONE
Tweeter - DONE
Pokey - DONE
Rex - DONE
Piranha Plant - DONE
Thwomp - DONE
Bullet Bills - DONE
Boo - DONE
Dry Bones - DONE
Hammer Suit - DONE

EDIT: UPDATED!!!

This post has been edited by Mason on Dec 23 2007, 04:43 PM
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Togo
Razz
Posted: Dec 23 2007, 12:39 AM
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QUOTE (Mason @ Dec 23 2007, 12:34 AM)
Darn, forgot to add those to the list of things I'm too lazy to add (but may add in the distant future if I get inspiration).

...


In other news, I will tell you guys some more things to look forward to in the next engine:

Ninji - DONE
Tweeter - DONE
Pokey - DONE
Rex - DONE
Piranha Plant - DONE
Thwomp - DONE
Bullet Bills - DONE
Boo - IN PROGRESS
Dry Bones - IN PROGRESS
Hammer Suit - IN PROGRESS

After I add those last three things I'll post the source. wink.gif

Awesome

Awaiting next update!


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Kyle
Posted: Dec 23 2007, 05:40 AM
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Very good engine =)


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Irock
Posted: Dec 23 2007, 06:12 AM
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I would make an intro but I can't. A suprising amounnt of people can't make intros.


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Sergeant DeeY
Posted: Dec 23 2007, 07:16 AM
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MORE IDEAS

1. Poison mushroom
2. Falling platforms
3. Diagonal move platforms
4. Balance platforms
5. Multikill system
6. Pipe system
7. Hud



This post has been edited by Darkyoshi on Dec 23 2007, 07:21 AM


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cyberkid
Posted: Dec 23 2007, 03:50 PM
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make me.
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Frog mario

Ice mario

Bee mario



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So much cooler than Mario.

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Morshu McPhereson
  Posted: Dec 23 2007, 04:27 PM
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Who's got the sweetest disposition?
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UPDATE! Press the spacebar to change levels!

QUOTE (Darkyoshi @ Dec 23 2007, 07:16 AM)
MORE IDEAS

1. Poison mushroom
2. Falling platforms
3. Diagonal move platforms
4. Balance platforms
5. Multikill system
6. Pipe system
7. Hud

1.) Yes, thanks for the idea, I'll have it in the next update.
2.) Yes, thanks for the idea, I'll have it in the next update.
3.) Maybe
4.) Maybe
5.) Someday (*adds to list of things I'm too lazy to do*)
6.) Someday (*adds to list of things I'm too lazy to do*)
7.) Yes, thanks for the idea, I'll have it in the next update.

QUOTE (cyberkid @ Dec 23 2007, 03:50 PM)
Frog mario

Ice mario

Bee mario

1.) No
2.) Probably
3.) Maybe

This post has been edited by Mason on Dec 23 2007, 04:55 PM
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Roxxorz Your Boxxorz
Posted: Dec 23 2007, 11:58 PM
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BONG HiTS 4 JESUS
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I likes it! The boo noise is a tad long, though. Good job with the movement, though it's a tiny bit smooth compared to the original SMB. As it's own engine it's very nice, however.
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Posted: Dec 24 2007, 04:09 AM
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I have more ideas

Enemies

Reverse piranha
Bloopers
Cheep-cheep
Urchins
Monty moles

Items

Smb2 Vegetables
Flagpole
Yoshi coins


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Irock
Posted: Dec 24 2007, 05:25 AM
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I have an idea! After getting to the end of every level in W1 you goto Cheepskipper's castle, who jumps at you and captures Luigi, starting a fight!


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