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> Sprite Competition #412: Super Mario 64 Enemies
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Parakarry
Posted: Oct 24 2004, 01:54 PM
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QUOTE (TheGameMaster @ Oct 24 2004, 06:53 PM)
QUOTE (Duckboy @ Oct 24 2004, 09:49 PM)
QUOTE (Parakarry @ Oct 24 2004, 01:46 PM)
1:46 PM

Yeah... Maybe you should learn to wake up earlier then.

nod.gif

I was up till 3:00 AM playing Doom 3


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Biddy
Posted: Oct 24 2004, 01:57 PM
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Hi.
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I went to bed 4 AM yesterday talking to you people. D:<


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Duckboy
Posted: Oct 24 2004, 02:03 PM
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Colonel... What is this duck thing?
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QUOTE (Parakarry @ Oct 24 2004, 01:54 PM)
QUOTE (TheGameMaster @ Oct 24 2004, 06:53 PM)
QUOTE (Duckboy @ Oct 24 2004, 09:49 PM)
QUOTE (Parakarry @ Oct 24 2004, 01:46 PM)
1:46 PM

Yeah... Maybe you should learn to wake up earlier then.

nod.gif

I was up till 3:00 AM playing Doom 3

That's not our fault sir.
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Parakarry
Posted: Oct 24 2004, 02:04 PM
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I never said it was

And I had the thing 90% done yesterday


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Biddy
Posted: Oct 24 2004, 02:06 PM
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Hi.
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QUOTE (Parakarry @ Oct 24 2004, 09:04 PM)
I never said it was

And I had the thing 90% done yesterday

You knew it ended today. You could also have finished those 10% before playing Doom 3, or play Doom 3 today.


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Fishlip Toikkanen
Posted: Oct 24 2004, 02:08 PM
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Could we now get back to voting?
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Duckboy
Posted: Oct 24 2004, 02:12 PM
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Colonel... What is this duck thing?
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QUOTE (Parakarry @ Oct 24 2004, 02:04 PM)
I never said it was

And I had the thing 90% done yesterday

90% isn't 100%
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Mario Gamer
Posted: Oct 24 2004, 02:19 PM
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QUOTE (Bidbood @ Oct 24 2004, 02:06 PM)
QUOTE (Parakarry @ Oct 24 2004, 09:04 PM)
I never said it was

And I had the thing 90% done yesterday

You knew it ended today. You could also have finished those 10% before playing Doom 3, or play Doom 3 today.

Yes. So PK your late.


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Parakarry
Posted: Oct 24 2004, 02:20 PM
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Ok here it is. I dont care if it ends up late, I just want it seen.

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Mario Gamer
Posted: Oct 24 2004, 02:21 PM
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QUOTE (Parakarry @ Oct 24 2004, 02:20 PM)
Ok here it is. I dont care if it ends up late, I just want it seen.

That animation is so...messed. The legs need to stay in their position, not move from front to back.


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Parakarry
Posted: Oct 24 2004, 02:23 PM
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Doesn't look very Joy-Mech-Fight to you?


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Mario Gamer
Posted: Oct 24 2004, 02:43 PM
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QUOTE (Parakarry @ Oct 24 2004, 02:23 PM)
Doesn't look very Joy-Mech-Fight to you?

Well the feet go in a circle under the body.


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LuigiFan
Posted: Oct 24 2004, 03:28 PM
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QUOTE (Mario Gamer @ Oct 24 2004, 02:43 PM)
QUOTE (Parakarry @ Oct 24 2004, 02:23 PM)
Doesn't look very Joy-Mech-Fight to you?

Well the feet go in a circle under the body.

yes, remind's me of the sprites of bungalo that 123james made. They looked like that after i animated em soveryhappy.gif


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Parakarry
Posted: Oct 24 2004, 04:14 PM
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The feet don't have to be connected...

BTW what do you mean about it going in a circle? Isn't that how it's supposed to go?


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Rage
Posted: Oct 24 2004, 04:18 PM
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QUOTE (Parakarry @ Oct 24 2004, 05:14 PM)
BTW what do you mean about it going in a circle? Isn't that how it's supposed to go?

Nope.

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When the foot is on the ground, the foot that was in the back somehow overlaps the foot that was supposed to be in front. Which gives it that "circle" effect. :P


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LuigiFan
Posted: Oct 24 2004, 04:25 PM
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QUOTE (Rage @ Oct 24 2004, 04:18 PM)
QUOTE (Parakarry @ Oct 24 2004, 05:14 PM)
BTW what do you mean about it going in a circle? Isn't that how it's supposed to go?

Nope.

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When the foot is on the ground, the foot that was in the back somehow overlaps the foot that was supposed to be in front. Which gives it that "circle" effect. :P

like a helicopter thingy


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Parakarry
Posted: Oct 24 2004, 04:33 PM
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Goddamnit I worked so hard on that. -_-

Another comp ****ed.


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Joey
Posted: Oct 24 2004, 04:47 PM
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You like Huey Lewis and The News?
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QUOTE (Parakarry @ Oct 24 2004, 04:33 PM)
Goddamnit I worked so hard on that. -_-

Another comp ****ed.

:( :( :(


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LuigiFan
Posted: Oct 24 2004, 04:51 PM
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QUOTE (Parakarry @ Oct 24 2004, 04:33 PM)
Goddamnit I worked so hard on that. -_-

Another comp ****ed.

no it can be easily fixed

just rearrange the frames of animation


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Parakarry
Posted: Oct 24 2004, 04:52 PM
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QUOTE (SoVeryLuigiFan @ Oct 24 2004, 09:51 PM)
QUOTE (Parakarry @ Oct 24 2004, 04:33 PM)
Goddamnit I worked so hard on that. -_-

Another comp ****ed.

no it can be easily fixed

just rearrange the frames of animation

You'll have to show me an example.


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