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> Metal Mario ripps by me., Mario I gotta win;)
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GeneralGuy
Posted: Sep 18 2007, 03:58 PM
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You guys seriously try to ***** about every ****ing thing. The point is that these are of good quality and can be used in a fangame. Since SSB is setup in a 2D perspective, there is absolutely no reason to complain about the fact that these are sprites, since they will work just as well.


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Pichu
Posted: Sep 18 2007, 03:59 PM
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QUOTE (GeneralGuy @ Sep 18 2007, 12:58 PM)
You guys seriously try to ***** about every ****ing thing. The point is that these are of good quality and can be used in a fangame. Since SSB is setup in a 2D perspective, there is absolutely no reason to complain about the fact that these are sprites, since they will work just as well.

I agree.


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Toadster
Posted: Sep 18 2007, 04:12 PM
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QUOTE (Xgoff @ Sep 18 2007, 11:13 AM)
but those were actually INTENDED to be used as sprites, and were optimized to look good at that size, as well as being color-reduced

NSMB
And great job at those Luigifire!


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Super Deluxe Mario
Posted: Sep 18 2007, 05:15 PM
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Someone said on MSN that they hacked SSB (the 64 version) to put Peach in it. I'll chase that up.

Anyway, these are good rips. Hard work sometimes pays off! smile.gif


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Raccoon Sam
Posted: Sep 19 2007, 12:26 AM
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QUOTE
Someone said on MSN that they hacked SSB (the 64 version) to put Peach in it. I'll chase that up.

Peach in SSB? I doubt it...

QUOTE
Since SSB is setup in a 2D perspective, there is absolutely no reason to complain about the fact that these are sprites, since they will work just as well.

Except SSB scaled the sprites occasionally because your distance to your opponent was in connection to the camera's zooming. So no, these'll never ever work. Ever.


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Nad
Posted: Sep 20 2007, 04:19 PM
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Okay, I say they should make it, because:

The Yoshi Story Demo rip was also a n64 title, although they did use a GBA Port for it. If they can do that, why can't we have this? But, even though the size in scale might be awkward, we can always resize, right?

Me debate stands. cool2.gif

This post has been edited by dimentio44 on Sep 20 2007, 04:20 PM


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Posted: Sep 20 2007, 04:45 PM
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Only those were prolly pre-renders.
I'm not sure, but that's my opinion.
And I say if it's complete and generally well "ripped", then they should be on the site.


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Bacteriophage
Posted: Sep 20 2007, 07:42 PM
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I'm gonna have to decline this sorry

Not only is it a model (as they said) but the structure of the sheet itself could seriously use a lot of the work.

But still that's minor compared to the fact that this really just wasn't meant for 2d


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GeneralGuy
Posted: Sep 20 2007, 08:15 PM
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QUOTE (Bacteriophage @ Sep 20 2007, 07:42 PM)
I'm gonna have to decline this sorry

Not only is it a model (as they said) but the structure of the sheet itself could seriously use a lot of the work.

But still that's minor compared to the fact that this really just wasn't meant for 2d

I'm sorry, but I think you should accept this. Like I mentioned earlier, there is absolutely no reason to decline these, as far as the quality is concerned.

Simply because it's a model, you decide to decline it? And yes, I think it is meant for a 2D fangame. These model textures are setup in a 2D perspective, which is very convienent for a game designer intending to create a 2D SSB game.

There are already numerous rips on the main site anyway, so why not accept this?

Not to mention that Retriever II's paper mario rips are textures in a 2D perspective.


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Nad
Posted: Sep 20 2007, 08:28 PM
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QUOTE (GeneralGuy @ Sep 20 2007, 08:15 PM)
I'm sorry, but I think you should accept this. Like I mentioned earlier, there is absolutely no reason to decline these, as far as the quality is concerned.

Simply because it's a model, you decide to decline it? And yes, I think it is meant for a 2D fangame. These model textures are setup in a 2D perspective, which is very convienent for a game designer intending to create a 2D SSB game.

There are already numerous rips on the main site anyway, so why not accept this?

Not to mention that Retriever II's paper mario rips are textures in a 2D perspective.

Exactly, people! The NSMB sprites are in a similar way: While they are 3D, technically, they are setup in a 2D perspective, so they work. (In fact, I went and swapped some sprites from one of my game projects with these, and they work ok. I did have to resize a couple.)

This post has been edited by dimentio44 on Sep 20 2007, 08:29 PM


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Pucifur
Posted: Sep 20 2007, 09:10 PM
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Guys... there are far worse sheets on this site. Will these 2 kilobytes really matter that much? The sheet is useful.


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Raccoon Sam
Posted: Sep 20 2007, 11:25 PM
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You need to get off your high horse.
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No never not in a million years.
Remember back when the huge hunt of crap sheets/thumbnails started? Soon after that, each and every one of them was removed or replaced, It'd be crazy to let someone start the crapline again...


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Blaze.128
Posted: Sep 21 2007, 12:51 AM
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QUOTE (Raccoon Sam @ Sep 19 2007, 12:26 AM)
Peach in SSB? I doubt it...


Except SSB scaled the sprites occasionally because your distance to your opponent was in connection to the camera's zooming. So no, these'll never ever work. Ever.

She orginally was in it, but because of time and other progams they put her out.

Sheet is good, keep it up


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Raccoon Sam
Posted: Sep 21 2007, 05:37 AM
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QUOTE (MasterOfDaWay666 @ Sep 21 2007, 12:51 AM)
She orginally was in it, but because of time and other progams they put her out.

Source?


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DJ Yoshiman
  Posted: Sep 21 2007, 10:11 PM
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QUOTE (Raccoon Sam @ Sep 18 2007, 10:26 PM)
Except SSB scaled the sprites occasionally because your distance to your opponent was in connection to the camera's zooming. So no, these'll never ever work. Ever.

Unless you do Training mode.


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Blaze.128
Posted: Sep 22 2007, 02:14 AM
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QUOTE (Raccoon Sam @ Sep 21 2007, 05:37 AM)
Source?

Nintendo self ph34r.gif


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Grant
Posted: Sep 22 2007, 03:50 AM
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I can't tell at a glance if the images on the sheet are scaled differently or not. But if they're the same size, and if the animations are indeed of sufficient quality and quantity, I'd have to say that if it were up to me, I'd probably accept them.

The reason for this is that it seems rather immaterial what sort of game the images came from originally, and what form they were originally in - even though it was originally a 3D game with models, it seems to me that sprites (i.e., 2D images usable in game-making programs that use sprites) should surely be able to be made from images of 3D models provided that (1) the images are captured well, and (2) they are useful for a fangame.

Regardless of the fact that in SSB there's a zooming camera, sprites similar to these could easily be used in a side-scrolling Mario fangame that requires no zooming. Metal Mario is, after all, usable in games other than SSB.

Also, perhaps I should point out that I've seen submissions on the main site before that are 2D sprites made from 3D model images. Easy examples would be NSMB Mario/Luigi sprite sheets. Also I recall there being a lib (by Thunder Dragon?) that had SM64 sprites made with SM64's models in it.


Just my two cents. Please understand that I'm not trying to unduly influence Phage or push him in any way; the decision fully belongs to him and the other staff.


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Raccoon Sam
Posted: Sep 22 2007, 05:53 AM
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NSMB 'sprites' were acceptable since NSMB's scaling rarely occurs.
Plus, 3D models have lighting issues as well as the scaling problem.

And these sprites are on a white background, while white being one of Metal Mario's colors.


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SuperMarioMaster
  Posted: Sep 22 2007, 09:06 AM
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QUOTE (Bacteriophage @ Sep 20 2007, 07:42 PM)
I'm gonna have to decline this sorry

Not only is it a model (as they said) but the structure of the sheet itself could seriously use a lot of the work.

But still that's minor compared to the fact that this really just wasn't meant for 2d

What! huh.gif This is a great sheat! I agree that the sheet needs to be rearaged. But if he changes the sheet you shoud put it on. biggrin.gif.


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Black Squirrel
Posted: Sep 22 2007, 09:06 AM
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QUOTE (Raccoon Sam @ Sep 21 2007, 05:25 AM)
No never not in a million years.
Remember back when the huge hunt of crap sheets/thumbnails started? Soon after that, each and every one of them was removed or replaced, It'd be crazy to let someone start the crapline again...

The "crapline" never stopped. I just get to the thumbnails first.

But yeah SSB constantly scales the 3D models and lighting always affects them. Heck, I think Metal Mario reflects off the background too. It's unrippable in sprite form.

I mean there's still a lot of use for this sheet since it hasn't been affected too much, but you'll never be able to get any sprites to match it. Even other SSB characters will be scaled differently meaning it'll probably always look out of place in a fangame in this form.


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