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> Team Fortress 2, and my ideas for it
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shroomguy
Posted: Sep 15 2009, 01:14 AM
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COWBOY UP
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QUOTE (PSI Guy @ Sep 15 2009, 02:08 AM)
This is you.

edit: i posted the pasta over to starmen.net, lol. do the same guys, let's see some responses.

"Thanks for being elitist. I really appreciate it, I really do. Also, I’m pretty sure people DID earn it by not cheating."
"wow people are getting amazingly pissy over this huh"
"Yeah, why the hate? Seems a bit extreme to ban someone from a server over it."

http://forum.starmen.net/forum/General/BFG.../58#post1418957

Technical raid


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he's shroomguy

he's Segata Sanshiro, Bruce Lee and Ryu Hayabusa all fused together

Also Rorschach
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PSI Guy
Posted: Sep 15 2009, 01:27 AM
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I HAVE HAD THIS AVATAR FOR EONS
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QUOTE (shroomguy @ Sep 15 2009, 04:14 PM)
Technical raid


Nevermind then. EVERYONE IGNORE THE PSI GUY HE IS A BAD INFLUENCE ON THE KIDS


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MegaTailzChao
Posted: Sep 15 2009, 01:44 AM
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So long, and thanks for all the fish.
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Ravan you are my favorite medic ;0;

This post has been edited by MegaTailzChao on Sep 15 2009, 01:44 AM


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PSI Guy
Posted: Sep 15 2009, 04:15 AM
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I HAVE HAD THIS AVATAR FOR EONS
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Pocket-buttbuddying with Ravan? Sounds fun.

also FLYINGMAN HAS SHOWN ME WHO IS THE BOOOSSS


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Lupo
Posted: Sep 15 2009, 05:03 AM
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Unlimited Plant Works


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i haven't pocketed draku in ages

maybe he should pocket me since i soldier a lot nowadays


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Joey
Posted: Sep 15 2009, 08:15 AM
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You like Huey Lewis and The News?
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A lot of people are saying only bad spies would use the fire retardant suit over the revolver, but quite frankly I can't aim worth **** with the revolver or ambassador save for a few very lucky headshots. I often get 10:1/k:d with knife alone.

I will enjoy using my dead ringer with the fire retardant suit and make pyros rage.


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Lupo
Posted: Sep 15 2009, 04:01 PM
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Unlimited Plant Works


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Tehownagedude : **** OFF
(Voice) Captain Garm: MEDIC!
Tehownagedude : YOU ****ING *******
Tehownagedude : ****ING ASSHOLE SODLIER
[IM'GA(Y!)] Moja : wah wah
Captain Garm : lulwut
Tehownagedude : >:D
Tehownagedude : **** off
Captain Garm : this taunt is ****ing stupid
[IM'GA(Y!)] Moja : cry more
Tehownagedude : i am not crying...
Tehownagedude : just getting revenge
[IM'GA(Y!)] Moja : same thing
Player †|FiErCe DeItY|† has joined the game
Evil-Dragon : revenger over a hat? wat
Tehownagedude : not over a hat ****ing idiot
[IM'GA(Y!)] Moja : wah wah
Tehownagedude : over all the times he ****ing killed me like nothing
[IM'GA(Y!)] Moja : still crying
Gyuunyuu : boohoo
Captain Garm : ah well
Tehownagedude : *facepalm*
Captain Garm : i wont count this as my second hat
Evil-Dragon : i wish i had hldj running
Captain Garm : pretend it never happened
Tehownagedude : how exactly is this crying
Tehownagedude : i am only pissed off
Captain Garm : why?
Tehownagedude : a guy can be pissed can't he?
[IM'GA(Y!)] Moja : funny how you keep trying to deny it
[IM'GA(Y!)] Moja : and you're getting pissed over a video game lmfao
(Voice) [IM'GA(Y!)] Moja: Spy!
Tehownagedude : Maybe you could shut up..
Gyuunyuu : HURR DURR
[IM'GA(Y!)] Moja : guess i told you then
Player [GM] Bubble n Squeak has joined the game
(Voice) [IM'GA(Y!)] Moja: Spy!
Player [GM] Bubble n Squeak joined team BLU
(Voice) [GM] Bubble n Squeak: Spy!
(Voice) [IM'GA(Y!)] Moja: Thanks!
Player †|FiErCe DeItY|† joined team BLU
[CB] ds1234 : rtd
[SM] ADMIN: froze [CB] ds1234.
[IM'GA(Y!)] Moja : rtd
[RTD] [IM'GA(Y!)] Moja rolled and was drugged for 20 seconds.
[SM] ADMIN: toggled drugs on [IM'GA(Y!)] Moja.
Tehownagedude : rtd
[RTD] Tehownagedude rolled and lost all his health.
[RTD] [CB] ds1234's effect has worn off.
[RTD] [IM'GA(Y!)] Moja died while using dice mod.
Tehownagedude : I do have to admit i get angry easily
Tehownagedude : maybe i should get anger managment D:
Gyuunyuu : REALLY?
(Voice) [IM'GA(Y!)] Moja: Help!
Tehownagedude : but what
Tehownagedude : D:
(Voice) [IM'GA(Y!)] Moja: No
Tehownagedude : i like being a ***** to people when they own me
Tehownagedude : deal with it xd
Tehownagedude : i just find it funneh
[IM'GA(Y!)] Moja : maybe you need to grow up kiddo
Gyuunyuu : people kill you because you suck , dela with it.
Gyuunyuu : deal*
Tehownagedude : You didn't even listen
Tehownagedude : This was just the single time i wanted to let it out
Gyuunyuu : sure it was~
[IM'GA(Y!)] Moja : lmao, you and your excuses~
Tehownagedude : *facepalm*
[IM'GA(Y!)] Moja : there ya go again kiddo
Tehownagedude : Shut the **** up about it already
[IM'GA(Y!)] Moja : trying to justify your massive butthurt
Gyuunyuu : HURR DURR
Gyuunyuu : ahaha
Player Tehownagedude left the game (Disconnect by user.)
[CB] ds1234 : this is a funny conversation to listen to
[IM'GA(Y!)] Moja : oh man.


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Joey
Posted: Sep 15 2009, 04:10 PM
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You like Huey Lewis and The News?
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rofl you pwned that scrub hard xD


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Waluigi2
Posted: Sep 15 2009, 04:37 PM
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Proud North Melbourne supporter since 1996
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QUOTE (PSI Guy @ Sep 15 2009, 07:15 PM)
Pocket-buttbuddying with Ravan? Sounds fun.

also FLYINGMAN HAS SHOWN ME WHO IS THE BOOOSSS

that was me tongue.gif


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kane]deth[
Posted: Sep 15 2009, 05:42 PM
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update
gogogo


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Dracon
Posted: Sep 15 2009, 05:49 PM
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i'm guna headbut u
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QUOTE
ENGINE
* If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

TEAM FORTRESS 2
Additions / Changes
* Backpack improvement
- Added support for 100 slots in the backpack
- Backpack can now be sorted by type
- Multi-selection in the backpack is now done by holding down the Ctrl key
* Alt-fire on the Sandvich now drops sandviches:
- A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
- A Heavy can regain his sandvich by collecting a healthkit while already being at full health
- Eating a sandvich using the taunt method now heals a Heavy to full health
- Dropped sandviches heal 50% of the collector's health
* Medic regen changes:
- Base regen amount increased from 1/sec to 3/sec
- Regen amount increase since time of last damage decreased from 3x to 2x
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
* Blutsauger:
- Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
- Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
* Added "mp_windifference" server ConVar (default to 0)
- When set to X, matches will be considered won if a team gets X points ahead of the other team
* Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
* Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
* Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
- If set (default), it'll show non-standard items being carried by the player you're spectating
* Tournament mode changes
- New item whitelist allowing tournaments to control what items can be used by players
- Added "item_whitelist_example.txt"
- Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
- Added Tournament mode Spectator HUD
- Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
- Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
- Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
* Changed idle player check to include spectators & players who haven't chosen a team

Bug Fixes
* Fixed explosive radius detection using an axially aligned box instead of a sphere
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
- Grenades/Pipes radius change: 132->159
- Rocket radius change: 121->146
- End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
* Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
* Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
* Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
* Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
* Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
* Fixed wearables not destroying their attached particles when they're removed
* Fixed several player & viewmodel simulation issues that occurred when the game was paused
* Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests
* Added the entindex() of the object being built to the "player_builtobject" game event
* Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
* Added IgnitePlayer input to TFPlayer


Haha, wow! Great update! Except for
* Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses

* Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned

Yeah. I'll miss those.

YOU CANNOT KEEP CIVILIAN DOWN, HE SHALL RETURN

This post has been edited by Dracon on Sep 15 2009, 05:50 PM


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Lupo
Posted: Sep 15 2009, 05:55 PM
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Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

So can blut crit now?


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Dracon
Posted: Sep 15 2009, 05:56 PM
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i'm guna headbut u
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QUOTE (Lupo @ Sep 15 2009, 05:55 PM)
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

So can blut crit now?

Yeah. But heath regen is lowered with it equipped. However I'm hearing a rumor that it's being bypassed by some...


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Joey
Posted: Sep 15 2009, 06:00 PM
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QUOTE (Dracon @ Sep 15 2009, 05:56 PM)
Yeah. But heath regen is lowered with it equipped. However I'm hearing a rumor that it's being bypassed by some...

Like all of this even matters. Blutsauger is now the same if not more powerful because it can crit. Medic does not lose anything from this other than their regen, which he didn't have once before anyway. So it's like I'm playing old Medic with an overpowered weapon. Golly!


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Joey
Posted: Sep 15 2009, 06:03 PM
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Also the MISC equip slot is gone.


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Bacteriophage
Posted: Sep 15 2009, 06:09 PM
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injustice anywhere is a threat to justice everywhere
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QUOTE (Joey @ Sep 15 2009, 04:03 PM)
Also the MISC equip slot is gone.

B-but... my medal!

Tourney spectate looks cool. Let's try it on m*** sometime


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Elyk
Posted: Sep 15 2009, 06:19 PM
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QUOTE (Lupo @ Sep 15 2009, 06:55 PM)
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

So can blut crit now?

yes it can


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Lupo
Posted: Sep 15 2009, 06:27 PM
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Really digging the sandvich improvements.


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MegaTailzChao
Posted: Sep 15 2009, 07:18 PM
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So long, and thanks for all the fish.
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QUOTE (Lupo @ Sep 15 2009, 05:27 PM)
Really digging the sandvich improvements.

I saved my burning Medic with this I am in ****ing LOVE

now all we need is a baby carriage replacement for the plate

This post has been edited by MegaTailzChao on Sep 15 2009, 07:18 PM


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Waddle dee
Posted: Sep 15 2009, 07:18 PM
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shuddap and dance magic dance
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Great, now Heavies and Medics are harder to kill! Coolio!

Also:
QUOTE
✪ Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as


I thought this was intentional :<


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