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Team Fortress 2, and my ideas for it
OmegaK |
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Hey look its that girl that doesn't move her arms
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| QUOTE (Hackett @ Nov 6 2009, 09:33 PM) | Can only agree with the huntsman TBH, and that's only because of the dodgy hitboxes/instakill on anything 2 feet away with a single click. The other unlocks (bar razorback) changed playstyles for the better, and allowed a whole new way for sniper to be a credit to team.
As Lupo said though, the random drops system was sheer horror, and ruined the game until they gave out the milestones. |
The only two weapons I like from the update are Jarate and the Cloak and Dagger. Jarate was a nice way for snipers to be more involved with their team and the cloak and dagger enhanced an already possible play style for the spy.
The Dead Ringer is just another annoyance and mild unbalance to the game, it promotes direct combat for the spy which he just isn't intended for. When I'm killed by the huntsman or ambassador I always feel I was cheated out of being alive. To quote the tf2 blog:
'Our starting theory was that, for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different'
Which I can honestly say never happens when I'm killed by either of the weapon mentioned. Maybe that's just me though.
Also the razorback was disappointing, not necessarily bad but I would've much preferred a melee weapons replacement.
This post has been edited by OmegaK on Nov 6 2009, 03:46 PM
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OmegaK |
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Hey look its that girl that doesn't move her arms
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Group: Members
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