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Team Fortress 2, and my ideas for it
CrashMan |
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monarchs are kings
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| QUOTE (Dracon @ Aug 4 2008, 12:23 PM) | Alright, so the sniper was built as a support class, AKA giving teammates cover as they do something, like cap a point. The problem I have with snipers however, is that most of them are too far away to actually cover teammates, or that they can't cover their mates because of objects in the way. So I thought of this. A rifle unlock for the snoipah. Not a scoped one with bolt-action, but a normal rifle, with maybe a clip of 6 boolets and 36 spares. It has revolver accuracy and does a bit more damage than it, but maybe if you hold down MOUSE2 you can have sniper rifle accuracy with the downside that you can't see as far and you still move slow. The way this helps the sniper is that now he can be closer to teammates and just stand on a nearby balcony and cover them. It could also grant the sniper a health boost to keep him alive in the field longer.
What do you guys think? |
i had this idea ages ago except it completely reworked the sniper class, changing him into the Rifleman, with the Sniper Rifle as his alt primary weapon (with some nerfs) and an automatic rifle with a burst fire option for right click and 150 health. Sniper Rifle equip would put him back at 125 HP. He'd keep his SMG (maybe buffed a little) and Kukri, as well as look however.
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