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> Team Fortress 2, and my ideas for it
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CrashMan
Posted: Aug 12 2008, 08:42 PM
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monarchs are kings
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QUOTE (Waddle dee @ Aug 12 2008, 08:13 PM)
Iunno usually teams make it past the first section 80% of the time, second section almost always if the get that far, and the last point is only captured about 45-50% of the time that people get that far.

80%? Like hell. First section of Goldrush is the most broken thing in the entire game. Once they push the cart to the midpoint of the first section (nearly always happens) the chokepoint that the cart enters right at that moment is a living hell.


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Liko
Posted: Aug 12 2008, 08:54 PM
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Yeah, the area near the last part of the 1st round is a bit on the open side.

EDIT: TF2 stats: http://www.steampowered.com/status/tf2/tf2_stats.php
Apparently Waddle Dee is about right. RED wins about 83% of the time.

EDIT2: Also, notice the heat map: http://www.steampowered.com/status/tf2/dea...rush_deaths.jpg
That one red area is the choke point we're talking about.

This post has been edited by Liko on Aug 12 2008, 08:59 PM


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CrashMan
Posted: Aug 12 2008, 09:06 PM
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monarchs are kings
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QUOTE (Liko @ Aug 12 2008, 08:54 PM)
Apparently Waddle Dee is about right. RED wins about 83% of the time.

no, that means he was completely wrong.


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Liko
Posted: Aug 12 2008, 09:09 PM
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Well it means that BLU wins more often than I thought. But the heat map confirms why it's still so small.


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Waddle dee
Posted: Aug 12 2008, 09:15 PM
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QUOTE (CrashMan @ Aug 12 2008, 10:06 PM)
no, that means he was completely wrong.

Technically it means I'm mostly right, red would win about 65% of the time based on my predictions.



And I must be playing some pretty broken games since I end up seeing the other sections of goldrush most of the time. All you need is a couple good pushers or a few ubers to get blu past the last section. Not even that.

This post has been edited by Waddle dee on Aug 12 2008, 09:15 PM


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Liko
Posted: Aug 12 2008, 09:20 PM
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Yeah, it seems like my team only wants to cooperate when they're on RED.

Attitude on RED: "OK guys, defend the base, set up sentries, spies, go around and delay them!"
Attitude on BLU: "FREE 4 ALL, OMGLOLOL!!!"


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Waddle dee
Posted: Aug 12 2008, 09:44 PM
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QUOTE (Liko @ Aug 12 2008, 10:20 PM)
Yeah, it seems like my team only wants to cooperate when they're on RED.

Attitude on RED: "OK guys, defend the base, set up sentries, spies, go around and delay them!"
Attitude on BLU: "FREE 4 ALL, OMGLOLOL!!!"

Defensive red teams always seem to get their stuff together much more easily than offensive teams. Aside from medics, on blue teams everyone usually just runs in by themselves and gets picked off. Defensive teams coordinate themselves.

RED- "Alright we got one engie on B can we get another one over there."
- "Hey okay we got eight people at A I think I'm gonna go B."

BLU- "Freaking engie can you keep your tele up for even a minute"
- "EVERYONE GO SCOUT"


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PSI Guy
Posted: Aug 13 2008, 01:52 AM
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Sweet, a huge update.

I don't even know if that was sarcasm or not.

Uh, a new game mode? Cool. Maybe it has a five part map ala goldrush, but different.


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false
Posted: Aug 13 2008, 02:24 AM
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NIPPON BANZAI!


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RED : LETS TURTLE

BLU: LETS PUSH


on pubs it's always like this.

In clan matches teamwork plays a bigger factor to victory. I've seen a few matches myself and I can say these teams are very coordinated with their attacks and defenses.


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CrashMan
Posted: Aug 13 2008, 02:44 AM
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QUOTE (false @ Aug 13 2008, 02:24 AM)
RED : LETS TURTLE

BLU: LETS PUSH


on pubs it's always like this.

In clan matches teamwork plays a bigger factor to victory. I've seen a few matches myself and I can say these teams are very coordinated with their attacks and defenses.

This is pretty much the truth.


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Fender
Posted: Aug 13 2008, 09:38 AM
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QUOTE (Waddle dee @ Aug 12 2008, 10:44 PM)
BLU-
- "EVERYONE GO SCOUT"

its not even funny how often that happens.


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Hawt Koffee
Posted: Aug 13 2008, 09:55 AM
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next meet the team video guesses now

pyro is my guess


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Nystre
Posted: Aug 13 2008, 10:16 AM
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No idea, but hopin' for Medic :3


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Fender
Posted: Aug 13 2008, 10:18 AM
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i want medic


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Dispenser
Posted: Aug 13 2008, 10:32 AM
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Spahs


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OmegaK
Posted: Aug 13 2008, 10:56 AM
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I bet "Meet the Pyro" wont live up to the hype when it comes out.

This post has been edited by OmegaK on Aug 13 2008, 10:57 AM


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LuigiFan
Posted: Aug 13 2008, 11:43 AM
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QUOTE (OmegaK @ Aug 13 2008, 10:56 AM)
I bet "Meet the Pyro" wont live up to the hype when it comes out.

no valve will probably yell PLOT TWIST and do something so utterly unexpected half the players will go "this is awesome" while the other half would go "i knew it all along", after which the first half would then say "shut up"


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Nystre
Posted: Aug 13 2008, 11:56 AM
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QUOTE (LuigiFan @ Aug 13 2008, 11:43 AM)
no valve will probably yell PLOT TWIST and do something so utterly unexpected half the players will go "this is awesome" while the other half would go "i knew it all along", after which the first half would then say "shut up"

he was a spy all along i had no idea


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Joey
Posted: Aug 13 2008, 12:30 PM
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WHEN I'M ON RED TEAM ON GOLDRUSH I ALWAYS LOSE

WHY

I MEAN, I BUILD SENTRIES ON THE DOOR TRACK FACING SPAWN AND EVERYTHING!!! SPAWN SHOULD BE COMPLETELY PROTECTED


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Jack Thompson
Posted: Aug 13 2008, 12:53 PM
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QUOTE (c0nker @ Aug 12 2008, 07:46 PM)
sorry to say the map is fun up until the last point, which is horribly unbalanced, and became completely unplayable after a wile..the serer i was on eventually removed the map because of this...


also the new meet the is obviously the civilian..and the new game mode is obviously VIP mode. that's why they say it's a special meet the, rather than just sayign who teh meet the is about.. that makes sense that it's a different person than the normal team members

the point is the stop the other team from taking A-D, not let them take A-D and then turtle the **** out of E


which is entirely possible, I've done it before. evidently you're just playing with baddies




steel is awesome ^__________________________^


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