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> Team Fortress 2, and my ideas for it
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Bacteriophage
Posted: Aug 14 2008, 06:12 PM
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QUOTE (Boxxy @ Aug 14 2008, 04:08 PM)
it'd be really really big

like

really really

big

then what's the point of making it stop in places

just make an "inside big train" map


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Bill Ding
Posted: Aug 14 2008, 06:18 PM
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QUOTE (MetalMan @ Aug 14 2008, 07:12 PM)
then what's the point of making it stop in places

just make an "inside big train" map

ctf_convoy exists, yo


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false
Posted: Aug 14 2008, 06:20 PM
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NIPPON BANZAI!


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QUOTE (Boxxy @ Aug 14 2008, 07:08 PM)
it'd be really really big

like

really really

big

no thanks

10 fps maps aren't fun


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Bill Ding
Posted: Aug 14 2008, 06:32 PM
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QUOTE (false @ Aug 14 2008, 07:20 PM)
no thanks

10 fps maps aren't fun

no not that big

all the environments would be the size of the outside portion of 2fort

and the train would be the size of half the big cp room in well


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Liko
Posted: Aug 14 2008, 06:35 PM
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QUOTE (Joey @ Aug 14 2008, 06:27 PM)
brb making a map that's just nothing but dirt and sand

no hills

no rocks

final destination

Crazily enough, I'm remaking Final Destination for Garry's Mod.


But anyway, yeah, I'm thinking of a water level where it's capture the flag, and each flag room is a submarine, and there are a few small submarines in between that you can enter in order to take a breather. I may just try to do that.


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Hawt Koffee
Posted: Aug 14 2008, 06:41 PM
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QUOTE (Liko @ Aug 14 2008, 08:35 PM)
Crazily enough, I'm remaking Final Destination for Garry's Mod.


But anyway, yeah, I'm thinking of a water level where it's capture the flag, and each flag room is a submarine, and there are a few small submarines in between that you can enter in order to take a breather. I may just try to do that.

bomberman 64 maps


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Liko
Posted: Aug 14 2008, 07:05 PM
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A bomber man level with respawning blocks? I should try that. Some one! Make a Bomberman skin for the demoman!


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Dispenser
Posted: Aug 14 2008, 07:32 PM
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QUOTE (Liko @ Aug 14 2008, 07:05 PM)
A bomber man level with respawning blocks? I should try that. Some one! Make a Bomberman skin for the demoman!

That's gonna be hard.


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MegaTailzChao
Posted: Aug 14 2008, 07:47 PM
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QUOTE (Liko @ Aug 14 2008, 05:35 PM)
Crazily enough, I'm remaking Final Destination for Garry's Mod.

Already been done.


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Nystre
Posted: Aug 14 2008, 09:11 PM
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Okay the idea for the submarine level is a pretty cool guy pretty awesome, I'd play that **** so much


I like the train level


make the train steampunk as **** and I AM SOLD


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Bill Ding
Posted: Aug 14 2008, 09:33 PM
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QUOTE (Dispenser @ Aug 14 2008, 08:32 PM)
That's gonna be hard.

the demoman bomberman maybe, but the map would actually be relatively simple

that is, if you meant the blocks respawned after every round

This post has been edited by Boxxy on Aug 14 2008, 09:33 PM


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DJ Elly
Posted: Aug 14 2008, 09:38 PM
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Take off every 'Zan'
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QUOTE (false @ Aug 14 2008, 06:20 PM)
no thanks

10 fps maps aren't fun

PORTALS and VISing.
Learn2roots

SOme mappers don't even know what a ****ing visgroup is anymore.

This post has been edited by Elly on Aug 14 2008, 09:38 PM


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Liko
Posted: Aug 14 2008, 11:17 PM
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QUOTE (MegaTailzChao @ Aug 14 2008, 08:47 PM)
Already been done.

Seriously? I couldn't find it on garrysmod.org or FPSBanana.
QUOTE
PORTALS and VISing.
Learn2roots

SOme mappers don't even know what a ****ing visgroup is anymore.

Yeah, Ever since I learned how to add in Area Portals and properly use hint and skip brushes, my maps run about at least 10 FPS more than if they were without the areaportals and such. As for Superbright maps, I think FPSBanana should have a policy against them. They're really annoying and it isn't that hard to add in light anyway.

This post has been edited by Liko on Aug 14 2008, 11:21 PM


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OmegaK
Posted: Aug 15 2008, 01:29 PM
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Hey look its that girl that doesn't move her arms
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CrashMan
Posted: Aug 15 2008, 01:32 PM
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monarchs are kings
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**** THE RUMORS WERE TRUE?

FFFFFFFFFFFFFFFFFFF

but valve said

...

goddammit


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OmegaK
Posted: Aug 15 2008, 01:33 PM
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Hey look its that girl that doesn't move her arms
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Im not sure if I'll use her, seems a bit lackluster compared to Sascha.
I suppose if a medic doesn't attract attention to me I will. Then again like the site says, running into a heavy that uses sascha will hurt.

This post has been edited by OmegaK on Aug 15 2008, 01:49 PM


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CrashMan
Posted: Aug 15 2008, 01:35 PM
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monarchs are kings
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WAIT OH **** LOOK BEHIND THE ****ING HEAVY


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OmegaK
Posted: Aug 15 2008, 01:35 PM
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Hey look its that girl that doesn't move her arms
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QUOTE (CrashMan @ Aug 15 2008, 07:35 PM)
WAIT OH **** LOOK BEHIND THE ****ING HEAVY

GRASS


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Bacteriophage
Posted: Aug 15 2008, 02:12 PM
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injustice anywhere is a threat to justice everywhere
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QUOTE (OmegaK @ Aug 15 2008, 11:35 AM)
GRASS

NOT... DESERT!?


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Liko
Posted: Aug 15 2008, 02:14 PM
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It may have been taken in Half-Life 2: Episode 2

:O


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