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> Team Fortress 2, and my ideas for it
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MegaMan
Posted: Mar 18 2009, 08:26 PM
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QUOTE (CrashMan @ Mar 18 2009, 08:15 PM)
i was gonna do that for the overtime **** in the soundpack

imo it should be the drowning theme from sonic


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CrashMan
Posted: Mar 18 2009, 08:43 PM
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QUOTE (Promenade @ Mar 18 2009, 08:20 PM)
>akuma drops as setup theme


pls do this

i already did, it's in the soundpack's latest release


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LuigiFan
Posted: Mar 18 2009, 09:49 PM
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has that always been there

EDIT: also i never really understood what multicore rendering was, does it just mean tf2 takes advantage of all your processors now?

This post has been edited by LuigiFan on Mar 18 2009, 09:51 PM


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kane]deth[
Posted: Mar 18 2009, 10:20 PM
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QUOTE (LuigiFan @ Mar 18 2009, 10:49 PM)
has that always been there

EDIT: also i never really understood what multicore rendering was, does it just mean tf2 takes advantage of all your processors now?

I think thats what it means, but I haven't noticed a significant achievement.


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shroomguy
Posted: Mar 18 2009, 10:20 PM
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QUOTE (LuigiFan @ Mar 18 2009, 09:49 PM)
has that always been there

EDIT: also i never really understood what multicore rendering was, does it just mean tf2 takes advantage of all your processors now?

I can almost play like a normal person

So turn it on


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Pikablu
Posted: Mar 18 2009, 10:23 PM
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note to self: don't shoot water on ctf_2fort unless you want to get an engine error
also "valve gave my unlockables back a few days ago so **** you elyk"

This post has been edited by PMXD on Mar 18 2009, 10:24 PM


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Elyk
Posted: Mar 18 2009, 10:46 PM
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QUOTE (PMXD @ Mar 18 2009, 11:23 PM)
also "valve gave my unlockables back a few days ago so **** you elyk"

I think it was supposed to only be a temp ban anyways.


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Pikablu
Posted: Mar 18 2009, 11:01 PM
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QUOTE (Elyk @ Mar 18 2009, 11:46 PM)
I think it was supposed to only be a temp ban anyways.

one week is not two days


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PSI Guy
Posted: Mar 19 2009, 01:00 AM
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is there anyway to make soundclips play longer? most of the stuff in the cool bro's soundpack cuts off early


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CrashMan
Posted: Mar 19 2009, 01:26 AM
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QUOTE (PSI Guy @ Mar 19 2009, 01:00 AM)
is there anyway to make soundclips play longer? most of the stuff in the cool bro's soundpack cuts off early

wat

is this on sv_pure 0 servs? if so that is strange


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PSI Guy
Posted: Mar 19 2009, 01:29 AM
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QUOTE (CrashMan @ Mar 19 2009, 04:26 PM)
wat

is this on sv_pure 0 servs? if so that is strange

the soldier's/laharl's lines work fine (i think some might be missing or i didn't install it right" but Heavy's cut off half way

should have mentioned that first :/



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CrashMan
Posted: Mar 19 2009, 02:56 AM
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QUOTE (PSI Guy @ Mar 19 2009, 01:29 AM)
the soldier's/laharl's lines work fine (i think some might be missing or i didn't install it right" but Heavy's cut off half way

should have mentioned that first :/

idk what's up then

also yeah laharl soldier's missing a few lines, that'll be fixed in the next soundpack update which we've been working on


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Bill Ding
Posted: Mar 19 2009, 07:06 AM
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QUOTE (PSI Guy @ Mar 19 2009, 02:00 AM)
is there anyway to make soundclips play longer? most of the stuff in the cool bro's soundpack cuts off early

the only sound that cuts off for me is the door opening sound, and even that very rarely ever happens


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PSI Guy
Posted: Mar 19 2009, 03:41 PM
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probably an autoexec/config file of mine

i'll take a look through them and see what's up


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MegaTailzChao
Posted: Mar 19 2009, 05:16 PM
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QUOTE (Bill Ding @ Mar 19 2009, 06:06 AM)
the only sound that cuts off for me is the door opening sound, and even that very rarely ever happens

Happens all the time for me. OPEN DOPEN D OPOPEN DOHR


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DJ Elly
Posted: Mar 19 2009, 06:49 PM
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this multicore bull**** they recently put in boosted the **** out of my tf2 fps.

****ing CTF_Face finally playable.

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**** yes. 23 player models on screen once and 141fps.

This post has been edited by Elly on Mar 19 2009, 06:57 PM


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MegaTailzChao
Posted: Mar 19 2009, 07:21 PM
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ctf_face?

also how would I find out if multicore rendering would be relevant to my interests or not

This post has been edited by MegaTailzChao on Mar 19 2009, 07:22 PM


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DJ Elly
Posted: Mar 19 2009, 07:22 PM
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dunno lol.

Also ctf_face is facing worlds from UT. Yeah, sweet ain't it?

Even if the version on TF2 is a bit lame it's allright.


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Kamikaze Dynamite
Posted: Mar 19 2009, 07:27 PM
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100 PACIFISTAS AGREE
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QUOTE (MegaTailzChao @ Mar 19 2009, 08:21 PM)
also how would I find out if multicore rendering would be relevant to my interests or not

dxdiag, then check your processor, for example, i've got quad-cores, meaning four core, so I guess it works for me!


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MegaMan
Posted: Mar 19 2009, 07:35 PM
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OH ****

OH **** MULTICORE SUPPORT

**** YEAH *****


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