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> Team Fortress 2, and my ideas for it
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Bill Ding
Posted: Apr 20 2009, 05:31 PM
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QUOTE (Waluigi2 @ Apr 20 2009, 03:31 AM)
has the board meeting really been done before

by just about every person who owns tf2 and gmod


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CrashMan
Posted: Apr 20 2009, 07:48 PM
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monarchs are kings
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>new update
>HEAD AND INVISIBILITY WATCH ADDED TO LOADOUT SECTION

This post has been edited by CrashMan on Apr 20 2009, 07:50 PM


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Elyk
Posted: Apr 20 2009, 07:55 PM
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head gear must be the new update for all classes
maybe maskless pyro???

also backpack which imo is pretty stupid because why would you want to delete your unlockables permanently

This post has been edited by Elyk on Apr 20 2009, 07:57 PM


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Zash
Posted: Apr 20 2009, 08:27 PM
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Dulce et decorum est
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QUOTE (Elyk @ Apr 20 2009, 07:55 PM)
head gear must be the new update for all classes
maybe maskless pyro???

also backpack which imo is pretty stupid because why would you want to delete your unlockables permanently

last achievement = lol delete everything you farmed for earned in achievement maps


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PSI Guy
Posted: Apr 20 2009, 09:45 PM
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I HAVE HAD THIS AVATAR FOR EONS
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http://forums.steampowered.com/forums/show...ad.php?t=844720

****ING YES

Droppable items, demo fro, all kinds of ****. GO TO THAT LINK *****ES

QUOTE
// Attribute descriptions
"Attrib_ClipSize_Positive" "+%s1% Clip size"
"Attrib_ClipSize_Negative" "%s1% Clip size"
"Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate"
"Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate"
"Attrib_DamageDone_Positive" "+%s1% Damage done"
"Attrib_DamageDone_Negative" "%s1% Damage done"
"Attrib_HealRate_Positive" "+%s1% Heal rate"
"Attrib_HealRate_Negative" "%s1% Heal rate"
"Attrib_FireRate_Positive" "+%s1% Faster firing speed"
"Attrib_FireRate_Negative" "%s1% Slower firing speed"
"Attrib_OverhealAmount_Positive" "+%s1% Overheal bonus"
"Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay"
"Attrib_OverhealDecay_Positive" "Overheal bonus decays %s1% slower"
"Attrib_OverhealDecay_Negative" "Overheal bonus decays %s1% faster"
"Attrib_HealOnHit_Positive" "+%s1 Health on hit"
"Attrib_HealOnHit_Negative" "%s1 Health on hit"
"Attrib_CritChance_Positive" "+%s1 Critical hit chance"
"Attrib_CritChance_Negative" "%s1 Critical hit chance"
"Attrib_CritChance_Disabled" "No critical hits"
"Attrib_AddUber_OnHit_Positive" "Add %s1% ÜberCharge on hit"
"Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance"
"Attrib_DamageDoneBonus_Positive" "+%s1% Damage bonus on hit"
"Attrib_CritVsBurning" "100% Critical hit vs burning players"
"Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players"
"Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players"
"Attrib_ModFlamethrowerPush" "No compression blast"
"Attrib_ModFlamethrower_BackCrits" "100% Critical hits from behind"
"Attrib_MaxHealth_Positive" "+%s1 Max health"
"Attrib_FistsHaveRadialBuff" "On Kill: +50 Health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates"
"Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance"
"Attrib_Slow_Enemy_OnHit" "%s1% chance to slow target on hit"
"Attrib_Spread_Negative" "%s1% shot spread penalty"
"Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball"
"Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players"
"Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter"
"Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot"
"Attrib_NoDoubleJump" "Disables double jump"

LoadoutSlot_Grenade" "Grenade"
"LoadoutSlot_Building" "Building"
"LoadoutSlot_pda" "Primary PDA"
"LoadoutSlot_pda2" "Secondary PDA"
"LoadoutSlot_Head" "Head"

"TF_Wearable_Headgear" "Headgear"
"TF_Unique_Headgear_Scout" "Batter's Helmet"
"TF_Unique_Headgear_Sniper" "Tooth Belt"
"TF_Unique_Headgear_Soldier" "Soldier's Helmet"
"TF_Unique_Headgear_Demoman" "Fro"
"TF_Unique_Headgear_Medic" "Medic's Helmet"
"TF_Unique_Headgear_Pyro" "Pyro's Helmet"
"TF_Unique_Headgear_Heavy" "Football Helmet"
"TF_Unique_Headgear_Engineer" "Mining Helmet"
"TF_Unique_Headgear_Spy" "Spy's Helmet"


btw to test this out for yourselves, turn on sv_cheats 1
enter test_itempickuppanel or test_itemdiscardpanel
or test_giveawayitem

This post has been edited by PSI Guy on Apr 20 2009, 09:58 PM


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CrashMan
Posted: Apr 20 2009, 09:54 PM
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monarchs are kings
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>"TF_Unique_Headgear_Heavy" "Football Helmet"

oh my god

This post has been edited by CrashMan on Apr 20 2009, 09:55 PM


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MegaMan
Posted: Apr 20 2009, 10:00 PM
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what would helmets do

halved headshot damage?

I guess with sniper update rolling around..


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Nystre
Posted: Apr 20 2009, 10:01 PM
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demoman fro


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Elyk
Posted: Apr 20 2009, 10:08 PM
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>LoadoutSlot_Grenade" "Grenade"
D:

also
>"TF_Unique_Headgear_Heavy" "Football Helmet"
>Unique
I assume that means there are more headgear items that are universally worn

This post has been edited by Elyk on Apr 20 2009, 10:20 PM


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shroomguy
Posted: Apr 20 2009, 10:14 PM
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COWBOY UP
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DEMOFRO IS CREDIT TO EVERYONE PLAYING


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Dude


he's shroomguy

he's Segata Sanshiro, Bruce Lee and Ryu Hayabusa all fused together

Also Rorschach
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LuigiFan
Posted: Apr 20 2009, 10:32 PM
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the sniper update will be glorious


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PSI Guy
Posted: Apr 20 2009, 10:44 PM
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judt noticed something



i turned on weapon proficency 9weapon_showproficency 1) and it says there is a wapon called tf_weapon_invis



using "give tf_weapon-invis" makes a disguise kit appear

there isn't a weapon name for the disguise kit

This post has been edited by PSI Guy on Apr 20 2009, 10:46 PM


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Nystre
Posted: Apr 20 2009, 11:11 PM
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QUOTE (Elyk @ Apr 20 2009, 07:55 PM)
also backpack which imo is pretty stupid because why would you want to delete your unlockables permanently

"DiscardExplanation" "You picked up this item but you don't have room for it in your pack."
"DiscardExplanation2" "Delete an item below to make room or press discard to throw your new item away."

in the GCF apparently


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PSI Guy
Posted: Apr 20 2009, 11:38 PM
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partyhat will be unlockable

watch it happen


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DJ Elly
Posted: Apr 20 2009, 11:40 PM
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QUOTE
Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned

bull****.

QUOTE
Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements

Added a "player_teleported" game event that is sent when a player is teleported


****ing yes.


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Nystre
Posted: Apr 20 2009, 11:43 PM
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I don't even see a point in adding limited inventory space. What gives?

I mean, everyone's like "wtf why u add deletion feature"

the only explanation is "because there's limited inventory space now hur dur"

BUT WHY ADD LIMITED INVENTORY SPACE AAAAAA

This post has been edited by Promenade on Apr 20 2009, 11:44 PM


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PSI Guy
Posted: Apr 20 2009, 11:50 PM
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QUOTE (Promenade @ Apr 21 2009, 02:43 PM)
I don't even see a point in adding limited inventory space. What gives?

I mean, everyone's like "wtf why u add deletion feature"

the only explanation is "because there's limited inventory space now hur dur"

BUT WHY ADD LIMITED INVENTORY SPACE AAAAAA

because then they'll be people with every weapon broken every way

like a syringe gun that gives health but no crits
syringe gun with bigger clip/faster reload
syringe gun that adds to uber
syringe gun that steals ammo
etc and they'll still have room for minigun with slowdown, minigun with more ammo, etc and so on


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Zash
Posted: Apr 20 2009, 11:59 PM
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TF2 Invented the MOFPSS genre


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Nystre
Posted: Apr 21 2009, 12:03 AM
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QUOTE (PSI Guy @ Apr 20 2009, 11:50 PM)
because then they'll be people with every weapon broken every way

like a syringe gun that gives health but no crits
syringe gun with bigger clip/faster reload
syringe gun that adds to uber
syringe gun that steals ammo
etc and they'll still have room for minigun with slowdown, minigun with more ammo, etc and so on

... but you can only equip one at a time, so.. why.. does it even matter


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PSI Guy
Posted: Apr 21 2009, 12:05 AM
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QUOTE (Promenade @ Apr 21 2009, 03:03 PM)
... but you can only equip one at a time, so.. why.. does it even matter

it'd be annoying as ****, i'd say


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