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Team Fortress 2, and my ideas for it
PSI Guy |
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I HAVE HAD THIS AVATAR FOR EONS
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http://forums.steampowered.com/forums/show...ad.php?t=844720****ING YES Droppable items, demo fro, all kinds of ****. GO TO THAT LINK *****ES
| QUOTE | // Attribute descriptions "Attrib_ClipSize_Positive" "+%s1% Clip size" "Attrib_ClipSize_Negative" "%s1% Clip size" "Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate" "Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate" "Attrib_DamageDone_Positive" "+%s1% Damage done" "Attrib_DamageDone_Negative" "%s1% Damage done" "Attrib_HealRate_Positive" "+%s1% Heal rate" "Attrib_HealRate_Negative" "%s1% Heal rate" "Attrib_FireRate_Positive" "+%s1% Faster firing speed" "Attrib_FireRate_Negative" "%s1% Slower firing speed" "Attrib_OverhealAmount_Positive" "+%s1% Overheal bonus" "Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay" "Attrib_OverhealDecay_Positive" "Overheal bonus decays %s1% slower" "Attrib_OverhealDecay_Negative" "Overheal bonus decays %s1% faster" "Attrib_HealOnHit_Positive" "+%s1 Health on hit" "Attrib_HealOnHit_Negative" "%s1 Health on hit" "Attrib_CritChance_Positive" "+%s1 Critical hit chance" "Attrib_CritChance_Negative" "%s1 Critical hit chance" "Attrib_CritChance_Disabled" "No critical hits" "Attrib_AddUber_OnHit_Positive" "Add %s1% ÜberCharge on hit" "Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance" "Attrib_DamageDoneBonus_Positive" "+%s1% Damage bonus on hit" "Attrib_CritVsBurning" "100% Critical hit vs burning players" "Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players" "Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players" "Attrib_ModFlamethrowerPush" "No compression blast" "Attrib_ModFlamethrower_BackCrits" "100% Critical hits from behind" "Attrib_MaxHealth_Positive" "+%s1 Max health" "Attrib_FistsHaveRadialBuff" "On Kill: +50 Health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates" "Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance" "Attrib_Slow_Enemy_OnHit" "%s1% chance to slow target on hit" "Attrib_Spread_Negative" "%s1% shot spread penalty" "Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball" "Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players" "Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter" "Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot" "Attrib_NoDoubleJump" "Disables double jump"
LoadoutSlot_Grenade" "Grenade" "LoadoutSlot_Building" "Building" "LoadoutSlot_pda" "Primary PDA" "LoadoutSlot_pda2" "Secondary PDA" "LoadoutSlot_Head" "Head"
"TF_Wearable_Headgear" "Headgear" "TF_Unique_Headgear_Scout" "Batter's Helmet" "TF_Unique_Headgear_Sniper" "Tooth Belt" "TF_Unique_Headgear_Soldier" "Soldier's Helmet" "TF_Unique_Headgear_Demoman" "Fro" "TF_Unique_Headgear_Medic" "Medic's Helmet" "TF_Unique_Headgear_Pyro" "Pyro's Helmet" "TF_Unique_Headgear_Heavy" "Football Helmet" "TF_Unique_Headgear_Engineer" "Mining Helmet" "TF_Unique_Headgear_Spy" "Spy's Helmet" |
btw to test this out for yourselves, turn on sv_cheats 1 enter test_itempickuppanel or test_itemdiscardpanel or test_giveawayitem
This post has been edited by PSI Guy on Apr 20 2009, 09:58 PM
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DJ Elly |
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Take off every 'Zan'
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| QUOTE | | Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned |
bull****.
| QUOTE | Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
Added a "player_teleported" game event that is sent when a player is teleported
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****ing yes.
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