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> Isometric Collaboration #3: Games, PART THREEEEEE. Don't let it die again!
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LuckyZapper
Posted: Sep 30 2007, 07:03 AM
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QUOTE (Flygon @ Sep 30 2007, 08:02 AM)
Ironically, I was going to unclaim it and claim 105 instead XD, oh and 105 please XD.

Since I think Fonki Bot quit the project, you can claim it wink.gif


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Shaw
Posted: Sep 30 2007, 08:10 AM
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QUOTE (YoshbotX000 @ Sep 30 2007, 11:19 AM)
[IMG]

Sorry if this causes some darkening problems

but I had to fill in requests. ):

And why could not the administration of this project fill in the requests?
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Klobber
Posted: Sep 30 2007, 08:11 AM
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The whole lower left area with the spacey stuff looks kind of odd to me, why is there outer space stuff in the lower part of the map? :x I guess you could turn the space background into a billboard or something using the other tiles, that's the only way I can think of to have it make sense and blend in
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Shaw
Posted: Sep 30 2007, 09:47 AM
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QUOTE (Klobber @ Sep 30 2007, 01:11 PM)
The whole lower left area with the spacey stuff looks kind of odd to me, why is there outer space stuff in the lower part of the map? :x I guess you could turn the space background into a billboard or something using the other tiles, that's the only way I can think of to have it make sense and blend in

I didn't like how that was done here or in the SMB3 Iso Collab. Mainly because I'd like to give these collabs kinda 3D-ish logic or whatever to call them, hence the sky is.. well.. NOT walls!

Like the SMB2 tile in this collab, the "sky" next to it seems more like a wall with a sky painting on it.

But at the same time, if we'd follow this strictly we'd loose some elements to be included, so I'm not sure if my idea is as good as I first thought.
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SnakeMan
Posted: Sep 30 2007, 10:11 AM
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I've been updating them, but in the new posts, I keep forgetting to update the first post :x
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Note: if your's isn't on there, it's because yours is still WIP, or because it needs more work or blending

I might also take into consideration CloakBass's post.


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Shaw
Posted: Sep 30 2007, 11:07 AM
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QUOTE (CloakBass @ Sep 30 2007, 11:03 AM)
- background of SMB2 tile needs some depth, it looks like wallpaper
- Tetris tile is just a flat screenshot (I'll just go ahead and say that a lot of the NES/Atari era ones don't really do anything creative with the isometric view, what's the point of having them isometric then?)

- Megaman tiles are great, but their should be something interesting going on in the waterfall (perhaps some enemies to fill space?)

I agree with what you say, just because it's NES/Atari doesn't mean it has to be flat, look at the SMB1 part!

As for the Megaman tiles, I did both of 'em. I thought that the waterfall, 2 platforms, white pipes (or whatever the heck that is) and the red falling platform was enough to keep it unrepetive, but maybe one of them robofrogs would look nice on the top platform.
I'll see what I can do.
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Raccoon Sam
Posted: Sep 30 2007, 11:09 AM
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If I'd claim 134, I'd definitely make it the underground miniboss battle from Ground Man's stage on Megaman & Bass.
Too bad I suck at pixel art :<


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LuckyZapper
Posted: Sep 30 2007, 11:55 AM
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QUOTE (Shaw @ Sep 30 2007, 09:10 AM)
And why could not the administration of this project fill in the requests?

Just trying to help X_X


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PaintGamma
Posted: Sep 30 2007, 11:56 AM
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I'll claim 134, if raccoon dosen't do it.


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LuckyZapper
Posted: Sep 30 2007, 11:57 AM
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QUOTE (PaintGamma @ Sep 30 2007, 12:56 PM)
I'll claim 134, if raccoon dosen't do it.

You can't claim tiles that are claimed 0_o


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OrangeNova
Posted: Sep 30 2007, 12:06 PM
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QUOTE (Shaw @ Sep 30 2007, 10:47 AM)
I didn't like how that was done here or in the SMB3 Iso Collab. Mainly because I'd like to give these collabs kinda 3D-ish logic or whatever to call them, hence the sky is.. well.. NOT walls!

Like the SMB2 tile in this collab, the "sky" next to it seems more like a wall with a sky painting on it.

But at the same time, if we'd follow this strictly we'd loose some elements to be included, so I'm not sure if my idea is as good as I first thought.

I endorce this post.

I think any wallpaper tile should be nerfed.


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tymime
Posted: Sep 30 2007, 01:37 PM
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Unclaiming H and requesting 30. x_X
Going to try Burgertime.

EDIT: WIP.

This post has been edited by tymime on Sep 30 2007, 01:52 PM

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Raccoon Sam
Posted: Sep 30 2007, 01:46 PM
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You need to get off your high horse.
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QUOTE (YoshbotX000 @ Sep 30 2007, 11:57 AM)
You can't claim tiles that are claimed 0_o

I never claimed 134


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Shaw
Posted: Sep 30 2007, 02:14 PM
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QUOTE (Nova @ Sep 30 2007, 05:06 PM)
I endorce this post.

I think any wallpaper tile should be nerfed.

As for "nerfing" them, you mean disqualify them?
For this one, I don't think we should do that. We'd have to delete so much that people put effort and time into.
BUT I do approve of making this a guideline/rule if another one is made.
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OrangeNova
Posted: Sep 30 2007, 02:18 PM
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QUOTE (Shaw @ Sep 30 2007, 03:14 PM)
As for "nerfing" them, you mean disqualify them?
For this one, I don't think we should do that. We'd have to delete so much that people put effort and time into.
BUT I do approve of making this a guideline/rule if another one is made.

Yeah.. I'd have to agree with you there.


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LuckyZapper
Posted: Sep 30 2007, 02:26 PM
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QUOTE (Raccoon Sam @ Sep 30 2007, 02:46 PM)
I never claimed 134

oh

I misread it then :*


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"Why do girls always prefer the distant, aloof, handsome, dangerous dudes instead of cheerful chaps like me?"
— Roger Ebert, Twilight review

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LuckyZapper
Posted: Sep 30 2007, 02:27 PM
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Does this need more work?


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"Why do girls always prefer the distant, aloof, handsome, dangerous dudes instead of cheerful chaps like me?"
— Roger Ebert, Twilight review

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tymime
Posted: Sep 30 2007, 02:47 PM
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Finished!
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I like it a lot myself. ph34r.gif


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LuckyZapper
Posted: Sep 30 2007, 02:49 PM
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QUOTE (tymime @ Sep 30 2007, 03:47 PM)
Finished!
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I like it a lot myself. ph34r.gif

Thats pretty nice!


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Who is the milkman?

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"Why do girls always prefer the distant, aloof, handsome, dangerous dudes instead of cheerful chaps like me?"
— Roger Ebert, Twilight review

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PaintGamma
Posted: Sep 30 2007, 02:51 PM
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Mean Bean Machine/Puyo Puyo for the win.


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