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Koopa Shell Kicking in GM7 (SOLVED)
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| QUOTE (Littlink @ Oct 5 2007, 08:25 PM) | Well think how they work.
(1.) When not moving, they can be kicked from any angle *by mario* (2.) When in motion, Mario will take damage IF he isn't above the shell.
So with this knowledge, you can easily figure out what needs to be done:- Make it so a koopa jumps in his shell when hit
- Check where Mario is when he kicks the shell
- Create a variable to determine when the shell is moving or still
- Use this variable to determine when Mario takes damage
*In before olol no code :<* This is the path to LEARNING how to make it yourself, which is 10x better than 'lol copypasta' |
I know what this means, but when I'm trying to implement it, it isn't working.
The koopa shell doesn't stop spinning when I jump on it and it stops (it's supposed to), and then I take damage jumping on top of it. Any ideas as to what's going on?
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