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> Sprite Lessons., By Medri Fogmatio
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Bacteriophage
Posted: Oct 13 2007, 10:21 PM
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injustice anywhere is a threat to justice everywhere
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Too bad.

.::HOLY SURPRISE- Guest Appearance: Anti-Aliasing!::.
with permission from Mr. Medri Fogmatio

Have you ever noticed that your outlines, even when designed at the pixel level, look annoyingly blocky? Have a look at Commander Mailbox here:

user posted image

Ol' Commander is pretty sweet and fairly well shaded--he's got a basic upper-right light source--however, he lacks that professional sexy lineart that makes famous spriters famous. What is this? Well, we in the business call it ANTI-ALIASING. Basically, anti-aliasing is adding midway pixels to the side of a pixelated line to help it blend in with whatever it's next to. Let's look at a simple curved line as an example:

user posted image

This line is pretty good. It doesn't skip any beats as far as curves go, but hey! It's dull! It's boxy! It's monotone! You can see the little squares. So let's get to it! Basically, what you wanna do is create a color about halfway between the color of the line, and the color of the face. (For this line, it'll be grey; halfway between black and white. For a red block with a blue outline (hey, don't ask) the anti-alias would be purple. What you do with it is place a pixel at the "cliffs:" the little skips that using pixels makes. It's like filling in a gap between bricks with some mortar. Here's a huge blocky thing for demonstrative purposes:

user posted image

See how it uses the AA VERY SPARINGLY. If you do this wrong, it WILL turn into pillow shading and you WILL be castigated severely. Only fill up the corners; usually it only takes one pixel, but if the line is very steep or flat, you could use more. Here's that same line with magic applied:

user posted image

Then, if you want to make it completely smooth, you can anti-alias the other side! It follows the same rules, too! While you're at it, you can also cap the ends of a loose line to make it look really sharp. It's pretty awesome, in my opinion:

user posted image

Now, notice the problem we've run into here. While we were trying to make it look smooth, we ended up hopskipping some ugly little bumps into it. How do we get rid of them? Well, we're going to sacrifice... OUR LINE. *gasp* Just make that one little bumpy part of the line into the color of the anti-alias, and it'll go right away. See?

user posted image

heck yeah. That's the basics of anti-aliasing. If you feel really radical, you can anti-alias with ANOTHER COLOR and make it look even more slick:

user posted image

whoaaaaa! Now that we've learned to do this to lines, just imagine the quickly-whipped-up possibilities:


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user posted image

It's very nice! So fulla spice! See how Commander has changed? He looks like he belongs in a showcase!

Brought to you with loving care by Phage™. Sponsored by Pepsi-Cola

This post has been edited by Bacteriophage on Oct 13 2007, 10:23 PM


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BlizzardMan
Posted: Oct 13 2007, 10:25 PM
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Zock On!!
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this stuff should all be in one post (or have a table of contents with links) for ease of use
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Zephyra
Posted: Oct 13 2007, 10:27 PM
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Quite enticing I must say
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Sexy lineart is sexy. Interesting tutorial. It was fun to read too! =D


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(3:26:27 PM) Comrade Nystre: :3 gglmhpphglblglbl
(3:27:19 PM) Comrade Nystre: gglblbblblblblb?? :3

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(4:27:43 PM) Raie: I AM INCREDIBLY MANLY
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seldeslim
Posted: Oct 13 2007, 10:46 PM
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so good that its banned
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QUOTE (Bacteriophage @ Oct 13 2007, 08:21 PM)
stuff

ah, yes. you are doing the same thing they do on M and L

This post has been edited by Fonki Bot on Oct 13 2007, 10:46 PM


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Tribute 1 BROWN mexican with forty years or less of AGE. Check all people your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's third turn after this card's activation), and destroy all people with five or more years of AGE.

also this is gato from new mfgg3
just in case you're wondering about my join date status you silly newbies
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GeneralGuy
Posted: Oct 14 2007, 08:04 AM
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ShyGuy Leader
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You know what, I'm going to create a tutorial on hue shifting.


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tomster785
Posted: Oct 14 2007, 12:38 PM
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GOOMBA
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there is so much to hue shifting that it can't be put into one tutorial
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Thunder
Posted: Oct 14 2007, 12:40 PM
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sonic fans are p. gay
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Hey, I might actually use this!


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Mecha
Posted: Oct 14 2007, 02:49 PM
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I DRIVE REALLY SLOW IN THE ULTRA-FAST LANE
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Awesome topic! this is totally rad %D
Thankyou so much for making this Medri ^^ now we should see lotsa new exciting sprites! <3


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Marty_Smith
Posted: Oct 15 2007, 12:44 PM
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New User


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Thank you for making this. It could help.
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Black Squirrel
Posted: Oct 15 2007, 01:05 PM
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Vote 1924
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Also colour replacement tool by right-clicking with the eraser.

Incredibly useful, yet barely anyone notices it.


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Shyguy Grey
Posted: Oct 15 2007, 08:53 PM
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I'll never tell
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Someone whos good at animatios should post some tips here.

And at spriting hands.


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Hawt Koffee
Posted: Nov 14 2007, 07:03 PM
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Worst poster of 2013
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simple step by step shading tutorial
user posted image
coming up after motion blur...
animation
and effects


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Keyser Soze
Posted: Dec 14 2007, 03:33 PM
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The Lights are Going Off
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My main problem is walk cycles, anyone really good at em?


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QUOTE (
Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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Shyguy Grey
Posted: Dec 14 2007, 04:10 PM
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I'll never tell
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QUOTE (tommy631 @ Nov 14 2007, 07:03 PM)
simple step by step shading tutorial
user posted image
coming up after motion blur...
animation
and effects

I so need the motion blur one.


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