| |
Super Mario Bros- Chaos of the Ztar, By SparkleLeviathan96
SparkleLeviathan96 |
|

Lurking Member
![Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/happyheart.gif)

Group: Members
Posts: 511
Member No.: 2725
Joined: 24-September 06
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
Yeah. This is my game for NCFC. Unfortunately, I can't finish it by then, so I'll just have a small demo with a few levels. -Story- Mario had always beaten Bowser. The plumber had at leastone trick up his sleeve, whereas the Koopa King had none. But now, the tables have turned. The Koopa Troop has their own little secret: the great Ztar. The anti-star is made of pure darkness. With it, the whole world, the whole universe could be destroyed, without a single trace left. Mario was sent to destroy the Ztar. It was to many Toadstools' surprise that Mario, the great hero, failed. However, though he couldn't destroy the Ztar, he was able to shatter the Ztar into 7 pieces. Join Mario on a journey through scortching hot deserts, deep oceans, and even another galaxy to collect the shattered Ztar pieces before Bowser! Beware, a mere fraction of the Ztar can completely destory someone's mind. Imagine what would happen when the pieces are put together! -Controls- Shift- Jump Control- Run Arrows- Move F12- Change Powerup Space- Change Character Backspace- Restart Room -Credits- Black Squirrel- Tilesheet (I recolored most of it, will recolor rest later) The Spriter's Resource- Many sprites MFGG- All Stars Sounds And of course, the download link: http://smbztarchaos.googlepages.com/home It's just an engine test. Not much to see. This is the first game I made from scratch. Hope you like it! This post has been edited by SparkleLeviathan96 on Oct 23 2007, 07:14 PM
--------------------
|
|
|
Zero Kirby |
|

Well, your local psychic is off to visit your mother!
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Minigame Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/mcr1.gif) ![Minigame Comp Third Place Badge (1) [*]](https://archive.mfgg.net/html/badges/mct1.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (SparkleLeviathan96 @ Oct 22 2007, 04:06 PM) | Thanks, and yep. I sent you an editible of an older version, check it out. I found a glitch a while ago due to carelessness: be Luigi. Walk left. While holding left, hold right, too. The result is hilarious. I love the Fire Mario animation as well. |
Oh crap I missed it
Editable, you say?
Oh right so I can study the code, duh
Thanks, it will help me learn about this "no solids" witchcraftery.
In any case, this engine is virtually glitchless, like mine is. I expect an epic adventure from this. Don't let it go to waste!
--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
|
|
|
SparkleLeviathan96 |
|

Lurking Member
![Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/happyheart.gif)

Group: Members
Posts: 511
Member No.: 2725
Joined: 24-September 06
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (xn--e5x @ Oct 22 2007, 07:15 PM) | Hmmm, this comes dangerously close to blowing all other GameMaker fangames out of the water. (read "controls more smoothly than UM/Hello.")
Couple things you might want to consider...
- Gravity is a tiny bit high. Mario should spend about 33% more time in the air when jumping. Jump height is perfect as it is.
- Mario's acceleration could stand to be a tiny bit higher. It's impossible to get any distance on a jump unless Mario is already moving.
- Slow down the animation speed when he's walking.
- Goombas are behaving like red Koopas, but you knew that already, right?
|
I may sound dumb but, is that a good thing? 1. Yeah, gravity did seem a bit high, but I didn't think it was THAT high. EDIT: You think Luigi's should be Mario's, and Luigi's will be even lower? 2. So... higher the acceleration? 3. 'K. 4. Yeah, that's what I was aiming for. They were in SMB3, when you killed a red paragoomba. This post has been edited by SparkleLeviathan96 on Oct 22 2007, 07:36 PM
--------------------
|
|
|
exenefevex |
|
Regular
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Minigame Comp Winner Badge (1) [*]](https://archive.mfgg.net/html/badges/mcg1.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 258
Member No.: 3660
Joined: 19-April 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
I didn't notice a change in Mario's air time (it's still 3/4 of what it was in SMB3), but that's only really a problem in areas with lots of moving platforms over bottomless pits, and you won't have any of those. Right? Right??- Mario has a really bad case of "StH2 GameGear Camera". Specifically, when Mario jumps, the camera jumps up with him, making it really hard to keep track of where the ground is (also motion sickness). I'm not sure how easy that is to fix in GM, mind you...
- Mario is "shudder jumping". This curious phenomenon occurs when the screen scrolls at a very slightly different rate than at which Mario's position changes. As a result, Mario's sprite moves very rapidly between two pixels in the center of the screen. I have no idea how to reliably fix this.
Your engine is still radiating hazardous amounts of awesome, however. If you opt to change Mario's jump speed to what it was in SMB3, I may have to kill you as a precaution.  EDIT: just did some testing, and it turns out that you're very close to SMB2u physics; in fact SMB2u has a tiny bit more gravity, so you may have hit it head-on with your first attempt. Forget what I've been saying about SMB3; if you keep it as is, you could have the greatest SMB2u engine since -- um -- actually, you could have the greatest SMB2u engine, period. SECOND EDIT: - If Mario jumps into an invisible block from the side, the block still appears. Then Mario gets caught in the block.
This post has been edited by xn--e5x on Oct 22 2007, 08:51 PM
|
|
|
exenefevex |
|
Regular
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Minigame Comp Winner Badge (1) [*]](https://archive.mfgg.net/html/badges/mcg1.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 258
Member No.: 3660
Joined: 19-April 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (SparkleLeviathan96 @ Oct 23 2007, 08:14 PM) | | SMB2u? You mean the american SMB2? Or a fangame? |
Sorry, I've been lurking around tasvideos for too long. I mean the american SMB2, a port of Doki Doki Panic released in the United States as "Super Mario Bros. 2" and in Japan as "Super Mario USA". As opposed to SMB2j, released in Japan as "Super Mario Bros. 2" and elsewhere as "Super Mario Bros.: The Lost Levels". If you press and hold the right arrow keys in both games, Mario's walking speed is about the same in both games. If you press and hold the Shift key and the A Button at the exact same time, Mario will hit the ground in SMB2u first. I can't say I'm partial to SMB2u's gravity, but then again I tend to be rubbish at that game. On an unrelated note, why didn't you store your demo on googlepages with the rest of your files?
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
[ Script Execution time: 0.0907 ] [ 14 queries used ] [ GZIP Enabled ] [ Server Load: 1.21 ]
| |