Get the Thingio demo and OTHER MIGHTY FINE PRODUCTS at Tech Wing's NCFC booth
here!
I guess it's about time I updated everyone on the status of Thingio Side B. It hasn't gone too far, as I've been making sure the NCFC demo worked properly enough. I've also been waiting for Retriever II to complete his level editor/loader engine. Given the mess that I've made the code in the game, I'll likely redo most if not all of it again, given that levels will have to be rebuilt with the engine, enemies will have to be redone to fit the engine and Mario probably won't even fit into the engine. This does bring up something though...
Am I really ready for this? It feels like lately, the more I work on fangames, the worse I get! Maybe it's because I feel like I have to do bigger and better things, especially now that games like SMB DDX and Toad Strikes Back are out and fully released. I kinda worry I'm getting over my head and all, but I've got all these plans, all these materials, level designs, ending sprites, and that awesome wallpaper Peardian made exclusively for the demo... on the Clickteam "programming" side, I'm mostly doing it on my own, from what I've learned here, back to my experience from messing with Sonic Robo Blast. I've gotten pretty far, even without static platform engines and advanced mathmatics, though I'm just a bit worried I'm gonna happen upon a glitch or an error that'll break the entire game once I recode it again. I just want to state ahead of time I'm sorry if anything happens and I end up canning this game, as I basically have in a way with most of my other serious weird projects.
At least this isn't just a flash trailer though.

While the game will be rebuilt again, please do tell me anything you like or dislike about it. I understand things like the tutorial level's miniboss are a bit hard, and that without hardware acceleration the Star Level runs rather slow at times, otherwise, comment and criticize, if you can.
This post has been edited by Someguy on Oct 25 2007, 12:39 AM