Powered by Invision Power Board

 
  Pages: (4) 1 [2] 3 4  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Super Mario Epic 3
United States
Captain Jeff Silvers
Posted: Oct 27 2007, 11:46 PM
Quote Post


Admins Can Do That!™
[A][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Admins
Posts: 30098
Member No.: 9
Joined: 13-October 03

Status: (0d) [--]


QUOTE (Mario Gamer @ Oct 27 2007, 11:24 PM)
It's scary how close that resembles a level from Theta.

:o

Now I want to see your level so I can compare. smile.gif

(That and I just want to see more stuff from Theta.)


--------------------
user posted image user posted image
PMEmail Poster
Top
United States
Mario Gamer
Posted: Oct 27 2007, 11:52 PM
Quote Post


Another member in a sea of insanity
[*][*][*][*][*]
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 23232
Member No.: 12
Joined: 13-October 03

Status: (0d) [--]


In good time my friend.


Anyway, I'm excited that this is back. Since most of the games I was anticipating came out. (TSB, Mario Stardust)

This post has been edited by Mario Gamer on Oct 27 2007, 11:52 PM


--------------------
And in the end, the love you take is equal to the love you make.
Wiki - Movie Munchies - Super Mario Theta
user posted image
user posted image
That's all folks
PMEmail PosterUsers WebsiteAOLMSN
Top
Unspecified
Frankyboy5
Posted: Oct 28 2007, 12:04 AM
Quote Post


The Bird Expert


Group Icon
Group: Members
Posts: 101
Member No.: 3403
Joined: 4-March 07

Status: (0d) [--]


I'm so happy SME3 has been uncanned. Hearing it being canned was just disappointing for me.

The demo clearly promised me a really good game was coming up.


--------------------
I really love birds!

user posted image

Photographs by F. Lin.
PM
Top
United States
Captain Jeff Silvers
Posted: Oct 28 2007, 12:19 AM
Quote Post


Admins Can Do That!™
[A][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Admins
Posts: 30098
Member No.: 9
Joined: 13-October 03

Status: (0d) [--]


I'm thinking I might start a Smash Bros. DOJO!!-style website, updated very sporadically, for SME3. Like DOJO!!, the updates would highlight some particular aspect of the game, whether it be story details, enemies, items, or levels.

On that same note, I feel sorta lame announcing the game is back in production without much new content to show off other than a single unfinished level, so I'll probably start several new levels pretty soon so I can show off some of the concepts I've been considering.


--------------------
user posted image user posted image
PMEmail Poster
Top
Unspecified
Flamy
Posted: Oct 28 2007, 01:42 AM
Quote Post


Tis 8bit
[*]

Group Icon
Group: Members
Posts: 78
Member No.: 3478
Joined: 25-March 07

Status: (0d) [--]


QUOTE (Captain Jeff Silvers @ Oct 28 2007, 12:19 AM)
I'm thinking I might start a Smash Bros. DOJO!!-style website, updated very sporadically, for SME3.  Like DOJO!!, the updates would highlight some particular aspect of the game, whether it be story details, enemies, items, or levels.

On that same note, I feel sorta lame announcing the game is back in production without much new content to show off other than a single unfinished level, so I'll probably start several new levels pretty soon so I can show off some of the concepts I've been considering.

Good ideas.

This post has been edited by Flamy on Oct 28 2007, 01:44 AM


--------------------
user posted image
PMEmail Poster
Top
Spain
Alba Garcia Clerigues
  Posted: Oct 28 2007, 06:59 AM
Quote Post


My English is bad
[*]

Group Icon
Group: Members
Posts: 956
Member No.: 3300
Joined: 13-February 07

Status: (0d) [--]


I am happy, because the game Super Mario Epic 3 is uncanned. smile.gif
I want play the full version and I would like write a review about this game.
I can not hear sound in that video.


--------------------
About Alba Garcia Clerigues. My sprites are in MFGG too.
user posted image
People who drew me and their drawings.
Alba Garcia Clerigues: My first avatar, my second avatar, my third avatar, my fourth avatar, my fourth avatar without lava.
The Damizean: Alba.
People who drew me as another thing.
Toadster: Albagmar.
Miaxis: Dialba.
Alba Garcia Clerigues: Alba+Alcaldesa.
PMEmail PosterUsers WebsiteMSN
Top
United States
Bigbowsa
Posted: Oct 28 2007, 11:07 AM
Quote Post


lol showbiz bowser
[*]

Group Icon
Group: Members
Posts: 1225
Member No.: 3187
Joined: 14-January 07

Status: (0d) [--]


..wait...so it's uncanned? YES! I'm glad it's getting worked on again.


--------------------
PMEmail Poster
Top
Unspecified
cyberkid
Posted: Oct 28 2007, 03:17 PM
Quote Post


make me.
[*]

Group Icon
Group: Members
Posts: 697
Member No.: 4198
Joined: 1-August 07

Status: (0d) [--]


schweet


--------------------
user posted image
So much cooler than Mario.

user posted image user posted imageuser posted imageuser posted imageuser posted image
Dance my minions! DANCE!!!!!!!

user posted imageCybertoaduser posted image
PMEmail Poster
Top
United States
Littlink
Posted: Oct 28 2007, 06:05 PM
Quote Post


hip 2b square
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 5146
Member No.: 2010
Joined: 11-April 06

Status: (0d) [--]


This video reeks of radness.

...

I can't believe I just said that... Whatever. But one thing that really bugs me personally in any MMF games is where you land on a solid and you "dip" into it and float to the top. Like when Mario landed on the ground.

I'm just being nit-picky. nod.gif


--------------------
[████████░░] 80%

user posted image
PMUsers WebsiteMSN
Top
United States
Captain Jeff Silvers
Posted: Oct 28 2007, 10:45 PM
Quote Post


Admins Can Do That!™
[A][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Admins
Posts: 30098
Member No.: 9
Joined: 13-October 03

Status: (0d) [--]


QUOTE (Littlink @ Oct 28 2007, 06:05 PM)
But one thing that really bugs me personally in any MMF games is where you land on a solid and you "dip" into it and float to the top. Like when Mario landed on the ground.

I haven't noticed when Mario lands, but it is very noticeable when Bob-ombs or Goombas fall from their bubbles.


--------------------
user posted image user posted image
PMEmail Poster
Top
United States
Littlink
Posted: Oct 28 2007, 10:50 PM
Quote Post


hip 2b square
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 5146
Member No.: 2010
Joined: 11-April 06

Status: (0d) [--]


QUOTE (Captain Jeff Silvers @ Oct 28 2007, 10:45 PM)
I haven't noticed when Mario lands, but it is very noticeable when Bob-ombs or Goombas fall from their bubbles.

Oh, well maybe it was. ohmy.gif

But out of curiosity, why does it do that? (I'm supposing that it's constantly checking if there is a solid thing on the sprite and then moves upwards until it's on the top)


--------------------
[████████░░] 80%

user posted image
PMUsers WebsiteMSN
Top
United States
Grant
Posted: Oct 28 2007, 10:58 PM
Quote Post


John Freeman said
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 8260
Member No.: 2900
Joined: 31-October 06

Status: (0d) [--]


QUOTE (Littlink @ Oct 28 2007, 07:05 PM)
But one thing that really bugs me personally in any MMF games is where you land on a solid and you "dip" into it and float to the top. Like when Mario landed on the ground.

I noticed this in Stardust (I think it was). I'm pretty sure I haven't noticed something like that in, for example, SMBTDX, however, though I don't know if it's unlike SME3 and Stardust with regard to the program it's made with or not.

Why, out of curiosity, is this "dipping into the ground" thing both in this game and in Stardust? Is it part of some physics that are built into the program(s) or extension(s)?


EDIT:
QUOTE
(I'm supposing that it's constantly checking if there is a solid thing on the sprite and then moves upwards until it's on the top)

I basically did that in my 2D engine, except the moving upward happens all at once in there because of a programming loop within a single step.

This post has been edited by Grant on Oct 28 2007, 11:01 PM


--------------------
user posted image

QUOTE (oh youtube trolls)
u guys r retarded hippocrates

QUOTE (Piemanthe3rd)
Pie is not random. I wish people would realize this.
PMEmail PosterUsers WebsiteAOLMSN
Top
United States
DR. Demon Lizardman
Posted: Oct 28 2007, 11:06 PM
Quote Post


No comment
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 8438
Member No.: 2995
Joined: 28-November 06

Status: (0d) [--]


Hmm, this all loks great, I love the sml2 ants a lot. I hope to expect a new demo soon.


--------------------
For best ref of all, check this one out, thanks Ashura.
QUOTE
Ashura please don't tell me you've done what I think you've done
PMEmail Poster
Top
United States
Littlink
Posted: Oct 28 2007, 11:09 PM
Quote Post


hip 2b square
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 5146
Member No.: 2010
Joined: 11-April 06

Status: (0d) [--]


QUOTE (Grant @ Oct 28 2007, 10:58 PM)
I noticed this in Stardust (I think it was). I'm pretty sure I haven't noticed something like that in, for example, SMBTDX, however, though I don't know if it's unlike SME3 and Stardust with regard to the program it's made with or not.

Why, out of curiosity, is this "dipping into the ground" thing both in this game and in Stardust? Is it part of some physics that are built into the program(s) or extension(s)?


EDIT:

I basically did that in my 2D engine, except the moving upward happens all at once in there because of a programming loop within a single step.

Then perhaps MMF's hardware can't work fast enough to 'catch up' and keep the object on the top. And yeah, I noticed that in Stardust as well.


--------------------
[████████░░] 80%

user posted image
PMUsers WebsiteMSN
Top
United States
Captain Jeff Silvers
Posted: Oct 28 2007, 11:15 PM
Quote Post


Admins Can Do That!™
[A][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Admins
Posts: 30098
Member No.: 9
Joined: 13-October 03

Status: (0d) [--]


Part of it has to do with my laziness. Using the fastloop object would probably take care of it, but since it takes all my effort to just do the minimal engine work I already do, I might as well not push it.

The dropping Goomba/Bob-omb objects use the basic platform movement built into MMF. When they hit the ground, they change into the actual objects used for Goombas/Bob-ombs (i.e., the objects you normally interact with when you stomp either one). Because of how MMF handles collisions with the basic platform movement, it creates the object a bit late, causing it to sink to the ground. I had to implement an event that would cause them to "rise" back to the surface slowly enough that they wouldn't float.

I had a reason for not just making the Goomba/Bob-omb objects platform movement altogether, but I've forgotten now. ohmy.gif It's especially troubling when you consider I'll probably use platform movement for Spinies (the only enemy in the game to work off ledges).


--------------------
user posted image user posted image
PMEmail Poster
Top
Finland
Raccoon Sam
Posted: Oct 28 2007, 11:35 PM
Quote Post


You need to get off your high horse.
[*][*][*][*][*]
[*][*][*][*]

Group Icon
Group: Members
Posts: 9707
Member No.: 1422
Joined: 6-September 05

Status: (0d) [--]


I saw the video and I really don't like the physics. I mean, once you push right or left, Mario immediately reaches his top walking speed. It's just so... flawed.
Add some friction.


--------------------

user posted image
read it yo
PMEmail PosterUsers WebsiteAOLMSN
Top
United States
Grant
Posted: Oct 28 2007, 11:47 PM
Quote Post


John Freeman said
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 8260
Member No.: 2900
Joined: 31-October 06

Status: (0d) [--]


Oh hey, Jeff, I just noticed a glitch in the demos (original and April 1st), which I wonder if you happened to fix yet.

If you hold down one arrow key and then hold down the opposite one at the same time, and then let go of the second one and just keep holding the original one (for example, Left -> Left & Right -> Left), Mario walks/runs backwards.

I also noticed that for some reason, at least in the original demo, Mario can shoot two fireballs at once if he turns around at the exact same time that he shoots.


--------------------
user posted image

QUOTE (oh youtube trolls)
u guys r retarded hippocrates

QUOTE (Piemanthe3rd)
Pie is not random. I wish people would realize this.
PMEmail PosterUsers WebsiteAOLMSN
Top
United States
Captain Jeff Silvers
Posted: Oct 28 2007, 11:57 PM
Quote Post


Admins Can Do That!™
[A][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Admins
Posts: 30098
Member No.: 9
Joined: 13-October 03

Status: (0d) [--]


QUOTE (Grant @ Oct 28 2007, 11:47 PM)
If you hold down one arrow key and then hold down the opposite one at the same time, and then let go of the second one and just keep holding the original one (for example, Left -> Left & Right -> Left), Mario walks/runs backwards.

Heh, yeah, that's my favorite glitch. It's a result of having used the Platform Movement Extension for MMF (not the built-in movement, but an extension that provides much better physics). If I worked at it enough I could probably fix it, but it rarely happens unless you're trying, and it's kind of cool, anyway.

QUOTE
I saw the video and I really don't like the physics. I mean, once you push right or left, Mario immediately reaches his top walking speed. It's just so... flawed.
Add some friction.

To be perfectly and bluntly honest, there will probably be a lot of things in this game engine-wise that aren't perfect. ohmy.gif If you've ever played SME2, you'll notice more attention is given to level design and including neat features than making sure the physics are accurate (hell, I used the built-in movement in SME2). SME3 sorta follows the same philosophy--focus enough attention on the engine to make the game playable, but not so much that I neglect other areas.


--------------------
user posted image user posted image
PMEmail Poster
Top
United States
Littlink
Posted: Oct 29 2007, 12:04 AM
Quote Post


hip 2b square
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 5146
Member No.: 2010
Joined: 11-April 06

Status: (0d) [--]


QUOTE (Grant @ Oct 28 2007, 11:47 PM)
If you hold down one arrow key and then hold down the opposite one at the same time, and then let go of the second one and just keep holding the original one (for example, Left -> Left & Right -> Left), Mario walks/runs backwards.

That graphical glitch is fairly common in games as I've experienced. It's nothing too bad.


--------------------
[████████░░] 80%

user posted image
PMUsers WebsiteMSN
Top
United States
Grant
Posted: Oct 29 2007, 12:12 AM
Quote Post


John Freeman said
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 8260
Member No.: 2900
Joined: 31-October 06

Status: (0d) [--]


QUOTE (Captain Jeff Silvers @ Oct 29 2007, 12:57 AM)
If you've ever played SME2, you'll notice more attention is given to level design and including neat features than making sure the physics are accurate (hell, I used the built-in movement in SME2).  SME3 sorta follows the same philosophy--focus enough attention on the engine to make the game playable, but not so much that I neglect other areas.

Ah, I see.

At first I thought you made this engine from scratch in MMF. It's OK that you didn't, though, of course, especially since that lets you devote more attention to other gameplay aspects and still be able to get it done in a reasonable amount of time, given your schedule.

I'm kind of an engine perfectionist, though of course I care tons about good level design as well (in fact, level design is one of the very top priorities for me in a game, and it often makes the experience in a game). But my perfectionism is quite honestly making my games take a really long-ass time in development, I have to admit. I can only hope it all pays off when I finally do finish them. =D

This post has been edited by Grant on Oct 29 2007, 12:12 AM


--------------------
user posted image

QUOTE (oh youtube trolls)
u guys r retarded hippocrates

QUOTE (Piemanthe3rd)
Pie is not random. I wish people would realize this.
PMEmail PosterUsers WebsiteAOLMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (4) 1 [2] 3 4  Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.1090 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.38 ]