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Super Mario Epic 3
Flamy |
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Tis 8bit
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| QUOTE (Captain Jeff Silvers @ Oct 28 2007, 12:19 AM) | I'm thinking I might start a Smash Bros. DOJO!!-style website, updated very sporadically, for SME3. Like DOJO!!, the updates would highlight some particular aspect of the game, whether it be story details, enemies, items, or levels.
On that same note, I feel sorta lame announcing the game is back in production without much new content to show off other than a single unfinished level, so I'll probably start several new levels pretty soon so I can show off some of the concepts I've been considering. |
Good ideas.
This post has been edited by Flamy on Oct 28 2007, 01:44 AM
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Captain Jeff Silvers |
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| QUOTE (Grant @ Oct 28 2007, 11:47 PM) | | If you hold down one arrow key and then hold down the opposite one at the same time, and then let go of the second one and just keep holding the original one (for example, Left -> Left & Right -> Left), Mario walks/runs backwards. |
Heh, yeah, that's my favorite glitch. It's a result of having used the Platform Movement Extension for MMF (not the built-in movement, but an extension that provides much better physics). If I worked at it enough I could probably fix it, but it rarely happens unless you're trying, and it's kind of cool, anyway.
| QUOTE | I saw the video and I really don't like the physics. I mean, once you push right or left, Mario immediately reaches his top walking speed. It's just so... flawed. Add some friction. |
To be perfectly and bluntly honest, there will probably be a lot of things in this game engine-wise that aren't perfect.  If you've ever played SME2, you'll notice more attention is given to level design and including neat features than making sure the physics are accurate (hell, I used the built-in movement in SME2). SME3 sorta follows the same philosophy--focus enough attention on the engine to make the game playable, but not so much that I neglect other areas.
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Grant |
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| QUOTE (Captain Jeff Silvers @ Oct 29 2007, 12:57 AM) | | If you've ever played SME2, you'll notice more attention is given to level design and including neat features than making sure the physics are accurate (hell, I used the built-in movement in SME2). SME3 sorta follows the same philosophy--focus enough attention on the engine to make the game playable, but not so much that I neglect other areas. |
Ah, I see.
At first I thought you made this engine from scratch in MMF. It's OK that you didn't, though, of course, especially since that lets you devote more attention to other gameplay aspects and still be able to get it done in a reasonable amount of time, given your schedule.
I'm kind of an engine perfectionist, though of course I care tons about good level design as well (in fact, level design is one of the very top priorities for me in a game, and it often makes the experience in a game). But my perfectionism is quite honestly making my games take a really long-ass time in development, I have to admit. I can only hope it all pays off when I finally do finish them. =D
This post has been edited by Grant on Oct 29 2007, 12:12 AM
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| QUOTE (oh youtube trolls) | | u guys r retarded hippocrates |
| QUOTE (Piemanthe3rd) | | Pie is not random. I wish people would realize this. |
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