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> Mario's Epic Dream, intereview inside
Togo
Razz
  Posted: Nov 2 2007, 09:37 PM
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All the old info for those of you who are concerned

Mario's Epic Dream (MED) is a game I"ve been working on for nearly 3 years, and I am proud to make this game public. From now on this is going to be kept simple; click the following links to be directed to updates and other info related to the game. The newest info will be marked. Note: downloads are especially important, keep tabs on them, because that is usually where you can play the latest demo!

Events:
Screenshot Drive 1
Fake interview (NEW)

Downloads
v_1.6_ (This is really really really old. Don't download this unless you haven't tried the game. Be aware that this is nothing compared to the progress I've made so far)

If you wish to support Mario's Epic Dream, please put one of the following codes in your signature:
I'm working on fixing this right now

This post has been edited by Razz on May 12 2008, 10:25 PM


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Grant
Posted: Nov 3 2007, 01:11 AM
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John Freeman said
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Very nice so far. The physics are quite good and the collisions are excellent.

I'd recommend making Mario not be able to repeatedly jump when you just hold down the jump key, though.

Also, I'd recommend having the game not change the screen resolution. Some people find it irritating when fangames do that.


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Bigbowsa
Posted: Nov 3 2007, 12:12 PM
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lol showbiz bowser
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Other than what Grant said, this game is pretty good. I'd like to see this game get bigger smile.gif


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Yoshbert
Posted: Nov 3 2007, 12:15 PM
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Eat your veggies.
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Nice work. wink.gif


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Togo
Razz
Posted: Nov 3 2007, 01:15 PM
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Thanks guys. biggrin.gif


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Noone
Posted: Nov 3 2007, 09:40 PM
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kinda short... just goombas?

well, yeah you might say this comment is too short but the game kinda is

planing on koopas and stuff?


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Kyog Wave
Posted: Nov 3 2007, 10:12 PM
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Well I'm bored of the waves thing.......
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This engine rules! I just wish you could release an Open Source.


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Littlink
Posted: Nov 3 2007, 10:25 PM
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hip 2b square
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It's very nice, but I think there could be more friction when slowing down.


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Grant
Posted: Nov 3 2007, 10:59 PM
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John Freeman said
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QUOTE (Best Games Forever @ Nov 3 2007, 09:40 PM)
kinda short... just goombas?

well, yeah you might say this comment is too short but the game kinda is

planing on koopas and stuff?

This is just an engine test. Naturally it would be short.

EDIT: And Goombas are the only enemies he's put in so far.

This post has been edited by Grant on Nov 3 2007, 10:59 PM


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Zero Kirby
Posted: Nov 4 2007, 12:54 AM
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Well, your local psychic is off to visit your mother!
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QUOTE (Grant @ Nov 2 2007, 11:11 PM)
Also, I'd recommend having the game not change the screen resolution. Some people find it irritating when fangames do that.

Thanks for the warning...

It absolutely ****s my computer because I like to have 5 things running at the same time. I do NOT appreciate having RRR. (Random Resolution Rape)


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Togo
Razz
Posted: Nov 4 2007, 07:12 PM
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Bumpdate!
Check the top-most post.

QUOTE
kinda short... just goombas?

well, yeah you might say this comment is too short but the game kinda is

planing on koopas and stuff?

Yeah, I plan to add more. But (As the top post says) I plan to have a really wierd set of
enemies aswell. Get prepared soveryhappy.gif
QUOTE
This engine rules! I just wish you could release an Open Source.

I wish I could release an open source aswell. But I can't. And won't.
QUOTE
  It's very nice, but I think there could be more friction when slowing down.

I like it the way it is now, so no complaining! [/angryoldman] Thanks for the post though biggrin.gif
QUOTE
It absolutely ****s my computer because I like to have 5 things running at the same time. I do NOT appreciate having RRR. (Random Resolution Rape)

Problem fixed ZK.

Anywho, comments are appreciated!


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Morshu McPhereson
Posted: Nov 4 2007, 07:56 PM
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Who's got the sweetest disposition?
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Pretty cool game. I didn't find any problems. The graphics are a little strange though. =p
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Noone
Posted: Nov 4 2007, 07:57 PM
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fun... but that key was way too hard to find


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Togo
Razz
Posted: Nov 4 2007, 08:09 PM
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QUOTE (Best Games Forever @ Nov 4 2007, 07:57 PM)
fun... but that key was way too hard to find

The key was fun to hide laugh3.gif

I luagh just thinking about all of you guys jumping into random walls laugh3.gif

But, because I'm nice, I'll tell you how to find the key:

Spoilers:
Jump into the wall across and above from the first toad-inmate who is angry at you for your luck.


Well, good luck!

This post has been edited by King Razz on Nov 4 2007, 09:42 PM


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Zero Kirby
Posted: Nov 4 2007, 08:57 PM
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Well, your local psychic is off to visit your mother!
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QUOTE (King Razz @ Nov 2 2007, 07:37 PM)
I can proudly say that this has grown from Mario Classic

Say what

That's my schtick thank you

Anyway, just halfway there; fix the forced full screen please. Pretty please.

The engine is pretty solid, but having the "lol pass-through walls" thing is way too annyoing. I'd change that.

Also make it so the player can't move after grabbing the star.

Other than that, pretty good.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Togo
Razz
Posted: Nov 4 2007, 09:09 PM
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QUOTE
Anyway, just halfway there; fix the forced full screen please. Pretty please.

Well, I would do this, except for one thing: The text is impossible to read in
non-fullscreen. I would change the text, but I just love it's style.
QUOTE
The engine is pretty solid, but having the "lol pass-through walls" thing is way too annyoing. I'd change that.

It was pretty much that way because it was the first level, and I didn't want
to reveal that much without it getting boring. The full game won't be like
this.
QUOTE
Also make it so the player can't move after grabbing the star.

I actually like the effect, but if too many people start hating it, I will change it.

Also, I'm suprised no-one has commented on the camera yet, that took
me a while to do.


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Razz
Posted: Nov 5 2007, 06:04 PM
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Hey guyz, update! No demo this time, just some info on game development. Discuss or
whatever, even though it really isn't that big of a deal. Also, if you have any questions
on wanting to beta test, just PM me. I currently have 5 openings.


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Elyk
Posted: Nov 5 2007, 06:18 PM
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This has a lot of potential.

EDIT: I'm open for beta testing whenever.

This post has been edited by Elyk19 on Nov 5 2007, 06:19 PM


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Noone
Posted: Nov 5 2007, 06:20 PM
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BGS can beta test...

well what else am i suppose to say?


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Razz
Posted: Nov 5 2007, 06:24 PM
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QUOTE (Elyk19 @ Nov 5 2007, 06:18 PM)
This has a lot of potential.

EDIT: I'm open for beta testing whenever.

Ok, I'll PM you stuff when I want you to beta test (Which will be completely times, don't expect one right away) Just follow what I tell you to do and you'll be fine tongue.gif
QUOTE
BGS can beta test...

well what else am i suppose to say?

"BGS" may join if he wants, just make him drop me a "PM" cool2.gif

Now ... 3 spots open! Oh, and for refrence, I would prefer it if you guys PM'd me about this instead, ok?


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