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Advanced Mario Bros., LOOK MOM GENERIC TITLE
Grant |
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John Freeman said
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A bit glitchy, but still good overall.
-Mario sometimes gets stuck on the upper corners of blocks when falling down and toward them. If you're using solid objects, I might know somewhat why this is happening, and it's one of the reasons I don't use solid objects in my games.
-Mario sometimes falls downward through the jump-through floors after falling from high up, like when he jumps to the left against the big wall of blocks above the floor on the right of the "underground passage", and then falls down to the floor.
-For some reason when you make Mario duck while he's moving to the right, but still keep holding the right arrow, Mario slides at a constant speed while he's ducking. This has nothing specifically to do with jump-through floors.
-You might want to double-check the collisions of those Goombas with Mario, because I could have sworn I got hit several times when it looked like I jumped on them fairly. (I might have been moving fast at the times when that appeared to happen.)
Other suggestions:
-The collisions could use improvement, since he often doesn't actually touch the blocks, and he usually can't fit vertically through 1-block-wide spaces (and I don't think he can fit horizontally through 1-block-tall spaces even when ducking, either). I don't think Mario's mask size is causing that. I'm guessing it might have to do with either the use of solid objects, or lack of code to make Mario "scoot up" to walls and ceilings when he collides with them, or both.
-Perhaps Mario should start coming right back down when he hits his head on a block from below. Right now he can kind of slide along ceilings for a brief moment when he does a running jump up against them, and move horizontally in the air briefly if he comes out from under them just after hitting them.
-The friction could probably be decreased so that Mario slides a little bit more and can't change direction quite so instantly.
By the way, I love those graphics.
This post has been edited by Grant on Nov 13 2007, 12:19 AM
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MegaTailzChao |
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So long, and thanks for all the fish.
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| QUOTE (Grant @ Nov 12 2007, 10:19 PM) | A bit glitchy, but still good overall.
-Mario sometimes gets stuck on the upper corners of blocks when falling down and toward them. If you're using solid objects, I might know somewhat why this is happening, and it's one of the reasons I don't use solid objects in my games.
-Mario sometimes falls downward through the jump-through floors after falling from high up, like when he jumps to the left against the big wall of blocks above the floor on the right of the "underground passage", and then falls down to the floor.
-For some reason when you make Mario duck while he's moving to the right, but still keep holding the right arrow, Mario slides at a constant speed while he's ducking. This has nothing specifically to do with jump-through floors.
-You might want to double-check the collisions of those Goombas with Mario, because I could have sworn I got hit several times when it looked like I jumped on them fairly. (I might have been moving fast at the times when that appeared to happen.)
Other suggestions:
-The collisions could use improvement, since he often doesn't actually touch the blocks, and he usually can't fit vertically through 1-block-wide spaces (and I don't think he can fit horizontally through 1-block-tall spaces even when ducking, either). I don't think Mario's mask size is causing that. I'm guessing it might have to do with either the use of solid objects, or lack of code to make Mario "scoot up" to walls and ceilings when he collides with them, or both.
-Perhaps Mario should start coming right back down when he hits his head on a block from below. Right now he can kind of slide along ceilings for a brief moment when he does a running jump up against them, and move horizontally in the air briefly if he comes out from under them just after hitting them.
-The friction could probably be decreased so that Mario slides a little bit more and can't change direction quite so instantly.
By the way, I love those graphics. |
-Yeah I noticed that a little bit earlier. Don't blame solid objects, solid objects have nothing to do with it. Will fix.
-Yeah I thought I fixed that too but apparently not. God damn.
-Oops.
-You might have been too low to be at a point that the game will recognize as an attack.
-Yeah ducking won't get you anywhere because Mario doesn't slide far enough for it to be useful at all so it's kinda just...There.
-Yeah I noticed that too and it's fixed right now. Not in the current test though.
-However, if the friction goes anywhere below 1 then Mario gets all scrunched up and I'd rather have high friction then a scrunched-up Mario.
Also thanks, Phage made the graphics.
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