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6 reasons why MK64 > all the other MK's
flipiberke |
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Filiberke+Flip=Flipiberke!
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| QUOTE (Tri @ Nov 18 2007, 03:25 AM) | 1. Being able to actually avoid banana slipping. That's a feature that's gone from all the modern MK games. I miss that :'(
2. Amazing camera angles. When you use the golden mushroom the camera goes BOOM BOOM BOOM and you gotta admit that's uber-cool, even for a normal racing game 8)
3. Skyscraper battle course. Epic as hell!
4. EVIL BLUE SHELL OF EVIL. Makes the race fair as it hits everyone in front of you as opposed to hitting the first placer only, cause then you might be about to reach the goal in first place and when you get hit you backtrack like 5 places only to find yourself in 6th when you finish the race. It's so god damn frustrating. 
5. Non-gimmicky courses. All the courses had little to no gimmicks, and save the silver Chain Chomps from Rainbow Road the game DOESN'T need gimmick courses.
6. Non-gimmicky players. No stats, no speed, no handling, no items and except for the different weight categories everybody's basically the same. So it doesn't even matter who you choose, being able to race well actually means you have skill and not a good kart, unlike MKDD/MKDS.
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I've to argument some of your statements:
1. Avoiding banana slip is also possible in Mario Kart Super Circuit 2. The spiked blue koopa shell returns in Mario Kart Super Circuit too. 3. Battle Courses in other MK games after MKSC are quite awesome too. 4. I think that the the gimmicks in the courses make the courses fun 5. I don't see the point of having 8 different characters with the same stats in a game.
That said, since I've only played SMK, MK:SC and MKDS, MKDS is my favourite.
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