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Super Mario Legacy [DEMO 1 RELEASED], A 3D fangame
MrGuy |
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NO WAY also im gay
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Member No.: 4680
Joined: 9-November 07
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As of now I need help rigging and animating 3D models to make new enemies. If you can help with this, please PM me and I'll send you the models. You'll get credit, of course.DEMO 2: Demo 2DEMO 1: Demo 1ENGINE TEST 2: Engine Test 2NOTE: You have to install the fonts included with the game. ENGINE TEST 1: Engine Test DempNot that much work has been done on this as of now, but I figured I might as well post this because the raw basics are complete. Super Mario Legacy is a 3D fangame programmed in Blitz3D. The goal of each level will be to find and collect the Power Stars that have been scattered around them. So far, not much is complete; a basic engine test level which will later be expanded to become the first level of the game has been made, and you can do basic actions (run,jump,etc). It would be pretty easy to add enemies with AI in (I've done that for another project of mine, I can just steal the basic code from there =P), so that'll get done soon (along with a health bar). Screenshot:  Also, thought I might as well introduce myself in this topic too. Basically, I'm MrGuy, and I like video games. I did a speedrun of Super Paper Mario a while ago which is hosted on SDA. Expect a demo release when the first level is done. This post has been edited by MrGuy on Dec 26 2007, 10:42 PM
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MrGuy |
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NO WAY also im gay
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Music Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/ucr1.gif) ![Forum Event Badge [*]](https://archive.mfgg.net/html/badges/event.gif)

Group: Members
Posts: 424
Member No.: 4680
Joined: 9-November 07
Status: (0d)
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Update: I added enemies (a Koopa) with AI, breakable bricks and ? blocks, a HUD, and a boat prop from SMS. Also, the camera system was changed a little to make hitting enemies easier.  theKK: It's sindii's rigged/animated version of the Double Dash rip. Credit goes to him for it, and he rigged the Koopa model too, so credit goes to him for that too. If I want to add more things, I need help rigging and animating models because I suck at 3D modeling. If anyone is willing to do that for me, please PM me. They'll get credit, of course. People saying how did I do it: This is programmed in Blitz3D, a programming language. Find out more at blitzbasic.com. This was in the first post too, but whatever =P
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