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Super Mario Legacy [DEMO 1 RELEASED], A 3D fangame
MrGuy |
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NO WAY also im gay
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| QUOTE (DJ Yoshiman @ Dec 4 2007, 07:46 PM) | | ... meh. I'm not too impressed. It's good, if you're a beginner at the program, but contrasted against Sindii's beautiful 3d engine, this one plays horribly. Mario has no acceleration or deceleration at all. The collisions are extremely buggy. Mario doesn't have a shadow or some indiciation of where the hell he's going to land. His jump is way too quick and linear. I somehow got hurt by the enemy when I wasn't even close to him (this would go hand-in-hand with the collisions being buggy), and your skybox can be vastly improved by making the textures fuse tile nicely, we're supposed to barely notice the box part of the skybox. |
Of that list, the only problem that hasn't been fixed yet is Mario's acceleration/decceleration, mainly because of laziness and wanting to add more features in gameplay. By buggy collisions I assume you mean the sticking-to-platform bug and Mega Mario's super-small collision radius, both of which are fixed. I also have a new skybox which is fully seamless (shown in the latest shot of Mega Mario running over Koopas in a new section of the level). AFAIK the reason the physics were so good in sindii's demo was because he bought the Nuclear Glory Physics Engine for B3D, but I don't have that and don't want to buy it now, so the physics can't be as good as sindii's demos.
This post has been edited by MrGuy on Dec 4 2007, 08:59 PM
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DJ Yoshiman |
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| QUOTE (MrGuy @ Dec 4 2007, 06:59 PM) | Of that list, the only problem that hasn't been fixed yet is Mario's acceleration/decceleration, mainly because of laziness and wanting to add more features in gameplay. By buggy collisions I assume you mean the sticking-to-platform bug and Mega Mario's super-small collision radius, both of which are fixed. I also have a new skybox which is fully seamless (shown in the latest shot of Mega Mario running over Koopas in a new section of the level). AFAIK the reason the physics were so good in sindii's demo was because he bought the Nuclear Glory Physics Engine for B3D, but I don't have that and don't want to buy it now, so the physics can't be as good as sindii's demos. |
As far as I knew, the physics engine was used only for the items, not on Mario's movement, which can all be calculated easily with regression equations.
But you tell me you have fixed these, so once again, I shall hold out and wait until you release your next engine test before continuing my judgement.
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sindii |
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i coded all marios mechanics myself, newton game dynamics is used for physics of objects. Also response for mario and collisions is done myself ie pushing objects, grabbing ledges etc
Blitz3d is capable of doing marios accel etc no need for other libraries.
My mario can idle, sneak, walk, jog, run, sprint, jump, land, grab edges, climb, slide on his belly or back, pickup stuff, throw it, dive + tonnes of other stuff which i haven't shown or will be for a long time. Hopefully i will fix swimming too!
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DJ Yoshiman |
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| QUOTE (sindii @ Dec 5 2007, 07:31 AM) | i coded all marios mechanics myself, newton game dynamics is used for physics of objects. Also response for mario and collisions is done myself ie pushing objects, grabbing ledges etc
Blitz3d is capable of doing marios accel etc no need for other libraries.
My mario can idle, sneak, walk, jog, run, sprint, jump, land, grab edges, climb, slide on his belly or back, pickup stuff, throw it, dive + tonnes of other stuff which i haven't shown or will be for a long time. Hopefully i will fix swimming too! |
Yeah, precisely as I said before, you used the newton's engine only for the objects, and then you calculated Mario's movement engine yourself.
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Namadu |
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Flaws: Sometimes Mario goes right through the boat and dies, sometimes Koopas run off the edge, and sometimes Mario won't jump. Also, I got a fatal error when Mega Mario touched a tree. Also, Mega Mario lasts way too long.
Still, this is improving quite a bit. This could possibly become the best game on MFGG!
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MrGuy |
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NO WAY also im gay
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| QUOTE (Greenie @ Dec 8 2007, 02:33 PM) | Flaws: Sometimes Mario goes right through the boat and dies, sometimes Koopas run off the edge, and sometimes Mario won't jump. Also, I got a fatal error when Mega Mario touched a tree. Also, Mega Mario lasts way too long.
Still, this is improving quite a bit. This could possibly become the best game on MFGG! |
A fatal error when Mega Mario touched a tree? Please elaborate so I can fix this (which tree, were you jumping, etc.)
The Koopas running off the edge thing is on purpose because I made them dumb, and I'll fix the Mega Mario time soon. I don't know why Mario doesn't jump on your computer, because it always happens over here or I would have fixed that. I'll try to find a fix for the boat error too (here Mario always stays on the boat unless he's on the edge of the boat).
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DJ Yoshiman |
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My post is to the right.
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... yeah, that's some really good effort there
As for you, MrGuy, good job on fixing some of the problems I and others noted. It runs smoothly now, though there can definitely be some improvements on certain aspects that you, as a 3d programmer, should be seeing at this moment.
But I'm not happy with the fact that as I ran the program, it randomly started decreasing in FPS. By the time it reached 6 (which popped up out of no-where, it suddenly happened as I was crossing the 2 wooden bridges after the stone-platform thing on the gross), I couldn't take it anymore, so I closed the program... which didn't close. So I had to end it's task... about 6 times, with no result until five minutes later, when it finally decided to close, meanwhile, my CPU Usage was in constant 100% during that time.
I'll try again later and see if that happens again. If it does, you may want to check something that could be causing the game to slow down and take up a vast amount of CPU resources.
EDIT: In fact, my computer is still somehow slow even after all the aftermath there.
EDIT2: Great. Now my computer is still extremely slow, and no trace of the process is even going anymore. I have no idea what the hell your game did, but now I'm-a go restart.
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