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Super Mario Legacy [DEMO 1 RELEASED], A 3D fangame
FireStar |
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The ultimate lurker
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This is better than the last engine test, but, I STILL WANT CAMERA CONTROL! Also fix the brick blocks(the break when you jump on thier side) and make a musgroom come out of ? blocks. @anyone who wants to see sindii's work. You can find the lastest realsesed engine test here.
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MrGuy |
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NO WAY also im gay
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| QUOTE (The Damizean @ Dec 10 2007, 01:06 PM) |
By the way, MrGuy, how are you handling collisions for the player entity? |
For regular collisions (e.g. player colliding with non-moving solids or moving platforms), I use the regular Collisions command, combined with a LinePick to fix the sticking-to-wall bug. For collisions with enemies and mushrooms, I use EntityDistance.
Firestar: it's in, but really shaky. Press CTRL. (My new camera method screwed the camera control up and made it shaky when you're in camera control mode.)
Irock: Again, I need 3D models, not sprites.
sindii: This is still in very early stages, so obviously nothing too impressive is going to come out yet. I'm still working on the basics, and I've only been working on this for about a month while you've been working on yours for a year.
This post has been edited by MrGuy on Dec 10 2007, 03:39 PM
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Namadu |
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Part of my personal profile, which is optional
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About models and sprites, models are actually 3D and look different from all angles. Sprites are 2D and, in 3D games, can either be shown to look the same from all sides, or flat from sideway views. At least, that's how I THINK it works. Now prepare for the big glitch list! About the glitched tree, it was the one after the long row of Koopas, and after the course first goes into water. I was just walking (not jumping) into the tree, and suddenly it errored. But when I tried it again, nothing happened. Another glitch is when you jump towards a wall, you'll usually hang onto the wall until you release the arrow key. I'm assuming the collision masks are the same as the models of the characters instead of just a separate rectangle mask. One other complaint I have is that the course is too hard (for me) to complete. A bit too long, and easy to fall off and die. But it could just be my bad platforming skills. I know I might sound really negative with all these glitch comments, but I'm just trying to help make the game better. Sorry if I'm being too negative. (I love this game, notice how this is just about the only topic I EVER posted in.  )
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If you're looking to be confused, make word filters changing all vowels to a certain letter (I suggest to a vowel), all for read-only, and loose. For example, with all vowels turned to "i"...
| QUOTE (Adamgamer) | | Ritirn ti Pipir Mirii Wirld ict III is ip! |
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