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Super Mario Legacy [DEMO 1 RELEASED], A 3D fangame
super dooper luigi 2 |
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| QUOTE (MrGuy @ Nov 18 2007, 03:59 PM) | Not that much work has been done on this as of now, but I figured I might as well post this because the raw basics are complete.
Super Mario Legacy is a 3D fangame programmed in Blitz3D. The goal of each level will be to find and collect the Power Stars that have been scattered around them. So far, not much is complete; a basic engine test level which will later be expanded to become the first level of the game has been made, and you can do basic actions (run,jump,etc). It would be pretty easy to add enemies with AI in (I've done that for another project of mine, I can just steal the basic code from there =P), so that'll get done soon (along with a health bar).
Screenshot:

Also, thought I might as well introduce myself in this topic too. Basically, I'm MrGuy, and I like video games. I did a speedrun of Super Paper Mario a while ago which is hosted on SDA.
Expect a demo release when the first level is done. |
I think it was remarkable I and if you keep working I think it will be a good game.
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Fawfulhasfury |
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ゲラコビッツ
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| QUOTE (Elyk19 @ Nov 25 2007, 05:07 PM) | | Didn't you attpemt to reskin the one I made from The Damizean's engine? |
Yeah, but just for the fun of it, and because I hated the textures you used(except on wiggler). No offense, though, and I didn't claim it as my own. I love texturing and finding textures. It's a neat way of discovery and a great time waster. Whatever happened to that toy town level you planned to make? If I could, I'd probably mess with textures on this too. Heck, I'd retexture Half Life if I knew how. (I should go back and retexture Damizeans Mario with Waluigi's/Wario's, Luigis, or Fire Mario's clothes.) This post has been edited by Fawfulhasfury on Nov 25 2007, 06:10 PM
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