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> The WIP topic, part 2
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Xgoff
Posted: Dec 5 2007, 02:03 AM
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QUOTE (Trasher @ Dec 4 2007, 11:25 PM)
no i mean i'm too lazy to code it in :P

i don't know for sure, but it looks like it took just as much effort to have the fire effect coded in


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Retriever II
Posted: Dec 5 2007, 02:25 AM
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QUOTE (Xgoff @ Dec 5 2007, 02:03 AM)
i don't know for sure, but it looks like it took just as much effort to have the fire effect coded in

*too boring to code it


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Trasher
Posted: Dec 5 2007, 03:27 AM
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QUOTE (Xgoff @ Dec 5 2007, 06:03 PM)
i don't know for sure, but it looks like it took just as much effort to have the fire effect coded in

Not really. With different sprites I'd have to change all my code to play different animations based on what powerup you have, but with the fire it's just "If Powerup = 1 Then Spew Fire From Player"
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Hohoo
  Posted: Dec 5 2007, 10:03 AM
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BAN AUTOTUNE
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Muscot 1

Something for the unofficial music competition.


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Zero Kirby
Posted: Dec 5 2007, 06:23 PM
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QUOTE (Grant @ Dec 4 2007, 09:41 PM)
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Added bricks (they're breakable too, but I still need to work on the breaking animation), and Goombas can face in different directions now.

This. Is. Awesome.


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The Pyro
Posted: Dec 5 2007, 06:33 PM
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QUOTE (Grant @ Dec 5 2007, 12:41 AM)
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Added bricks (they're breakable too, but I still need to work on the breaking animation), and Goombas can face in different directions now.

Holy. ****


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Elyk
Posted: Dec 5 2007, 06:34 PM
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QUOTE (Grant @ Dec 5 2007, 12:41 AM)
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Added bricks (they're breakable too, but I still need to work on the breaking animation), and Goombas can face in different directions now.

how did I miss this yesterday?
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Grant
Posted: Dec 5 2007, 11:24 PM
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John Freeman said
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=D


I'll get back to work on the game once I have more than a very small amount of free time per day again.


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Outrage
Posted: Dec 6 2007, 01:16 AM
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swing dat hoop
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hmm...


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EDGE
Posted: Dec 6 2007, 05:05 PM
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I'll be back...
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The Pyro
Posted: Dec 6 2007, 06:44 PM
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QUOTE (EDGE @ Dec 6 2007, 05:05 PM)
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Oooh...


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Iceman3k
Posted: Dec 7 2007, 12:14 AM
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This time, I will NOT discontinue the project. If I do, I'll ask Yoshiman to ban me until I can produce a weekly screenshot just to keep me awake wink.gif
Production begins in January.


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Ultramario
Posted: Dec 7 2007, 02:55 PM
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Good luck Iceman and let's hope you actually can finish it.

Meanwhile:
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Bacteriophage
Posted: Dec 7 2007, 05:20 PM
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injustice anywhere is a threat to justice everywhere
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EDGE
Posted: Dec 7 2007, 07:05 PM
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QUOTE (Iceman3k @ Dec 7 2007, 12:14 AM)
Awesome

I really Like the Background...oh, and what's that blue thing? o_0
QUOTE (Ultramario @ Dec 7 2007, 02:55 PM)
Awesome

Don't ask why but I was just sitting and looking at his feet because the smoke looked weird, well Keep up the good Job!...and don't release the source xD
QUOTE (Bacteriophage @ Dec 7 2007, 05:20 PM)
Awesome

That Looks Really Cool...isn't a mock-up is it?...even if it is, it's still awesome!


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Bacteriophage
Posted: Dec 7 2007, 08:36 PM
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QUOTE (EDGE @ Dec 7 2007, 04:05 PM)
That Looks Really Cool...isn't a mock-up is it?...even if it is, it's still awesome!

Actual minigame, work in progress. s'for the comp.


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Iceman3k
Posted: Dec 7 2007, 10:37 PM
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I really Like the Background...oh, and what's that blue thing? o_0

Trying to design it to be a gem, which is an item that adds points.


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EDGE
Posted: Dec 7 2007, 11:03 PM
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QUOTE (Bacteriophage @ Dec 7 2007, 08:36 PM)
Actual minigame, work in progress. s'for the comp.

Minigame?...does this mean "no secrets/extras"? cuz it seems cool and having secret levels/characters would be awesome...but then again is just a minigame...hopefully you make this into a full game.
QUOTE (Iceman3k @ Dec 7 2007, 10:37 PM)
Trying to design it to be a gem, which is an item that adds points.

oh, I see now.
It looked kind of odd to me...probably because I'm used to shinier colors.


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OrangeNova
Posted: Dec 8 2007, 12:51 AM
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QUOTE (EDGE @ Dec 8 2007, 12:03 AM)
Minigame?...does this mean "no secrets/extras"? cuz it seems cool and having secret levels/characters would be awesome...but then again is just a minigame...hopefully you make this into a full game.

No comment


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Peardian
Posted: Dec 8 2007, 01:12 AM
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Don't die, Yugi.
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Much special thanks to Raccoon Sam for the reference sphere.


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