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> The WIP topic, part 2
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mr.mario
Posted: Nov 23 2007, 11:19 AM
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and you people thought Mugen coded in GML would never work
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QUOTE (Simoneister @ Nov 22 2007, 11:24 PM)
Oh, and mr.mario, that looks great!

thanks, spriters resource being down really throws a monkey wrench in development, plus when it comes to 3D modeling I'm terrible


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Pucifur
Posted: Nov 23 2007, 11:30 AM
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mr.mario
Posted: Nov 23 2007, 11:35 AM
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and you people thought Mugen coded in GML would never work
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QUOTE (Pucifur @ Nov 23 2007, 11:30 AM)
http://pucifur.atspace.com/mockup.htm

what is that I'm looking at exactly?

and off-topic: say, Pucifur, your site has zelda sprites right,


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Pucifur
Posted: Nov 23 2007, 11:40 AM
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QUOTE (mr.mario @ Nov 23 2007, 10:35 AM)
what is that I'm looking at exactly?

and off-topic: say, Pucifur, your site has zelda sprites right,

Yes, but I haven't got them all up yet. And actually the site is under heavy construction so you can't get any right now. Sorry...

And that is a mockup for a new forum skin.

This post has been edited by Pucifur on Nov 23 2007, 11:42 AM


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Drezus
Posted: Nov 23 2007, 11:45 AM
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ASH STARES INTO YOUR CHEEKS
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Features a bouncing engine for the fruits (like in Yoshi Story), but it's coming harder than i thought, the engine is glitchy and i doesn't have any custom engine to use in the characters and in the egg-following system (that means: Someone care to help me out??)

Fun Fact: This was made for the 10-year-old Yoshi-themed Minigame Comp.


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mr.mario
Posted: Nov 23 2007, 12:45 PM
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and you people thought Mugen coded in GML would never work
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that looks flipping awsome,


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Elyk
Posted: Nov 23 2007, 08:55 PM
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I was feeling silly.


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kane]deth[
Posted: Nov 23 2007, 09:06 PM
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@Pucifur

Would have preferred tingle, but whatever.

@Drezus

Would love to play that

@Elyk

Heck yeah. That block to the right side looks a bit like wood though.


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Elyk
Posted: Nov 23 2007, 09:18 PM
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QUOTE (kane]deth[ @ Nov 23 2007, 10:06 PM)
@Elyk

Heck yeah. That block to the right side looks a bit like wood though.

Once you play it you wont be able to mistake it for wood.


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SnakeMan
Posted: Nov 24 2007, 12:33 AM
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This is my Final Mission.
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Crappy editing ahoy


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Ultramario
Posted: Nov 24 2007, 08:01 AM
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Dan Dan Dan!
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The Pyro
Posted: Nov 24 2007, 08:56 AM
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mr.mario
Posted: Nov 24 2007, 10:30 AM
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and you people thought Mugen coded in GML would never work
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Ultramario, what is that exactly (and how'd you get a 2D background like that?)


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Ultramario
Posted: Nov 24 2007, 10:35 AM
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Dan Dan Dan!
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QUOTE (mr.mario @ Nov 24 2007, 05:30 PM)
Ultramario, what is that exactly (and how'd you get a 2D background like that?)

It's a custom Doom2 WAD.

This post has been edited by Ultramario on Nov 24 2007, 10:36 AM


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EDGE
Posted: Nov 24 2007, 02:58 PM
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Just wondered how it would look if I changed the Zelda sprites in my Engine for some Mario Sprites...
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Looks better than what it looks with Zelda sprites, right?...


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mr.mario
Posted: Nov 24 2007, 04:16 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (EDGE @ Nov 24 2007, 02:58 PM)
Just wondered how it would look if I changed the Zelda sprites in my Engine for some Mario Sprites...
user posted image user posted image
Looks better than what it looks with Zelda sprites, right?...

texture the ground


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Zero Kirby
Posted: Nov 24 2007, 04:49 PM
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Well, your local psychic is off to visit your mother!
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For a Zelda game I'm trying to make (tSR being down doesn't help at all).

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My my, doesn't this look familiar.


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EDGE
Posted: Nov 24 2007, 05:18 PM
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I'll be back...
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QUOTE (mr.mario @ Nov 24 2007, 04:16 PM)
texture the ground

Could you be more specific with the "texture the ground", my English it's pretty good but some things make no sense to me sometimes xD.
Zero Kirby, First pic looks cool but kind of empty...also if you want Zelda sprites/examples/ideas try zfgc.

EDIT:mr.mario I think I know what you mean...let me try and I'll upload a pic to see if it worked.

This post has been edited by EDGE on Nov 24 2007, 05:20 PM


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Elyk
Posted: Nov 24 2007, 10:52 PM
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QUOTE (EDGE @ Nov 24 2007, 03:58 PM)
Just wondered how it would look if I changed the Zelda sprites in my Engine for some Mario Sprites...
user posted image user posted image
Looks better than what it looks with Zelda sprites, right?...

stay off that path, one thing leads to another and before you know it your programming a whole different game. It has happened to me many times before.


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EDGE
Posted: Nov 24 2007, 11:06 PM
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I'll be back...
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Not really...I also stopped the minute I realized I had to make and edit sprites/tilesets...
this is as far as I got:
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Edited the tileset that came with Mason's & Golem's Engine.
I was planning on making a mario game...which I was working on an engine this week and got done the slopes,melee attacks,enemies and made a menu to pick weapons which I only programmed a hammer >.<
Sadly I don't like to make platforms games anymore, don't know why...
I'm still working on the this zelda game...made the 3 slot create,save and load menu with damn ini's >.< my head hurts of writing down so many globals and variables.


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