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> What program of creating games do you prefer?, Game creating
 
What program of creating games do you prefer?
1. Game Maker 6 [ 20 ]  [40.82%]
2. Game Maker 7 [ 16 ]  [32.65%]
3. The Games Factory [ 4 ]  [8.16%]
4. Multimedia Fusion [ 0 ]  [0.00%]
5. Multimedia Fusion 2 [ 9 ]  [18.37%]
Total Votes: 49
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Draco Icebane
Posted on Dec 2 2007, 03:45 AM
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QUOTE (DJ Yoshiman @ Dec 2 2007, 12:31 AM)
That's because most of us who used Clickteam products have moved on to programming languages like Python, C#, C++, .Net, Pascal by now, while Game Maker users are still in their Game Maker language stage.

Yoshiman just politely owned all the GameMaker users.
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djrellik
Posted on Dec 2 2007, 06:35 PM
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I'm all in!
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Well I could use what he said to say that they felt too limited and had to move on something better but since I don't really care I'll just go on and say that I don't see why I'd lose my time learning something else if gamemaker already has everything I need. Heh


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A new beta is out, click on the banner for more infomations.

An attempt to recreate mario bros 3's engine perfectly with some values taken directly from the rom and it is open source

Give it a try, even if it's open source, the levels are original and fun..

I've started a new topic because the other one died of inactivity. Don't let this one die.

Gameplay Video
Here's the last video, with the original 1-1 level and three new levels
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MrGuy
Posted on Dec 2 2007, 07:31 PM
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NO WAY also im gay
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When I make 2D games, I usually use Multimedia Fusion 1, but nowadays I'm mostly using Blitz3D because I've been making more 3D-oriented games (e.g. Super Mario Legacy). I haven't been using it for that long, but I like to think I'm getting pretty good at it =P
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Draco Icebane
Posted on Dec 2 2007, 07:59 PM
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QUOTE (djrellik @ Dec 2 2007, 04:35 PM)
Well I could use what he said to say that they felt too limited and had to move on something better

mostly it's that mmf2 is hella glitchy and the more stuff they add, the clunkier the interface gets

mmf2 also has extensions and the like and everything you need for a standard game is in it too

but of course, nothin beats actual programming code
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MegaTailzChao
Posted on Dec 2 2007, 08:31 PM
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So long, and thanks for all the fish.
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QUOTE (DJ Yoshiman @ Dec 1 2007, 11:31 PM)
That's because most of us who used Clickteam products have moved on to programming languages like Python, C#, C++, .Net, Pascal by now, while Game Maker users are still in their Game Maker language stage.

Now that's just plain rude. >:[


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Dann Woolf
Posted on Dec 3 2007, 09:37 AM
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I tend to switch between Game Maker 7, MMF2, and ZC.

I'm currently trying to decide which of the first two to use for a game.


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Ultramario
Posted on Dec 3 2007, 02:12 PM
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Dan Dan Dan!
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QUOTE (djrellik @ Dec 3 2007, 01:35 AM)
I don't see why I'd lose my time learning something else if gamemaker already has everything I need. Heh

And you already can use it well too ;)


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Mewizkuit
Posted on Dec 4 2007, 05:02 PM
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CHARMANDER
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None of the above.


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whenever i feel like clicking "reply"
i stop and think to myself, "why"
will it be a post to be remembered by?
or will i scare off a n00b and tell him to die?
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