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Another game making tool: Construct!
Xgoff |
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| QUOTE (DJ Yoshiman @ Dec 4 2007, 09:17 AM) | | Expect all Clickteam users to become instantly objective towards this and blam it to death. |
no, but it has a ton of interface-based features that i hate to death (such as tabs), hell it takes me forever to find anything
i barely use the event list editor in MMF (actually i only use it to rearrange stuff because i find it too unintuitive to use as a main editor), and as far as i can see, it's the only way of programming stuff in construct, so
about the only feature trasher has in that list that MMF doesn't is DX9 and pixel shader support, which MMF is supposed to get by the end of the month
from what i can see, it's also lacking a ton of extensions that MMF has; most of those are the ones i always use
i'm surprised that it can't load .cca and .mfa files, especially since construct itself was coded by a former MMF extension creator... hell if i'm going to totally remake a lot of my
not railing on it or anything, but right now it just seems far behind in some things. i may use it eventually, but it depends on whether or not most of what i mentioned is added
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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DJ Yoshiman |
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My post is to the right.
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| QUOTE (Xgoff @ Dec 4 2007, 10:30 AM) | no, but it has a ton of interface-based features that i hate to death (such as tabs), hell it takes me forever to find anything
i barely use the event list editor in MMF (actually i only use it to rearrange stuff because i find it too unintuitive to use as a main editor), and as far as i can see, it's the only way of programming stuff in construct, so
about the only feature trasher has in that list that MMF doesn't is DX9 and pixel shader support, which MMF is supposed to get by the end of the month
from what i can see, it's also lacking a ton of extensions that MMF has; most of those are the ones i always use
i'm surprised that it can't load .cca and .mfa files, especially since construct itself was coded by a former MMF extension creator... hell if i'm going to totally remake a lot of my
not railing on it or anything, but right now it just seems far behind in some things. i may use it eventually, but it depends on whether or not most of what i mentioned is added |
Yeah, basically, the only way to know if this program is good, is to attempt to re-create one of the games you've made in MMF2, and see how far you get before you realize you won't be able to do anymore.
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Xgoff |
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<):|
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| QUOTE (DJ Yoshiman @ Dec 4 2007, 09:34 AM) | | Yeah, basically, the only way to know if this program is good, is to attempt to re-create one of the games you've made in MMF2, and see how far you get before you realize you won't be able to do anymore. |
no text blitter equivalent... that'd make menus fun
no dropdown list of font names either
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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M. C. Productions |
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Mario series' gals = #1!
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| QUOTE (Xgoff @ Dec 4 2007, 11:30 AM) | no, but it has a ton of interface-based features that i hate to death (such as tabs), hell it takes me forever to find anything
i barely use the event list editor in MMF (actually i only use it to rearrange stuff because i find it too unintuitive to use as a main editor), and as far as i can see, it's the only way of programming stuff in construct, so
about the only feature trasher has in that list that MMF doesn't is DX9 and pixel shader support, which MMF is supposed to get by the end of the month
from what i can see, it's also lacking a ton of extensions that MMF has; most of those are the ones i always use
i'm surprised that it can't load .cca and .mfa files, especially since construct itself was coded by a former MMF extension creator... hell if i'm going to totally remake a lot of my
not railing on it or anything, but right now it just seems far behind in some things. i may use it eventually, but it depends on whether or not most of what i mentioned is added |
Huh? You gotta be kidding me! Then how are you going to tell how you want your games to operate? :P
As for me, it looks interesting (I'm not bashing it), but the layout looks a bit confusing -- I'm still sticking with the TGF environment in regards to this.
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