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TGF1?
well if it supports arrays, then what you could do is have a 1D array that contains 1 value per cell like: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2
1 would be for a right arrow press (technically holding it, actually, since you'd want an "Always" behavior for it), 2 is left arrow, and 3 is a PRESS of the jump button
problem is, your engine would have to be designed to take input from an array as well as input from the player
... and if you have the skill, you could replace the above string of numbers with a much smaller-size "recording" like: 1 20, 3, 1 5, 3, 2 10
the first number of a pair is the button number (obviously) and the second number is the number of frames the key is held down for (Always, again); 3 is obviously a single-frame occurrence and doesn't need another number... but i don't think TGF1 has string parser either
This post has been edited by Xgoff on Dec 10 2007, 05:37 PM
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