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> Hello Engine 3, Last update: April 24, 2009
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MegaTailzChao
Posted: Dec 14 2007, 09:08 PM
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So long, and thanks for all the fish.
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QUOTE (Zero Kirby @ Dec 13 2007, 10:10 PM)
Actually this isn't a bad idea. I'd actually do it.

Do you mind if I add it to my games?

But what if I'm running and need to turn around, but I accidentally hit the opposite key before letting go of them one I'm pressing?



Then if I die and get a game over then I will hate you and your games forever.


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Razz
Posted: Dec 14 2007, 10:16 PM
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QUOTE (MegaTailzChao @ Dec 14 2007, 09:08 PM)
But what if I'm running and need to turn around, but I accidentally hit the opposite key before letting go of them one I'm pressing?



Then if I die and get a game over then I will hate you and your games forever.

You could delay it, so if you accidently hold the two, you don't explode. Only if you purposefully hold it for like 5 seconds or something.


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danster724
Posted: Dec 15 2007, 06:23 AM
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Hello please make an open source to your second engine I really need it to make my mario cave story game. YOUR MY ONLY HOPE!


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Sergeant DeeY
Posted: Dec 15 2007, 01:13 PM
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~Heh Heh~
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Hello is an idea, you can put in this engine the yoshis


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Hello
Posted: Dec 15 2007, 04:42 PM
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Updated:
New Enemies
Feature list added to first post.


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Weston404
Posted: Dec 15 2007, 06:09 PM
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Cool beans
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In the next update, you should add Boss Bass From SMB3 =P

Along with a ridable Yoshi =)


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Sergeant DeeY
Posted: Dec 16 2007, 11:53 AM
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You can put large goombas and large koopas and SMA4 Big blocks biggrin.gif

This post has been edited by Darkyoshi on Dec 16 2007, 11:55 AM


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Hello
Posted: Dec 16 2007, 08:30 PM
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Update. More stuff and open source! smile.gif


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Razz
Posted: Dec 16 2007, 08:36 PM
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QUOTE (Hello @ Dec 16 2007, 08:30 PM)
Update. More stuff and open source! smile.gif

YES


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Morshu McPhereson
Posted: Dec 16 2007, 09:00 PM
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QUOTE (Hello @ Dec 16 2007, 08:30 PM)
Update. More stuff and open source! smile.gif

You are a God. This is honestly the best Mario engine I've ever seen. Great job! No flaws that I can find. biggrin.gif
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Thunder Bro
Posted: Dec 16 2007, 09:26 PM
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May I have a cookie please?
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darn the open source is registered gamemaker only...


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Razz
Posted: Dec 16 2007, 09:28 PM
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QUOTE (Thunder Bro @ Dec 16 2007, 09:26 PM)
darn the open source is registered gamemaker only...

I'm so glad I got it registered last weekend.


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Thunder Bro
Posted: Dec 16 2007, 09:30 PM
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May I have a cookie please?
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QUOTE (King Razz @ Dec 16 2007, 07:28 PM)
I'm so glad I got it registered last weekend.

Can you still get registered for 6.1?


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Zero Kirby
Posted: Dec 16 2007, 09:33 PM
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Well, your local psychic is off to visit your mother!
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QUOTE (King Razz @ Dec 14 2007, 07:16 PM)
You could delay it, so if you accidently hold the two, you don't explode. Only if you purposefully hold it for like 5 seconds or something.

I can do this that indeedy


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JesseRoo
Posted: Dec 17 2007, 02:01 AM
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Awesome engine! However, sometimes I hate using engines that are as clumped as this. I prefer engines that stay simple. But it's GML which is cool.


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Ultramario
Posted: Dec 17 2007, 03:11 AM
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Dan Dan Dan!
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*Sigh*

You still can't jump while crouching.


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Hoj
Posted: Dec 17 2007, 07:34 AM
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What is going on with these physics? Feels like Mario is somewhat drunk.


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mariofan13
Posted: Dec 17 2007, 10:04 AM
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hello you are the best keep up the good work.


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Bigbowsa
Posted: Dec 17 2007, 08:35 PM
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lol showbiz bowser
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It's improved. Great so far!


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maxfreak
Posted: Dec 17 2007, 08:48 PM
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Hello is the Mario fangames god! Keep it up! biggrin.gif I look forward to a Hello Engine 4! lol
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