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> Hello Engine 3, Last update: April 24, 2009
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Sergeant DeeY
Posted: Jun 27 2008, 01:39 AM
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~Heh Heh~
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Great update!

Are you going to put more enemies?


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Meteor Magus
Posted: Jun 27 2008, 01:53 AM
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MAGUS, CAST FIRAGA
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This is great!
This must have taken a lot of work.

Unfortunately, thanks to my pathetically slow computer, I
get a framerate of 10 FPS. sad.gif


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Alba Garcia Clerigues
  Posted: Jun 27 2008, 05:44 AM
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I have played this engine, this engine is nice and Mario destroyed the Fort Hello.
Why I have not found a boss in this fort?
Is there not a boss battle in this fort?


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OniLink10
Posted: Jun 27 2008, 02:49 PM
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OMG! IT GROWS! Who got him to continue?!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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maxfreak
Posted: Jun 27 2008, 07:19 PM
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Great update Hello! *Eagerly awaits for HE4*...
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Sergeant DeeY
Posted: Jun 28 2008, 05:45 AM
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Is only a sugerence, Can you add an autoscroll feature?


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OniLink10
Posted: Jun 28 2008, 06:04 PM
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I'm gonna make a List of Ideas I get for this Engine:
1: Animate Mario's Raccoon Tail Floating
2: Make Vegetables randomly decide which one they'll be on Creation
3: REMOVE MARIO'S VOICE! IT IS OLD AND ANNOYING
4: There's a Piranha Plant in Level 2 that seems to be going at 10FPS while I'm going at 60FPS.
5: Level 2 needs a Checkpoint in Section 2
6: Where's Underwater Crouching?
7: Hammer Powerup doesn't kill the Sea Urchins? Why?
8: You can't leave Hammer Bros Minigames until you win
9: The Roulette Mini-Game needs Better Graphics, like an Actual Roulette Table
More Soon

This post has been edited by OniLink10 on Jun 28 2008, 06:15 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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SuperCapeMario
Posted: Jun 28 2008, 06:11 PM
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Generic SMB3 Clone
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Please add switch blocks (again) they were the best and perfect for making puzzling levels, also add a WORKING map system (eg. SMB3's map system where you can not skip levels).

Anyway this engine is awsome! Maybe better than Ultramario's!(No hard feelings Ultramario).


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OniLink10
Posted: Jun 28 2008, 06:17 PM
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QUOTE (SuperCapeMario @ Jun 28 2008, 04:11 PM)
Please add switch blocks (again) they were the best and perfect for making puzzling levels, also add a WORKING map system (eg. SMB3's map system where you can not skip levels).

Anyway this engine is awsome! Maybe better than Ultramario's!(No hard feelings Ultramario).

But UltraMario's has more Features AND is usable in the Lite Edition of Game Maker.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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SuperCapeMario
Posted: Jun 28 2008, 06:23 PM
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QUOTE (OniLink10 @ Jun 29 2008, 09:17 AM)
But UltraMario's has more Features AND is usable in the Lite Edition of Game Maker.

True, but this has way more powerups and the lite edition thing does not worry me since I have professional edition.

Hello: Please add frog and cape Mario please, that would be awsome!


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OniLink10
Posted: Jun 28 2008, 06:26 PM
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QUOTE (SuperCapeMario @ Jun 28 2008, 04:23 PM)
True, but this has way more powerups and the lite edition thing does not worry me since I have professional edition.

Hello: Please add frog and cape Mario please, that would be awsome!

Yes, it does have more Powerups. I have Pro too but remember, everyone who uses GM has Lite at some time.
Frog Mario=HELP ME!
Cape Mario=WOOT!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Zero Chronii
Posted: Jun 28 2008, 06:38 PM
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My name is not Blood Ninji
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Thank you.


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Doomlord250
Posted: Jun 28 2008, 08:40 PM
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Don't start another engine until you release the one before it though, pretty good anyway

lol, super unlimited points on the beggining of the first level, hit the block underneath the koopa, now as small mario I am just bouncing on spring hitting brick block to the left and below the shell scoring unlimited points, and killing the goombas for more.

This post has been edited by Doomlord250 on Jun 28 2008, 08:48 PM
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nicki999
  Posted: Jul 8 2008, 09:15 AM
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After your first engine, I was rather disappointed with this one. The game was coded with the registered version, meaning I couldn't use it. The first engine, however, I could edit out the registered stuff easily. In this engine, I couldn't at all. Drat, I was going to make a game with this after Kirby RPG, too...


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Austria
Funky
Posted: Jul 8 2008, 10:12 AM
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no more
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@ people who don't want to register: Crack it. Search for a key, you get em everywhere. It worked for me. laugh.gif


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Guinea
Posted: Jul 9 2008, 01:18 AM
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6
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QUOTE (Funky @ Jul 8 2008, 04:12 PM)
@ people who don't want to register: Crack it. Search for a key, you get em everywhere. It worked for me. laugh.gif

Some people don't want to buy it AND have moral issues which prevent them from cracking. It's not all that easy.
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Razz
Posted: Jul 9 2008, 01:24 AM
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QUOTE (Funky @ Jul 8 2008, 10:12 AM)
@ people who don't want to register: Crack it. Search for a key, you get em everywhere. It worked for me.  :lol:

viruses

98% of crack's have viruses

in fact I'm amazed that you managed to find one without viruses, unless you used frostwire or something


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Keyblade Master
  Posted: Jul 10 2008, 03:23 PM
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In my opinion I would think this a very good engine and I know this is the very engine that Judgespear's Mushroom Kingdom Fusion uses!! but I do have a request involving this topic.could someone make a proper tutorial for this engine?
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Draco Icebane
Posted: Jul 10 2008, 08:47 PM
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QUOTE (Razz @ Jul 8 2008, 11:24 PM)
viruses

98% of crack's have viruses

I don't think you can make a key to input into a legal, unregistered version of a program that will somehow trick the program into giving you a virus.
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Razz
Posted: Jul 10 2008, 11:18 PM
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Maybe it's keygens I'm thinking of


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