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> Super Mario 96, yet another Sm64 clone
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Mewizkuit
Posted: Dec 11 2007, 09:31 PM
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Wow! I have such a low attention span! Im working on THREE projects at once: Mewizkuits Story, MFGG Brawl, and Super Mario 96.
Well, instead of making you wait like the other ones, I'll just post a demo right off the bat.

Enjoy!

(Note that this is the first time I made a platformer without someone elses platformer script :P. And it seems to work much better with my own.)

Sorry for using MFGG to host this game. It just seems that anywhere else I host games they mess up after a while.

Attached File ( Number of downloads: 101 )
Attached File  mariosixtyfour.exe


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Razz
Posted: Dec 11 2007, 09:39 PM
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I still prefer Mewizkuits Story, but if you were to up the physics and the graphics, then this would be very promising. Also, a story is needed.


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Canada
Mewizkuit
Posted: Dec 11 2007, 09:42 PM
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By the way, there are a few things you should note about the first demo:

#1: This is only the Tutorial World, and that is why it is so small. The other Worlds will be much larger both verticly and horizontaly.

#2: I dont have sfx for getting a star yet. If anyone knows where I can get such a thing, please tell me. (Wav plz.)

#3: You may have noticed the sign for the stage name looks like crap. If anyone is willing to volenteer to draw the stage signs for me, that would be nice. I will give your name in the credits for the game.


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whenever i feel like clicking "reply"
i stop and think to myself, "why"
will it be a post to be remembered by?
or will i scare off a n00b and tell him to die?
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Togo
Razz
Posted: Dec 11 2007, 09:45 PM
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You may have noticed the sign for the stage name looks like crap. If anyone is willing to volenteer to draw the stage signs for me, that would be nice. I will give your name in the credits for the game.

Hell, I'll do it, just PM me the level names when you need a sign.


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Grant
Posted: Dec 11 2007, 09:54 PM
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John Freeman said
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No offense, but so far this seems like one of those minimum-effort types of games that people sometimes make. I realize it's just a demo, but generally it's a good idea to put a little more stuff in before one releases a demo (unless it's meant solely as an engine test).

There's not even a background - just the default gray color for the sky (both above ground and underground), and it makes the game look ugly.


Anyways, I'll list as many things as I can remember in order to attempt to help you improve it.
  • First of all, please fix the collisions. Bad collisions bug me to no end, especially when they make Mario stop falling for a moment right before he hits the ground, and then fall the rest of the way down. I'm quite sure this is because there's no action(s) being used to make him move to a contact position with the ground - only action(s) that make his vspeed get set to 0 when he collides with the ground. Also, I've suffered several unfair deaths at the figurative hands of the Goombas, since apparently I have to jump on them just right in order to hit them and not be killed.
  • Mario's idle animation goes too fast.
  • Graphics really don't match up very well. Take Mario vs. the ground tiles, for instance.
  • No offense, but the level design is really annoying. There's basically no terrain features aside from ground, pipes, and blocks. At least put some ? blocks with coins and power-ups in them or something, to make the level design more interesting, and change the design so it isn't so flat and monotonous. Also, please add more enemies besides Goombas!
  • Some of the missions are annoying in their very essence. In Missions 2 and 4 (and I think also 5, but I forget which missions were which) you have to backtrack through the entire empty level (assuming the enemies were beaten) in order to get the star. In Mission 3 you're screwed if you're playing it for the first time and you kill the Goombas without realizing what you're supposed to do in the mission, so you end up having to die on purpose (or restart). As for the first mission, it's still just going through a fairly barren/boring level to get to a star at the end.
  • I think that sometimes the Goombas don't turn around correctly when they hit the markers or whatever, since they sort of go to the edge, start going back, go back toward the edge for a moment, and then go back again, all really quickly.

That's all I've got for now.


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Canada
Mewizkuit
Posted: Dec 11 2007, 10:02 PM
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QUOTE (Grant @ Dec 11 2007, 09:54 PM)
No offense, but so far this seems like one of those minimum-effort types of games that people sometimes make. I realize it's just a demo, but generally it's a good idea to put a little more stuff in before one releases a demo (unless it's meant solely as an engine test).

#1 There's not even a background - just the default gray color for the sky (both above ground and underground), and it makes the game look ugly.


Anyways, I'll list as many things as I can remember in order to attempt to help you improve it.
    #2
  • First of all, please fix the collisions. Bad collisions bug me to no end, especially when they make Mario stop falling for a moment right before he hits the ground, and then fall the rest of the way down. I'm quite sure this is because there's no action(s) being used to make him move to a contact position with the ground - only action(s) that make his vspeed get set to 0 when he collides with the ground. Also, I've suffered several unfair deaths at the figurative hands of the Goombas, since apparently I have to jump on them just right in order to hit them and not be killed.
    #3
  • Mario's idle animation goes too fast.
    #4
  • Graphics really don't match up very well. Take Mario vs. the ground tiles, for instance.
    #5
  • No offense, but the level design is really annoying. There's basically no terrain features aside from ground, pipes, and blocks. At least put some ? blocks with coins and power-ups in them or something, to make the level design more interesting, and change the design so it isn't so flat and monotonous. Also, please add more enemies besides Goombas!
    #6
  • Some of the missions are annoying in their very essence. In Missions 2 and 4 (and I think also 5, but I forget which missions were which) you have to backtrack through the entire empty level (assuming the enemies were beaten) in order to get the star. In Mission 3 you're screwed if you're playing it for the first time and you kill the Goombas without realizing what you're supposed to do in the mission, so you end up having to die on purpose (or restart). As for the first mission, it's still just going through a fairly barren/boring level to get to a star at the end.
    #7
  • I think that sometimes the Goombas don't turn around correctly when they hit the markers or whatever, since they sort of go to the edge, start going back, go back toward the edge for a moment, and then go back again, all really quickly.
That's all I've got for now.

#1 Background is gray because its a demo. I haven't bothered to add one yet.
#2 There is no glitch with the goomba collisions. They only kill you if your Y is below or the same as theirs (and both you and them ae 32x32). If they kill you that is because you are on the ground. The landing collision, however, I will try to fix.
#3 Doesn't really matter, but will fix.
#4 Again, doesn't really matter. All the sprites in the game are various customs.
#5 That was only the tutorial world It was not supposed to be AMAZING. Don't worry, the others will be better.
#6 Again, that is just the tutorial world. The others will be better.
#7 Ya, I noticed that. I will try to fix.

Thanks for your complaints. Please come again.


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QUOTE
whenever i feel like clicking "reply"
i stop and think to myself, "why"
will it be a post to be remembered by?
or will i scare off a n00b and tell him to die?
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United States
Pucifur
Posted: Dec 11 2007, 10:09 PM
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Actually, if people are complaining, it does matter.

The goomba sprites are horrible. Please change them. Change everything else to match Mario too. Also, Grant's post.


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Bacteriophage
Posted: Dec 11 2007, 10:09 PM
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I'd really suggest you don't try to justify all your criticisms. It doesn't look good, and it limits your ability to grow


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Canada
Mewizkuit
Posted: Dec 11 2007, 10:12 PM
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QUOTE (Pucifur @ Dec 11 2007, 10:09 PM)
Actually, if people are complaining, it does matter.

I never said it didn't. I'm glad people are helping me find errors and such in my game. I just said "Thanks for your complaint. Please come again" for the humour in it.


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whenever i feel like clicking "reply"
i stop and think to myself, "why"
will it be a post to be remembered by?
or will i scare off a n00b and tell him to die?
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Grant
Posted: Dec 11 2007, 10:19 PM
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John Freeman said
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QUOTE (Mewizkuit @ Dec 11 2007, 10:02 PM)
#2 There is no glitch with the goomba collisions. They only kill you if your Y is below or the same as theirs (and both you and them ae 32x32). If they kill you that is because you are on the ground. The landing collision, however, I will try to fix.

I dunno, maybe there wasn't a glitch. Maybe it was just the fast speed of the Goombas that made me think so. But even if not, that method of making Goomba collisions that you just mentioned isn't very good, because it allows one to "stomp" them while on the way up from a jump as well.

Anyway, two more things I just noticed:

- The view size should be shrunken IMO. There's an awful lot of sky showing there.

- Mario keeps jumping repeatedly when you're holding the jump key down. Every time he hits the ground, he goes up again immediately.


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United Kingdom
hazmeister
Posted: Dec 12 2007, 07:06 AM
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Firstly, I have to agree with Grant on all the points he made. Secondly, this is far from being a SM64 clone, EVEN if you ignore the massive lack of 3D. None of the SM64 movesets exist yet, in fact the only thing erven vaugely similar is the level select.

Also, admitting you can't be bothered is a sure fine way to start a flame war.


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Canada
Mewizkuit
Posted: Dec 12 2007, 10:37 AM
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QUOTE (Grant @ Dec 11 2007, 10:19 PM)
I dunno, maybe there wasn't a glitch. Maybe it was just the fast speed of the Goombas that made me think so. But even if not, that method of making Goomba collisions that you just mentioned isn't very good, because it allows one to "stomp" them while on the way up from a jump as well.

Anyway, two more things I just noticed:

#1 - The view size should be shrunken IMO. There's an awful lot of sky showing there.

#2 - Mario keeps jumping repeatedly when you're holding the jump key down. Every time he hits the ground, he goes up again immediately.

#1 Well, it wont really matter when the stages are larger. Don't worry, the veiw size NEEDS to be that big.

#2 Yes. That can be fixed easily. I didn't think it mattered, but I'll fix it.


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whenever i feel like clicking "reply"
i stop and think to myself, "why"
will it be a post to be remembered by?
or will i scare off a n00b and tell him to die?
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