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Super Mario 96, yet another Sm64 clone
Grant |
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John Freeman said
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No offense, but so far this seems like one of those minimum-effort types of games that people sometimes make. I realize it's just a demo, but generally it's a good idea to put a little more stuff in before one releases a demo (unless it's meant solely as an engine test). There's not even a background - just the default gray color for the sky (both above ground and underground), and it makes the game look ugly. Anyways, I'll list as many things as I can remember in order to attempt to help you improve it. - First of all, please fix the collisions. Bad collisions bug me to no end, especially when they make Mario stop falling for a moment right before he hits the ground, and then fall the rest of the way down. I'm quite sure this is because there's no action(s) being used to make him move to a contact position with the ground - only action(s) that make his vspeed get set to 0 when he collides with the ground. Also, I've suffered several unfair deaths at the figurative hands of the Goombas, since apparently I have to jump on them just right in order to hit them and not be killed.
- Mario's idle animation goes too fast.
- Graphics really don't match up very well. Take Mario vs. the ground tiles, for instance.
- No offense, but the level design is really annoying. There's basically no terrain features aside from ground, pipes, and blocks. At least put some ? blocks with coins and power-ups in them or something, to make the level design more interesting, and change the design so it isn't so flat and monotonous. Also, please add more enemies besides Goombas!
- Some of the missions are annoying in their very essence. In Missions 2 and 4 (and I think also 5, but I forget which missions were which) you have to backtrack through the entire empty level (assuming the enemies were beaten) in order to get the star. In Mission 3 you're screwed if you're playing it for the first time and you kill the Goombas without realizing what you're supposed to do in the mission, so you end up having to die on purpose (or restart). As for the first mission, it's still just going through a fairly barren/boring level to get to a star at the end.
- I think that sometimes the Goombas don't turn around correctly when they hit the markers or whatever, since they sort of go to the edge, start going back, go back toward the edge for a moment, and then go back again, all really quickly.
That's all I've got for now.
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Mewizkuit |
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| QUOTE (Grant @ Dec 11 2007, 09:54 PM) | No offense, but so far this seems like one of those minimum-effort types of games that people sometimes make. I realize it's just a demo, but generally it's a good idea to put a little more stuff in before one releases a demo (unless it's meant solely as an engine test).
#1 There's not even a background - just the default gray color for the sky (both above ground and underground), and it makes the game look ugly.
Anyways, I'll list as many things as I can remember in order to attempt to help you improve it.#2 - First of all, please fix the collisions. Bad collisions bug me to no end, especially when they make Mario stop falling for a moment right before he hits the ground, and then fall the rest of the way down. I'm quite sure this is because there's no action(s) being used to make him move to a contact position with the ground - only action(s) that make his vspeed get set to 0 when he collides with the ground. Also, I've suffered several unfair deaths at the figurative hands of the Goombas, since apparently I have to jump on them just right in order to hit them and not be killed.
#3 - Mario's idle animation goes too fast.
#4 - Graphics really don't match up very well. Take Mario vs. the ground tiles, for instance.
#5 - No offense, but the level design is really annoying. There's basically no terrain features aside from ground, pipes, and blocks. At least put some ? blocks with coins and power-ups in them or something, to make the level design more interesting, and change the design so it isn't so flat and monotonous. Also, please add more enemies besides Goombas!
#6 - Some of the missions are annoying in their very essence. In Missions 2 and 4 (and I think also 5, but I forget which missions were which) you have to backtrack through the entire empty level (assuming the enemies were beaten) in order to get the star. In Mission 3 you're screwed if you're playing it for the first time and you kill the Goombas without realizing what you're supposed to do in the mission, so you end up having to die on purpose (or restart). As for the first mission, it's still just going through a fairly barren/boring level to get to a star at the end.
#7 - I think that sometimes the Goombas don't turn around correctly when they hit the markers or whatever, since they sort of go to the edge, start going back, go back toward the edge for a moment, and then go back again, all really quickly.
That's all I've got for now. |
#1 Background is gray because its a demo. I haven't bothered to add one yet. #2 There is no glitch with the goomba collisions. They only kill you if your Y is below or the same as theirs (and both you and them ae 32x32). If they kill you that is because you are on the ground. The landing collision, however, I will try to fix. #3 Doesn't really matter, but will fix. #4 Again, doesn't really matter. All the sprites in the game are various customs. #5 That was only the tutorial world It was not supposed to be AMAZING. Don't worry, the others will be better. #6 Again, that is just the tutorial world. The others will be better. #7 Ya, I noticed that. I will try to fix.
Thanks for your complaints. Please come again.
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| QUOTE | whenever i feel like clicking "reply" i stop and think to myself, "why" will it be a post to be remembered by? or will i scare off a n00b and tell him to die? |
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| QUOTE (Grant @ Dec 11 2007, 10:19 PM) | I dunno, maybe there wasn't a glitch. Maybe it was just the fast speed of the Goombas that made me think so. But even if not, that method of making Goomba collisions that you just mentioned isn't very good, because it allows one to "stomp" them while on the way up from a jump as well.
Anyway, two more things I just noticed:
#1 - The view size should be shrunken IMO. There's an awful lot of sky showing there.
#2 - Mario keeps jumping repeatedly when you're holding the jump key down. Every time he hits the ground, he goes up again immediately. |
#1 Well, it wont really matter when the stages are larger. Don't worry, the veiw size NEEDS to be that big.
#2 Yes. That can be fixed easily. I didn't think it mattered, but I'll fix it.
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| QUOTE | whenever i feel like clicking "reply" i stop and think to myself, "why" will it be a post to be remembered by? or will i scare off a n00b and tell him to die? |
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