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> 3D MFGG racing thing, f-zero meets mario kart
Australia
Simoneister
Posted: Dec 19 2007, 09:52 PM
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QUOTE (mr.mario @ Dec 20 2007, 12:04 PM)
what I was planning to do was splice your images into many different sprites and draw them at different angles (think SSB64 fighting polygon team)but that would work if you could model the connection.

How would I do that?


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Elyk
Posted: Dec 19 2007, 10:11 PM
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...this is actually pretty bad collision wise.
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Canada
MegaTailzChao
Posted: Dec 19 2007, 10:13 PM
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So long, and thanks for all the fish.
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It would be nice if I didn't get stuck when I hit a wall, and if I reverse into one I can go through it.


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Finland
Hohoo
  Posted: Dec 20 2007, 01:58 AM
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BAN AUTOTUNE
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You can convert models to .d3d with this little program...

Marzipan


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Reference

Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
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NOW IS EXCITING COMING
Johto > Hoenn > Sevii > Sinnoh > Kanto
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Australia
Simoneister
Posted: Dec 20 2007, 02:27 AM
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This is the full amount of things needed. I hope that they fit together.


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Sweden
Boomb
Posted: Dec 20 2007, 04:04 AM
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Exploding awesomeness!
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Name: Bomb Van
Driver: Boomb
weight: Heavy
top speed: 5 out of 13
acceleration: 1 out of 2
handling: 7
friction: 0.15

Is this ok?


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Arend
  Posted: Dec 20 2007, 09:54 AM
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I join! I'm a lime-green yoshi with a green hat with an A on it (see avatar)

Stats:
Name: Formule EGG
Driver: Arend
weight: Medium
top speed: 10 out of 13
acceleration: 1 out of 2
handling: 3.5
friction: 0.90
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Spain
Sergeant DeeY
Posted: Dec 21 2007, 01:38 AM
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~Heh Heh~
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I want to be a pedestrian

Sprite sheet Below

This post has been edited by Darkyoshi on Dec 23 2007, 01:14 PM

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djrellik
Posted: Dec 21 2007, 01:54 AM
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I'm all in!
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Looking good but I don't know much in 3d. You should make the camera a little farther and maybe slightly higher too, because with the size of the current cars, it can get pretty hard to see what's in front of you. Anyway, good start, just hoping this project will lead somewhere because it would definitely make a good game.

Oh and it's way too easy to get stuck, you definitely want to fix this quickly

This post has been edited by djrellik on Dec 21 2007, 01:58 AM


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A new beta is out, click on the banner for more infomations.

An attempt to recreate mario bros 3's engine perfectly with some values taken directly from the rom and it is open source

Give it a try, even if it's open source, the levels are original and fun..

I've started a new topic because the other one died of inactivity. Don't let this one die.

Gameplay Video
Here's the last video, with the original 1-1 level and three new levels
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Peardian
Posted: Dec 21 2007, 01:25 PM
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Don't die, Yugi.
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Not bad, but I don't think you're supposed to be able to turn while you're not moving. And somehow I keep getting stuck outside the racetrack. o_O


Guess I'll try and make my a kart. :3


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Irock
Posted: Dec 21 2007, 01:48 PM
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Name: Goomba pick-up truck
Driver: Irock
weight: Heavy
top speed: 9 out of 14
acceleration: 1.5 out of 2
handling: 4.4
friction: 0.91
http://img89.imageshack.us/img89/6015/mfggrefas3.png
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This post has been edited by Irock on Dec 21 2007, 02:01 PM


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Finland
Raccoon Sam
Posted: Dec 21 2007, 02:21 PM
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You need to get off your high horse.
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I'd be more than glad to model simple models to this game..!
Just hit me with the limitations and how it works.


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read it yo
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SonicTheBro
Posted: Dec 21 2007, 04:31 PM
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QUOTE (Raccoon Sam @ Dec 21 2007, 02:21 PM)
I'd be more than glad to model simple models to this game..!
Just hit me with the limitations and how it works.

If you're gonna be modeling, can you model my car?


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Irock
Posted: Dec 21 2007, 04:38 PM
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And Me?

Nameplate: 1234NSMB


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Raccoon Sam
Posted: Dec 21 2007, 04:38 PM
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You need to get off your high horse.
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Depends really what kind of a car it is.


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Irock
Posted: Dec 21 2007, 04:40 PM
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Can you do goombas and Chain chomps?


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Clutch
Posted: Dec 21 2007, 04:48 PM
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Not too bad. Could use work, but I think it's not a bad start. I might like to help with some 2D aspects if this gets far enough off the ground.

...And even though I want to request myself (Might work stuff out and post/edit later), I hope you consider the roster before finalizing it rather than just going exclusively by who requests first. It doesn't seem fitting to call it an MFGG racing game if the average forum-goers don't even recognize half of those who are playable.

EDIT:
user posted image
I originally started the sketch for something other than this, but it's along the lines of what I'd want for a vehicle. If someone models it, I'd like the chance to help with textures: give me the resolution for different parts, and I'll try to do what I can.


Name: Blue Behemoth (Eh, may come up with something better later)
Driver: SSY
Weight: Heavy
Top Speed: 8/13
Acceleration: 1.5/2
Handling: 5
Friction: 0.50(?)

Description: A VERY large vehicle. Decent top-speed, good acceleration. Even with it's turing ability, the large size of this vehicle can make cornering difficult. Harder to avoid collisions with objects and other vehicles.

This post has been edited by SuperSonic Yoshi on Dec 22 2007, 04:17 PM


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Peardian
Posted: Dec 21 2007, 05:11 PM
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What SSY said. It wouldn't be MFGG if a majority of the playable characters in it were members who were relatively obscure and joined a month or two ago.


Anyway, I made my vehicle.

user posted image

Name: Royal Craft
Driver: Peardian (Magikoopa)
Weight: Light
Top Speed: 7/13
Acceleration: 1.2/2
Handling: 6
Friction: 0.1
Description: A sturdy wooden vehicle that glides over the ground. Because of this, it accelerates quickly and can turn sharply, but slides greatly. It can be relatively tough to control and is not the fastest vehicle there is.


Raccoon Sam may or may not be working on a model for it.


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mr.mario
Posted: Dec 22 2007, 03:54 PM
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and you people thought Mugen coded in GML would never work
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well now that Raccoon Sam is on modeling the graphic quality will definantly go up, anyway I'll start updating my first post (and Irock, I'm sorry but your car's quality is simply not acceptable)

and boomb would you mind labeling your picture?

This post has been edited by mr.mario on Dec 22 2007, 03:58 PM


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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SonicTheBro
Posted: Dec 22 2007, 06:14 PM
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QUOTE (Raccoon Sam @ Dec 21 2007, 04:38 PM)
Depends really what kind of a car it is.

A tank!


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