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You guys think Wavedashing will be in Brawl?
Anther |
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Omg where's my tail?!
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*Runs in*
#1 weird comment - Peach moving 4x faster from WDing. She has the shortest WD in the game, it makes her slower technically. She can already float cancel to get rid of all the lag of her attacks. (Which is still in Brawl for some reason, considering other characters can no longer lag cancel without fast falling before attacking *cough cough*) The only way you're going to move 4x faster than others is if you play the game enough and practice the right things to the point where you have the control to move your character 4x faster. If that makes someone a bad person and an exploiter, you suck =P.
If someone is new to smash and learn to wavedash, is going to move just as slow as they did, except they can cancel their jumps with an airdodge. Ooo so scary.
- The fact that the large majority of competitive smashers use it says something about its usefulness in the mobility and depth it adds to competitive gameplay.
The only reason it's scary is because it's named. I learned it, embraced it, learned the tricks you can perform with it, and expanded my game thusly... thus with a drive to get better and hundreds of hours of playing the game with people who also want to play competitively, I appear to have some magical advantage because I wavedash.
Just to conclude, competitive gameplay and "hard" techniques doesn't hurt anybody who doesn't want to play with such things. The only people that should care are competitive gamers and the spiteful people that think the nature of competitive gaming is wrong =].
(I like coming in and posting about smash ^^)
This post has been edited by Anther on Dec 22 2007, 04:32 AM
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>=O!
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Anther |
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Omg where's my tail?!
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| QUOTE (Nightwing @ Dec 23 2007, 07:31 AM) | Oh OK PokeHero, didn't realize that I knew nothing about game design!
It is the POTENTIAL for any character to be played better than another that breaks a game's balance, not a single player's ability to take that character to its limit. People will always be more or less skilled at playing a particular game than other people; but when a threshold of speed is tilted in the favor of relatively slow characters with unspeakably powerful attacks; it tends to be a little game breaking.
In other words, it's in the game; but this topic on a Mario message board should make it clear just how clueless anyone but the Smashboard reading one-game-at-a-time fighter obsessed morons are to glitches on this level in the game. Do not apply Marvel vs. Capcom 2 logic to a game that is already tragically flawed; it is revolting to think people play either on a competitive level. |
What x.X. All I see is irrational bitterness toward a game being able to be played competitively o_O. Revolting that people do something they have so much fun doing, they travel state by state to learn more and get better at it?
You're making up things that really don't make sense. Slow characters with unspeakably powerful attacks x_X?...
| QUOTE | | It is the POTENTIAL for any character to be played better than another that breaks a game's balance |
Why the random bringing up of game balance? Smash is balanced enough at all skill levels, with the majority of the cast. Sure, pichu is rarely going to win in a competitive setting, nor are a lot of the obviously bad characters. A large bit of the cast is playable at most skill levels, and a weaker player doesn't get gross advantages over better ones. That's pretty balanced. Balance = Skill > Character selection.
The game's pretty sweet because it appeals greatly to both competitive gamers and people playing for a no stress good time, without forcing you to do either.
And people don't travel regularly for imbalanced, shallow games. Who gets mad at something for having more depth and playable options than regular run of the mill party/board games. I think you're absurd for being so appauled by it.
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Nightwing |
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GUNS - LOTS OF GUNS
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The mere fact that a roster can be divided into tiers reveals that Smash Bros is (despite Nintendo's best efforts) about as balanced as a lot of games out there, which is to say it's far from perfect. Moves do damage in a range, some characters are practically worthless, and the idea of balance for a competitive player seems to revolve around taking out half the game's features.
I really do not believe for a second that Final Destination was intended as the ultimate competitive battlefield so much as it was the easiest way to have you fight two floating hands at once.
The items weren't put into the game to be removed, and the emergent gameplay that has evolved from this now aging title is as obscene to me as a chat bind in an FPS.
The only thing irrational about what -I- am saying is that if I was applying it to Mario Party you would be hopelessly confused how the same broken game concepts kept you from ever having that oft-touted 'fair fight' in an environment where such a thing is only possible under the strictest of conditions.
Smash Bros Melee has some characters that are better than others, period. It has some characters that if played by people of the proverbial equal skill level against others would be SCREWED. Given that different characters attacks take different times and placements to be used effectively, we can surmise that being able to move in a state where you cannot take damage to a near sprint across the ground where you can perform any of your moves is quite a bit game breaking.
Again, please do not insinuate that I do not know what I'm talking about, I own the game, I play plenty of fighters, this is not new to me, it isn't a confusing and scary world; and there's nothing admirable about dissecting what is essentially a party game to this point that it has its own lexicon.
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