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Kyle
Posted: Dec 21 2007, 02:46 PM
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Just a basic engine with double jump, wall kick, springs, butt stomp. It seems pretty solid, what do you guys think?
Much love, maybe some kisses.
Kyle.
edit: Updated with ladders
hold ctrl to run faster, hold shift to jump higher, press shift at the top of your jump to double jump, press shift when your next to a wall to kick off of it.

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This post has been edited by Kyle on Dec 21 2007, 04:38 PM


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Posted: Dec 21 2007, 03:00 PM
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Wery simple engine.
wink.gif Good job!


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Kyle
Posted: Dec 21 2007, 03:52 PM
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Just updated it.


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Ultramario
Posted: Dec 21 2007, 04:13 PM
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That's very solid engine.

Only thing I'd like to point out is, that you shouldn't do wall jump while touching the ground.


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Kyle
Posted: Dec 21 2007, 04:15 PM
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QUOTE (Ultramario @ Dec 21 2007, 09:13 PM)
That's very solid engine.

Only thing I'd like to point out is, that you shouldn't do wall jump while touching the ground.

Thanks =) And thanks for pointing it out, but I'm aware of it. I still haven't decided if I want to keep it in yet. It's not going to be for a Mario game.


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Kyle
Posted: Dec 22 2007, 03:13 AM
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edit: nvm

This post has been edited by Kyle on Dec 22 2007, 03:24 AM


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Anther
Posted: Dec 22 2007, 06:18 AM
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Wows, I don't know what to say.. XD.
Pretty good cept for the wall jumping thing. Make that normal and I'll buy it from you for lots of things =B.


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  Posted: Dec 22 2007, 06:24 AM
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Very smooth.


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Hoj
Posted: Dec 22 2007, 08:58 AM
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It's pretty hard to pull of a double jump sometimes.

It's not a bad static engine overall.


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Kyle
Posted: Dec 22 2007, 09:28 AM
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QUOTE (Hoj @ Dec 22 2007, 01:58 PM)
It's pretty hard to pull of a double jump sometimes.

It's not a bad static engine overall.

So what else needs improving if it's only not bad? I'll look into the double jump.


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Hoj
Posted: Dec 22 2007, 11:06 AM
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I don't mean to say "It's not bad" in a rude way, everything about it works fine, really. There's just nothing too special about it at the moment.. like powers or anti-gravity. Make the level bigger I don't really feel like I can move here XD


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Kyle
Posted: Dec 22 2007, 11:14 AM
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QUOTE (Hoj @ Dec 22 2007, 04:06 PM)
I don't mean to say "It's not bad" in a rude way, everything about it works fine, really. There's just nothing too special about it at the moment.. like powers or anti-gravity. Make the level bigger I don't really feel like I can move here XD

Ah ok, just wanted to make the core of the game solid first. Thanks.


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Hoj
Posted: Dec 22 2007, 11:51 AM
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QUOTE (Kyle @ Dec 22 2007, 11:14 AM)
Ah ok, just wanted to make the core of the game solid first. Thanks.

Yeah well! You've done a good job of it nod.gif

One thing I've noticed, when you go next to the spring and press jump, it pushes you away a little? Why's that happening do you know?


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Kyle
Posted: Dec 22 2007, 12:20 PM
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QUOTE (Hoj @ Dec 22 2007, 04:51 PM)
Yeah well! You've done a good job of it nod.gif

One thing I've noticed, when you go next to the spring and press jump, it pushes you away a little? Why's that happening do you know?

I set the wall kick to work on all solids, and the spring is set as a solid. I can't decide how I want the wall kick to work yet though >_<. It's going to be an original game, a remake of 1 of my very first games I made with klick n play =)


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Hoj
Posted: Dec 22 2007, 12:26 PM
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Ah right I see it's wall kicking XD

Well what ever that game was ... I bet it didn't have wall kicks wink.gif


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Kyle
Posted: Dec 22 2007, 01:11 PM
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QUOTE (Hoj @ Dec 22 2007, 05:26 PM)
Ah right I see it's wall kicking XD

Well what ever that game was ... I bet it didn't have wall kicks wink.gif

Haha...It was a game about 2 cavemen who's pizza delivery guy is kidnapped by ninja moles.


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Hoj
Posted: Dec 22 2007, 06:31 PM
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Sounds funny as fk'.
Do you have the original? Pooostage.


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