Hokay, boys and girls. I for one am sick and tired of "WHERE CAN I FIND MUSIC OF TONY HAWK BARGAIN HUNTER 25?" thjreads in Help. But am I gonna whine and moan about it! Hell no! I save that for political threads. So, in order to try and lower the political thread count here, here are various game music formats, and the neccesary downloads. Converting them to useable formats is easy, I'll explain it later.
MIDIThat old chestnut, MIDI is a ancient sound format where songs are "sequenced", and played by synths provided by your sound card.
VGmusicNSFNSF files are audio data ripped from old NES games, emulated by the program or plugin playing it.
Zophar NSF Archive and PlayersSPCSPC files are memory dumps of the SNES SPC-700 sound chip. They contain whatever sound data is playing at the time (usually songs).
Zophar SPC Archive and PlayersGBSOK, look at the NSF description, but substitute "NES" for "Classic Gameboy" and "NSF" for "GBS"
Zophar GBS Archive and PlayersPSFThere's two varieties of audio on the Playstation family of consoles: Sequenced, like in SNES games, and Streaming, which is like Audio CD tracks. This is for the Sequenced stuff.
PSF Central - PSF archive and Winamp Plugin, among other related paraphenaliaZophar PSF and PSF2 archive, and links to other PSF archives.USFStill in development, the USF format is much like PSF, but for Nintendo 64 audio.
USF Central - 64th Note plugin for Winamp and USF archiveZophar's archive + linksGSFThe newest kid on the block, GSF is the *SF format for Gameboy Advance audio. Yes, you heard that right.
GSF Central - you know the drillZophar's yada yadaThere's also formats for Sega systems, but we won't be worrying too much about those, will we? I thought not.
I'll update this post when I damn well feel like it, on how to use these game rips in your games! OH, JOY!
This post has been edited by SonicProject on Dec 13 2004, 12:35 AM