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eh, I've kept you waiting long enough, my 3D zelda that has graced the WIP topi
Grant |
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John Freeman said
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The trees oughtn't to be suspended above the ground in 3D mode, though you already obviously realize this. How about making the lowest part of the texture (part of the roots) extend below the ground? Maybe that would work, idk.
Also, I repeatedly tried firing at that one kind of enemy which I can't seem to identify (looks like an eyes-on-stalks thing, unless I'm seeing it wrong) with an arrow, but the arrows kept not harming it until finally I got it on a different try at 3D mode. Could have just been that I was supposed to hit it lower down, but it was still odd.
Otherwise, it's OK so far. Could probably take more advantage of 3D aside from using rectangular, very pixelated blocks, hovering trees, and enemies on an otherwise featureless landscape, IMO, but it's a good start.
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mr.mario |
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and you people thought Mugen coded in GML would never work
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| QUOTE (Grant @ Dec 23 2007, 06:04 PM) | The trees oughtn't to be suspended above the ground in 3D mode, though you already obviously realize this. How about making the lowest part of the texture (part of the roots) extend below the ground? Maybe that would work, idk.
Also, I repeatedly tried firing at that one kind of enemy which I can't seem to identify (looks like an eyes-on-stalks thing, unless I'm seeing it wrong) with an arrow, but the arrows kept not harming it until finally I got it on a different try at 3D mode. Could have just been that I was supposed to hit it lower down, but it was still odd.
Otherwise, it's OK so far. Could probably take more advantage of 3D aside from using rectangular, very pixelated blocks, hovering trees, and enemies on an otherwise featureless landscape, IMO, but it's a good start. |
the arrows still defy me by not working when colliding at some angles, as soon as I figure out whats causing this I will fix it, and how else do you want me to take advantage of 3D, I have no clue how to model, if I new I would model everything instead of using cheaply edited sprite rips, and the green enemies are chu-chus based off of MM.
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