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> Mario Kart Engine Test, Platform style
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Bormogin
Posted: Dec 27 2007, 11:17 PM
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This is my own engine, made completely from scratch (that only means the gameplay).

I do not think you are used to this gameplay, so it is something new to try.

Press F1 to view the credits.

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Rules:

The object of the game is to dodge "INCOMING" obstacles (not from the side of the screen, incoming). Here are some characters you can use:

F: Fuzzy: Jumps high if you press Shift. 4 places (HP)

N: Nokobon: Hides and explodes if you press Ctrl, if not transparent. 3 places (HP)

C: Cloaker: Poor jumping skills (Shift), but shoots boulders at monsters with Ctrl. 4 places (HP)

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If you take damage from an obstacle, you will have to go to the starting line and step down from your rankings, but you will not have to lose a lap.

This post has been edited by Bormogin on Dec 28 2007, 07:43 PM

Attached File ( Number of downloads: 34 )
Attached File  Super_Paper_Fuzzy_Kart__Barefoot_Edition_.zip


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Razz
Posted: Dec 27 2007, 11:35 PM
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It's actually a pretty cool concept

Just please change the screen size -- you know it's bad when it's width takes up the entire screen

Also, the perspective is really messed up, you may want to fix it

Other than that though, I actually like it.


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Link2005
Posted: Dec 28 2007, 02:17 AM
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Well, I´m the same opinion as King Razz. Make an different perspective and change the window size.
But else it´s pretty good. wink.gif


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Bormogin
Posted: Dec 28 2007, 07:45 PM
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Here's an update. Spoilers:
Touch the question blocks before they reach the end, or you will have to start over and lose all laps


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