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> Making my own room transformations?, Can this be done?(Go too next room)
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cappy
Posted: Dec 29 2007, 03:31 AM
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How?
I'm sure its possible in GM6-7....
I'm going too use maybe a animated background(if I can find/make one).
If it is, How? By code(EEK!) or by a background?


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QUOTE (Mr. Aforcer @ Sep 21 2009, 09:51 PM)
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MegaTailzChao
Posted: Dec 29 2007, 04:07 AM
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So long, and thanks for all the fish.
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Animated backgrounds are easy. First of all you need a background for every different frame you want. Then have an object with multiple alarms that change the background then set the next alarm. For example, say you have a 3-frame background that you want to change every second. On the object's create event, set alarm[0] to 30. On alarm 0, set the background to the second background "frame" and set alarm 1. Repeat until alarm 2, in which it changes the background to the first "frame" then sets alarm 0. Simple enough.


As for custom room transitions, it's not possible through normal means, but if you're clever enough you can manipulate things to LOOK like actual room transitions.


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cappy
Posted: Dec 29 2007, 04:09 AM
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remember, cappy loves you.
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QUOTE (MegaTailzChao @ Dec 29 2007, 04:07 AM)
Animated backgrounds are easy. First of all you need a background for every different frame you want. Then have an object with multiple alarms that change the background then set the next alarm. For example, say you have a 3-frame background that you want to change every second. On the object's create event, set alarm[0] to 30. On alarm 0, set the background to the second background "frame" and set alarm 1. Repeat until alarm 2, in which it changes the background to the first "frame" then sets alarm 0. Simple enough.


As for custom room transitions, it's not possible through normal means, but if you're clever enough you can manipulate things to LOOK like actual room transitions.

Thanks for the advise MegaTailzChao. Thats good enuff for me. nod.gif


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QUOTE (Mr. Aforcer @ Sep 21 2009, 09:51 PM)
Bootylicious even.
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