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> Castlevania - Public Release v1.0
South Africa
Tri
Posted: Dec 30 2007, 09:31 AM
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Courtesy of DJ Elly. (lol jsr)
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Maybe you remember the old topic, or maybe you don't. But it doesn't matter now biggrin.gif

I found this lying around in my lost documents, so I said "eh, why not." I began work on it roughly a week ago, and from the old engine this is what I've managed to build.

Hey, if the old topic/engine don't make no justice before you download the actual thing, here's some screens:

user posted image
Wow, a save station, mommy!

user posted image
Fighting some bat good ol' CV style

user posted image
Game Over

user posted image
The omnipotent fire whip

user posted image
I BANISH THEE ALL TO WHENCE YOU CAME FROM, WITH THE ALMIGHTY POWER OF THE HOLY BIBLE!!!


Controls -
Arrow Keys - Move
Shift - Jump (hold to jump higher)
Ctrl - Whip
Up+Ctrl - Sub-weapon
Z - Switch sub-weapon
X - Switch whip
Q/A - Increase/Decrease magic
W/S - Increase/Decrease health (hold S for roughly five seconds to induce a Game Over)
Yeah well here ya go:

This post has been edited by Tri on Dec 30 2007, 09:35 AM

Attached File ( Number of downloads: 28 )
Attached File  Castlevania.zip


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Austria
Guinea
Posted: Dec 30 2007, 09:45 AM
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Rocks! Nothing more to say.
Didn't notice any glitches that would ruin gameplay, graphics are awesome and the sounds are nice too. Everything seems to work.
Only thing that bugs me is, that the bats are a bit too much following you. They should probably not stay inside of you so it's impossible for you to hit them with your whip.
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Debug_Mode
Posted: Dec 30 2007, 11:53 AM
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QUOTE (Guinea @ Dec 30 2007, 10:45 AM)
Rocks! Nothing more to say.
Didn't notice any glitches that would ruin gameplay, graphics are awesome and the sounds are nice too. Everything seems to work.
Only thing that bugs me is, that the bats are a bit too much following you. They should probably not stay inside of you so it's impossible for you to hit them with your whip.

This guy took the words right out of my mouth, even the ones about those pain in the arse bats.

Still though, this looks very promising. Good work.

Also, HAHAHA I WENT RIGHT WHEN YOU TOLD ME NOT TO.


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South Africa
Tri
Posted: Dec 31 2007, 06:52 AM
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I certainly thought more people would be interested in this sad.gif


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Austria
Guinea
Posted: Dec 31 2007, 07:34 AM
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QUOTE (Tri @ Dec 31 2007, 01:52 PM)
I certainly thought more people would be interested in this sad.gif

Me too... =(
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United States
Littlink
Posted: Dec 31 2007, 03:58 PM
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hip 2b square
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For the record, I remember the old engine. And this is a big improvement. I liked it much, but there are things that need to be done yet!

Unless memory fails me, the bats in every 2d game to date fly in one direction. They swoop down and fly towards the player (ie left/right) and then keep going in that direction. These bats are killer bats.

The afterimage needs work. It's not a bar of color but rather the sprite of Juste (Soma, Alucard, etc). It's very easy to do, actually. So I guess you could take the object you're using now and just change things a little bit. Just do this where you create it:
CODE
o=instance_create(x,y,afterimage_obj);
o.sprite_index=sprite_index;
o.image_index=image_index;
o.image_speed=0;


It should work... I hope :x


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South Africa
Tri
Posted: Dec 31 2007, 08:07 PM
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QUOTE (Littlink @ Dec 31 2007, 09:58 PM)
For the record, I remember the old engine. And this is a big improvement. I liked it much, but there are things that need to be done yet!

Unless memory fails me, the bats in every 2d game to date fly in one direction. They swoop down and fly towards the player (ie left/right) and then keep going in that direction. These bats are killer bats.

The afterimage needs work. It's not a bar of color but rather the sprite of Juste (Soma, Alucard, etc). It's very easy to do, actually. So I guess you could take the object you're using now and just change things a little bit. Just do this where you create it:
CODE
o=instance_create(x,y,afterimage_obj);
o.sprite_index=sprite_index;
o.image_index=image_index;
o.image_speed=0;


It should work... I hope :x

I know but, I don't wanna have to redo every sprite ever sad.gif


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United States
Littlink
Posted: Dec 31 2007, 08:26 PM
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QUOTE (Tri @ Dec 31 2007, 08:07 PM)
I know but, I don't wanna have to redo every sprite ever sad.gif

You don't need to.


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Austria
Guinea
Posted: Dec 31 2007, 08:32 PM
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QUOTE (Littlink @ Jan 1 2008, 03:26 AM)
You don't need to.

image_blend is your friend.
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Littlink
Posted: Dec 31 2007, 08:38 PM
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QUOTE (Guinea @ Dec 31 2007, 08:32 PM)
image_blend is your friend.

no

draw_sprite_ext is my friend. :)


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Guinea
Posted: Dec 31 2007, 09:39 PM
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QUOTE (Littlink @ Jan 1 2008, 03:38 AM)
no

draw_sprite_ext is my friend. smile.gif

and in this one you use image blending =)
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Littlink
Posted: Dec 31 2007, 10:01 PM
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QUOTE (Guinea @ Dec 31 2007, 09:39 PM)
and in this one you use image blending =)

It's easier.


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William
Posted: Dec 31 2007, 10:42 PM
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WHAT IT DO WHAT IT DO


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Uh....
user posted image


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LocoRoo
Posted: Jan 1 2008, 10:21 AM
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Persusarvot ovat se tärkein asia.
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QUOTE (William @ Dec 31 2007, 10:42 PM)
Uh....
user posted image

Yeah, Vista indeed sucks.


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Guinea
Posted: Jan 1 2008, 12:53 PM
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QUOTE (LocoRoo @ Jan 1 2008, 05:21 PM)
Yeah, Vista indeed sucks.

This doesn't look like Vista to me, honestly.
Because it looks like XP and the game was made with GM7, thus works on Vista.
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