NEW PIC:

NEW VIDEO:
LOLOZ VIDEOAdded Lakitu, fixed some depth problems,added some characters...now gotta do the item system from mario kart.
DEMO-TEST!
DownloadControls:
Space=accelerate
control=while accelerating gives extra boost(watch out with the bar on top,if it gets full you'll crash/spin until I add a crash image/sprite)
up=move up one line/lane
down=move down line.lane
right & left to spin/flip in air.
Backspace=restart room(in case you get stuck or some other glitch)
enter=take a screenshot
Glitches:
Getting stuck in ramps(invisible spot between yellow blocks)
Also, what are these black blocks? these where the last test before I made the .exe
it was to see if the player get's hurt when touching them, then I tried to see if the player gets hurt when going in the same line and it doesn't so I'll fix that later...therefor it's useless in this demo so don't pay attention to it.
Enjoy and wait until next demo.
PS:I was gonna leave the press key-2 to change char but I took it out since characters don't have special abilities yet...so it would be just a swap of sprites.
Well So Far I've made a basic engine with opponent AI.
I'm trying to re-make the Excitebike Mario Game...maybe with some changes like a Mario Kart game in which you can throw items like koopa shells,etc.
So Far I've made a basic engine to accelerate,use turbo,jump on ramps,move forward and backward when on the air.
The CPU/Computer picks a character by itself from the 10 available, also moves by itself and changes track/lane by itself.
There are still a few things to do before I release a demo, like fixing depth issues and problems when landing...or I'll release a demo if you guys want but I warned you about this glitches.
Screens:(invisible parts between black blocks it's where ramps are...I made the invisible xD)


Would having a zoom-out zoom-in feature be good? pfft lol I forgot to put a limit so it zoom-out too far xD
This post has been edited by EDGE on Jan 4 2008, 03:14 PM