Ok It should work now.
Also to switch characters just switch the global.character to the new characters sprite name...
the global is set to SMM
global.character="SMM"
and to draw a sprite I seta variable call "sprite"...so watch this carefully.
if a sprite it's call spr_SMM_stand
it will draw that sprite if the global.characte="SMM" and the sprite="stand"
so just use global.character to switch characters and sprite="sprite last phrase" to call a sprite.
just check the the SMM sprite folder to see it.
If I call sprite="jump" it will draw the sprite namde spr_SMM_jump why? becuase sprite=last word of sprite, and global.character=middle word, get it?...
This post has been edited by EDGE on Jan 4 2008, 05:58 PM
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MFGGTG.gmk.gm6