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> Following main obj GM7 reg.
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SuperMarioMaster
Posted: Jan 2 2008, 06:47 PM
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It's been real
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I know it can be done. It's in my game, but....
user posted image
He jumps, then he follows me.
Please help. File is bellow. Thanks!


Har 8 downloads, 1 that helped. Nope bye.

This post has been edited by supermariomaster on Jan 4 2008, 07:23 PM


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SuperMarioMaster
Posted: Jan 3 2008, 03:40 PM
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Sigh. sad.gif also bump


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Netherlands
Neopolis
Posted: Jan 3 2008, 06:57 PM
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Abandon ship!
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You could use move_towards_point to make a staticky "floating" movement. However, if you want to do it the hard way, you'll have to make an AI to detect when it has to jump over a wall, et cetera.


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Yoshbert
Posted: Jan 3 2008, 06:59 PM
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Eat your veggies.
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EDGE made an example like that...


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SuperMarioMaster
Posted: Jan 3 2008, 07:07 PM
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QUOTE (Neopolis @ Jan 3 2008, 07:57 PM)
You could use move_towards_point to make a staticky "floating" movement. However, if you want to do it the hard way, you'll have to make an AI to detect when it has to jump over a wall, et cetera.

I already have something but I have a nice little bug with it. (see above post)
QUOTE
EDGE made an example like that

I know thats what I'm useing. But somehow got that jumping thing.


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SuperMarioMaster
Posted: Jan 4 2008, 04:48 PM
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la bump.
I really need this!


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Uruguay
EDGE
Posted: Jan 4 2008, 05:23 PM
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I'll be back...
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...I see what I can do.
Also I suggest using one object instead of a bunch of them...I'll make one object for you if you want...so you'll have less problems...also I'll see if I can fix the problem with the following object...give me a few minutes.


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SuperMarioMaster
Posted: Jan 4 2008, 05:25 PM
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QUOTE (EDGE @ Jan 4 2008, 06:23 PM)
...I see what I can do.
Also I suggest using one object instead of a bunch of them...I'll make one object for you if you want...so you'll have less problems...also I'll see if I can fix the problem with the following object...give me a few minutes.

Thank you! :3


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Uruguay
EDGE
Posted: Jan 4 2008, 05:54 PM
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Ok It should work now.
Also to switch characters just switch the global.character to the new characters sprite name...
the global is set to SMM
global.character="SMM"
and to draw a sprite I seta variable call "sprite"...so watch this carefully.
if a sprite it's call spr_SMM_stand
it will draw that sprite if the global.characte="SMM" and the sprite="stand"
so just use global.character to switch characters and sprite="sprite last phrase" to call a sprite.
just check the the SMM sprite folder to see it.
If I call sprite="jump" it will draw the sprite namde spr_SMM_jump why? becuase sprite=last word of sprite, and global.character=middle word, get it?...

This post has been edited by EDGE on Jan 4 2008, 05:58 PM

Attached File ( Number of downloads: 3 )
Attached File  MFGGTG.gmk.gm6


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SuperMarioMaster
Posted: Jan 4 2008, 06:12 PM
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QUOTE (EDGE @ Jan 4 2008, 06:54 PM)
Ok It should work now.
Also to switch characters just switch the global.character to the new characters sprite name...
the global is set to SMM
global.character="SMM"
and to draw a sprite I seta variable call "sprite"...so watch this carefully.
if a sprite it's call spr_SMM_stand
it will draw that sprite if the global.characte="SMM" and the sprite="stand"
so just use global.character to switch characters and sprite="sprite last phrase" to call a sprite.
just check the the SMM sprite folder to see it.
If I call sprite="jump" it will draw the sprite namde spr_SMM_jump why? becuase sprite=last word of sprite, and global.character=middle word, get it?...

Thanks, and no I don't get it. O.o


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EDGE
Posted: Jan 4 2008, 06:16 PM
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Just mess witht he codes and look at the obj_Player's code.


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SuperMarioMaster
Posted: Jan 4 2008, 07:22 PM
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QUOTE (EDGE @ Jan 4 2008, 07:16 PM)
Just mess witht he codes and look at the obj_Player's code.

Um... Ok, I'll mess around with it...
Thanks again!


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