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> No solids in Game Maker, HALP!
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nosehair26
Posted: Jan 2 2008, 07:10 PM
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I TOLD YOU NOT TO TOUCH THAT DARN THING
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Well, I heard from some people that putting no solids in GM would help. But Mario keeps getting stuck inside of the floor! I tried goinginto the collision event with the solid object and setting the gravity and vspeed to 0. It didn't work. I went to the gravity event and did the same thing. Didn't work sad.gif

Any advice?

P.S, I looked at Hello's SMB2 engine which didn't use solids either.
Nope still didn't do anything.

This post has been edited by nosehair26 on Jan 2 2008, 07:13 PM


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Grant
Posted: Jan 3 2008, 12:23 AM
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John Freeman said
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I guess I'll repost this again from an old topic. Please ask if there's anything you don't understand about it.


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Netherlands
Neopolis
Posted: Jan 3 2008, 07:28 AM
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Abandon ship!
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Maybe you forgot to replace move_contact_solid() with move_contact_all() somewhere. It's happened to me before.


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Canada
nosehair26
Posted: Jan 3 2008, 11:41 AM
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QUOTE (Neopolis @ Jan 3 2008, 07:28 AM)
Maybe you forgot to replace move_contact_solid() with move_contact_all() somewhere. It's happened to me before.

Oh I tried that as well, but I forgot to say that too. Thanks anyway! I'll stick to Grant's.

EDIT:
QUOTE (Grant @ May 8 2007)
The trouble is that solids are a bit glitchy when used in some ways. I started a while back (actually when I joined) on a 2D Mario engine that I still haven't made an incredible amount of progress on, and was failing majorly at first because annoying glitches kept happening that mostly concerned the "move to contact with solid" action. After I saw flipiberke's excellent advice concerning not using solids, I thought up the ideas mentioned above and the problems got fixed!


Wait... would it work if I used solids, but don't put "move to contact with solid"?


This post has been edited by nosehair26 on Jan 3 2008, 12:44 PM


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