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Idea: RPG Mechanics
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You know how in games, such as Paper Mario, where the character who joins you next is nesscary to pass the fortress /castle/volcano/whatever? I thought of a neato little thingy. WOW! LET'S HEAR ABOUT IT~
In old RPGS, you chose out all your Team mates. In newer games, they are predecided.
So in my imaginary rpg, you still meet a character who can use their skills to pass the level, but you will be able to pick thespecific type of character.
Example: Normal RPG: In one level you meet a ninja with a rope who can cross pits.
My RPG: AT the beginning of the chapter with said ninja, you pick what type of character replaces the Ninja: Thief with hookshot, Ninja with rope, bridgemaker etc. They will all be similar but different enough so that you can make strategies around what characters you pick.
Also, strange idea, but I thought of a BG Thief skill, where the character can make backgrounds via BG Bandit of Kirby Vs Shy Guy fame. They would put up one background, hiding behind it. Then somehow they would be able to put them anyway, and would be able to pretend there was solid land behind them so they could travel across pits. When they get across, they put up backgrounds in front of them, and kicks them over. The party is behind it.
ASCII THINGY
BG= BG Thief P=Party members __=floor *= nothing H=background thingo
1 _PPPP__BG *****________
2 _PPPP__HH*****_________
3 _PPPP__HHHHHH_________ 4 _PPPP__*******__BG______ 5 _______******__BG_HHHH__ 6 _______******_BG_PPPP__
The BG Thief is a joke ability btw.
So slightly customisable team mates that can do things but differ in actual attacks. Yay or nay?
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PSI Guy |
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I HAVE HAD THIS AVATAR FOR EONS
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif)

Group: Members
Posts: 3040
Member No.: 3208
Joined: 20-January 07
Status: (0d)
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| QUOTE (BattyKoda @ Jan 3 2008, 03:41 AM) | | Yay. It would add some strategy and replay value, as well as some nice puzzles. |
To add on to what I said about different abilities..
The Ninja would be able to use light armour. The Thief wouldn't be able to use any. (The ninja needs to be agile but defended, the thief is supposed to avoid combat as much as possible)
The thief can steal items. The ninja can guard, allowing him to dodge or take less damage from attacks. (Obvious)
The thief can relate well to other scum, such as sailers, barkeeps and small time thieves. The ninja can gain respect, which will let him get more info out of people. (Thieves can also get attacked by police.)
The theif's hookshot can paralyse in battle, but solid material based enemies are immune. The ninja's rope can bind enemies but enemies with blades can cut away. They might be able to cut their rope, and fire based enemies will burn the rope in number of turns.
In battle abilities that are used in the overworld will be similar person to person, but will work differently or effect different people.
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