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Mario Roots, Jr Koopa AI
kirbyhi5 |
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your typical MMF user
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Group: Members
Posts: 1341
Member No.: 4893
Joined: 2-January 08
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| QUOTE (LocoRoo @ Jan 3 2008, 01:23 PM) | This is looking great! But bad side is, here is some stuff I found, maybe intentional, maybe not: - Luigi's sprite in the chapter 1 screen is kinda stretched and the L in his cap is backwards. - Mario refused to jump in one place, but maybe it was just my fault. - The blocks collision detection is kinda shabby. - And some spelling mistakes, but I think we all make them. But as I said, this is looking great. I especially like the Super Paper Mario-style thing. Keep up the good work! And if you need help in something, I can help, 'cause I use MMF2 too. |
Yea I noticed that too for the Block collisions. He gets all choppy when he touches the block, not hit it. I'll try and fix that one. - Hm spelling mistakes yea I'll work on that scene again. - Mario refused to jump in one place? You mean you pressed shift and he moved at a different angle or somewhat?
- I don't think I even noticed the Luigi sprite but ok XD
Also thanks.
But you have any idea how to get rid of those stars pasting themselves into the background when you kill a dazzy?
Or better yet, how to make a dazzy stop moving when you kill it. if internal flag 0 is on, it moves right. if internal flag 0 is off, it moves left, so I dont think changing the flags will make it stop.
again thanks. I spent the almost half the day reading tutorials.
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kirbyhi5 |
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your typical MMF user
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Drawing Comp Winner Badge (2) [*]](https://archive.mfgg.net/html/badges/dcg2.gif) ![Drawing Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/dcr1.gif)

Group: Members
Posts: 1341
Member No.: 4893
Joined: 2-January 08
Status: (0d)
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| QUOTE (LocoRoo @ Jan 4 2008, 06:47 AM) | Here is some errors I still found: - "kirbyhi5 presents" is too low in the first screen. - Luigi still looks a bit squished - The box collision detection is still a big bit off - Too much Sonic graphics >:) Well, keep up the good work. And BTW, how did you make that logo? |
- Ah ok I'll make it higher. - You mean the scene where is talking with mario, or the "Chapter 1 intro" scene? -Really? haha man I didn't think making box collision would be so annoying. I'll try something else. - Yea I figured someone would say this. I used to make alot of sonic games, so I got alot of sprites/backgrounds from it. What exactly is sonic about the level? sound effects/water? Also note, I am in NO WAY a pro at using Multimedia Fusion 2. This is why I request some help on some parts. Like how do you make it so you can Pick up and throw enemies, and Swing on Ropes/vines. the only thing stopping me from finishing this level is programming. I tell you, once I'm done with the 1st level, I can make all the rest. Have the tried the bonus jump feature aswell? 1.And for the Logo, I used "Stereofidelic" font in Adobe Photoshop. 2. I added an outline around the letters. 3. Colored it with a green granite. 4. Used pen tool to draw a leaf. BTW, I am a bit of an artist myself, but not really with Photoshop. I rarely use it. I actually have two drawings here.  This post has been edited by kirbyhi5 on Jan 4 2008, 03:26 PM
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