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Mario Roots, Jr Koopa AI
kirbyhi5 |
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your typical MMF user
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Thank you all who playtested. The fixes came in handy. Now for minor update. October 11th , 2008 Hub Worlds + Quests NEWSConsidering I've finished up the level portions of the ncfc demo, I have some spare time to tidy things up. Thinking about previous RPG's, I realized I needed Hub worlds and quests.(Although in MMORPG's I absolutely dread quests). HUB WORLDSBasically, these are small portions that consist of adventure plains. They serve as a connector point to other levels to make things feel more open-ended. The adventure field does not contain any enemies. Mainly they are for quests, and puzzles that will later open up different levels. Think of it as Sonic Adventure 1. QUESTSSide-quests in which if completed, you are awarded. They may not always be healing items. When the equipment system is added, those also will be embedded. Anyway to start a quest, you'll have to talk to various NPC's that need help. I'll use this one as an example.  Depending on the quest, the clues will be pretty obvious if you speak with other npcs in the area. This guy wants me to find an "orange butterfly" for his crush.  Basically, the toad kid says he sees something above him. Now how do we get up there to see? Oh that's right, a a rock was along the way.  Turns out a swinging vine was here.  You get the picture. Once you have the quest item, go back to the NPC and speak with them. They will reward you.  That's about it for now. I'm really anxious to add the equipment system but it's best to wait until ncfc is over. Besides, bug testing still needs to be done, and I need to play through the entire thing multiple times. Considering I speed demon through every level, it still takes around 20 mins :/ This post has been edited by kirbyhi5 on Oct 11 2008, 03:06 AM
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kirbyhi5 |
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your typical MMF user
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Group: Members
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Member No.: 4893
Joined: 2-January 08
Status: (0d)
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It was a debugging key btw : ) November 4th , 2008 New RPG Engine NEWSI've always wanted to make a full RPG, but for some reason I just never got around to making the actual RPG interface. I figured RPG platforming was cool and all, but I'd rather have it FF styled. So, I made the RPG interface, although it's extremely basic and non-dynamic. Early RPG Revamp VideoNothing fancy yet. Just a demonstration of an extremely early version of the layout. Only a few options work as of now, but of course after some months it'll be improved. THE LAYOUT The layout has pretty much the same circular motion as seen in PM1 and such. It consists of Party, Items, Attack, and Run. Although the interface is the same, the actual RPG battle concept is not like Paper Mario's. Instead, I decided to use Mario&Luigi RPG concept of needing to dodge the enemies attacks. Of course, you'll be able to pull off combos and such, and you can damage enemies during the enemy phase aswell. I haven't overwritten the platformer edition, but once this engine is complete..I'll probably compare the two and see which I find more interesting to play. Let's just say it's a 2d Paper mario but with M&L battle interface. Of course, this means bigger levels and more exploration too.
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