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Mario Roots, Jr Koopa AI
kirbyhi5 |
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your typical MMF user
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Member No.: 4893
Joined: 2-January 08
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January 2nd, 2009 NEWS: Besides working on the equipment properties and what not, I've also done some other misc things. Some collisions have been fixed, jumping is improved, and what not. I decided to use some gameplay elements from SMW, so I added in the colored blocks. Of course they function exactly the same. (ie, if you hit the yellow block, it flips. You can pick up the purple ones and throw them). However I'm adding other colors as well, and they will do different things.  Jumping gets tedious and repetitive I realized after awhile, so I'm adding "chain combo" moves in. These are different from your "skill" moves. Skills moves are all executed by pressing "Down + shift".However, chain combo moves work differently. They are executed based of a variety of moves you do, hence combination. For example, here's a basic chain combo move you will learn.  After you've executed the double jump, you can press "Ctrl"(If you have the hammer) while still in mid-air to perform the "Spinning Hammer" move. It's x2 more effective. This is where FP plays a role. Chain combos requires FP. Although it'll only be a small percentage.(Maybe 5 or 10% of your current fp) Probably pointless to post, but I think if you are dealing with loads of ini values/array data, it's best to create a visual interface to make things easy.  sure saves me the trouble of digging through 100+ values for 1 item in a group. This post has been edited by kirbyhi5 on Jan 2 2009, 02:15 AM
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kirbyhi5 |
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your typical MMF user
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Drawing Comp Winner Badge (2) [*]](https://archive.mfgg.net/html/badges/dcg2.gif) ![Drawing Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/dcr1.gif)

Group: Members
Posts: 1341
Member No.: 4893
Joined: 2-January 08
Status: (0d)
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February 20th, 2009 NEWS: I've been tweaking the engine a bit more to be more clean. Technically, I did the following: ►Fixed Slopes. Made them completely smooth. ►Fixed Speeds. Mario runs at the same speed as regular Mario games. ►Skills added. Added Mario skills 2 and 3. ►Auto-item option. ►Flora, the tiny helper added. I want to put emphasis on the Auto-item option & Flora for today. Auto-Item OptionPreviously everytime you obtained an item, it went straight to your inventory. However, this can become quite annoying always having to go through the menu to heal, especially during hectic situations. I've added the option to toggle the "Auto-Item" option. This allows items to take automatic effect upon collecting.  You can easily switch it on or off. That being said, obtaining items obviously has it's pros and cons. Some obvious ones include: Pros -Don't have to waste time going through menu -Can help in a dire situation Cons -If there's a long boss battle/stage, you're out of luck. -Could potentially be wasted due to full hp/fp. An example would be the POW item. With auto-item on, the POW is automatically triggered.  ---------------------------------------------------------------------------------------------------- Flora, the tiny fairy helperYes, she's a party member, but in an alternative way. She has her own AI and can be used in combination with any other party member.  She has her own set of stats that are increased at a fix rate. She will only get experience points from her own kills. If any enemy is nearby, she'll go towards them and attack.  Yes, she can take damage and die aswell. If she dies, she won't come back alive unless you use a 1-UP.(Healing items take effect on her stats aswell) Of course, you don't always have to have her help you. There will be an option to keep her Passive or Active. She'll gain a variety of moves aswell as she levels. Well that's about it for now.
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kirbyhi5 |
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your typical MMF user
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Drawing Comp Winner Badge (2) [*]](https://archive.mfgg.net/html/badges/dcg2.gif) ![Drawing Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/dcr1.gif)

Group: Members
Posts: 1341
Member No.: 4893
Joined: 2-January 08
Status: (0d)
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February 22th, 2009 NEWS: Just finished making Flora, and now it's time for a video to show off just how useful she is.(Along with auto-items and etc) Video► Flora joins the adventure.(sorry about the quality. the &fmt=18 seems to not be working. (Note: When you find her, she will not be at Lv.10 or have all her skills. I raised her stats extremely high + enabled various skills for video recording only.) Another thing I forgot to point out are her emoticons. They're pretty basic. Alert ►An enemy has been detected and she plans to find out where.(Maybe in the future I'll have an option so she doesn't chase enemies, but only attacks enemies if they are near the player.) Happy ►Congrats, She lvl'ed up. You can check her stats at the party menu. Tear Drop ►She overworked herself and now she has fainted. She'll only come back if you 1-up her. And yes, she plays a role in Chapter 2.
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