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> Mario Roots, Jr Koopa AI
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kirbyhi5
Posted: Jul 12 2009, 03:54 PM
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your typical MMF user
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I can't imagine how long it took to make it work

dozens of hours

QUOTE
Is this game going to have a "Bad" ending? Like PMTTYD and SPM? It's a random question.


hm I haven't thought about different types of endings yet. Instead of having a Good/Bad ending, I'll just have a "true" ending. Means, after you beat the game AND beat all the optional bosses, you'll see the real ending or something like that.

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July 12, 2009
News: This really isn't an update, more of a showcase of what's to come. Recently finished the last sage stage, and maybe you'd like to see it. (BE WARNED, SPOILERS) Uploaded on my alternative account and removed Mario roots tags to prevent subscribers from seeing it.



Video
Mario Roots Last sage Stage, In which I do not care about spoilers. I just want to watch it.

This post has been edited by kirbyhi5 on Jul 12 2009, 04:01 PM


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Bistian
Posted: Jul 13 2009, 01:03 AM
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2nd Commander of the Space Pirates


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That looks awesome!
I dont like the Quick Colorchange of that Fuzzy-Smorg-Thingy, maybe make it more fading?
Or is this just cause you were cutting parts of the battle?
The Doopliss Boss also looks good. I like that Clocktower-style Battleback.
But dont you think that wheelchair he is shown in PMTTYD would fit better for the Machine?
http://www.mushroomkingdom.nl/02/doopliss.PNG + Machine Legs? wink.gif


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kirbyhi5
Posted: Jul 23 2009, 04:25 AM
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there's also a second form to him...but I'll post that when sage starts =)

July 23, 2009
News: Since I got bored due to my entry being finished early, I decided to create an active party member ai. right now his slopes arent working too well. It's very sensitive to the environment. (then again, I haven't tested it under different layouts) Depending on how well it can follow mario and not go berserk when handling obstacles, then I may just add it. Aiming for the ai to be something like that of kSS.

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Video
Environment Test

This post has been edited by kirbyhi5 on Jul 23 2009, 04:39 AM


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Overbound
Posted: Jul 27 2009, 02:33 AM
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I came all the way over from SFGHQ to comment on this.

This is one game that everytime a new demo comes out it gets better and better. Though I have to confess I haven't played much of this game this is mainly because when the games finished I plan on playing i all the way through and don't want to spoil it. Mario RPG games are my favorite and this is no exception.

Anyway I just have a few things to say. I think mario should be "slightly" faster and jump "slightly" higher. I also think you should move the wall jump from control to shift when your making a quick switch from jumping to wall jumping its rather annoying to switch keys.

Thanks all I have to say keep up the great work.


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Check Out the New Sage Demo
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Hippopolun
Posted: Jul 27 2009, 07:12 AM
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pow
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I like this game a lot. It's actually really fun. But I do have one problem with it. If you hit enter right after you die, if the curtains didn't move back all the way, they move closer into each other and break the screen.

user posted image

Like that.


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