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Mario Roots, Jr Koopa AI
kirbyhi5 |
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your typical MMF user
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| QUOTE (M. C. Productions @ Jun 26 2008, 11:10 AM) | I think it's easy from HIS end (since he's developing the game); but the big question is will it be easy on OUR end when he finalizes the full version and releases it. |
yeah if anyone playtests the same level for 1month+ 2,000 times, im sure you would be surperb at it too I still consider that stage the breeding grounds for my engine tests. why havent I massfully added more levels? well, MMF2 doesn't have a good functional global editor(qualifers don't work, and many things will not work). that means if I want to make another stage, I would have to copy all the code from stage 1, and so on. so you may ask, what's wrong with this?....well what if I wanted to add a new move, or make improvements to the engine? guess what, i'm going to have to Re-paste ALL the codes in ALL the levels again, which sometimes will interfere with my other codes, and it all just comes to be a mess. so my plan is to have this engine 100% to what I want, then continue. believe me im tired of the same level too(but not tired of making new add-ons  )
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Xgoff |
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| QUOTE (kirbyhi5 @ Jun 28 2008, 09:22 AM) | | its not if your engine isn't that complex. But if your like an expert and can use lua or code an engine in 10 events, then I don't think you should worry too much. I think they were aiming for you to use lua(since its external, and all you have to do is make changes to that .txt file, and it can be used for all levels). |
well you could always put your non-qualifier events in global events or behaviors
also the lua objects are third-party extensions and quite far from being "intended" to be used, sure it's quite nice but it doesn't give you 100% control over MMF *coughcollisionscough*
This post has been edited by Xgoff on Jun 30 2008, 01:28 PM
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kirbyhi5 |
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your typical MMF user
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| QUOTE (Xgoff @ Jun 30 2008, 11:13 AM) | well you could always put your non-qualifier events in global events or behaviors
also the lua objects are third-party extensions and quite far from being "intended" to be used, sure it's quite nice but it doesn't give you 100% control over MMF *coughcollisionscough* |
yeah but im sure it allows for alot more flexibility. And I just realized, I don't think I ever found out what behaviors do. -------------- I made new logo for future NCFC website(if I can even make that)  Not really an update, but I just wanted to point out that I changed the window size to 500 x 300. It was somewhat experimental, but I think it turned out great. Anyway, I completely changed the story to make more sense, and also took count bleck out. Therefore, cutscene was changed.  500 x 300 doesn't really look too different, but it does allow for more room, and bigger boss fights.  Well, back to polishing for NCFC. Gonna need a website, and I suck at html. This post has been edited by kirbyhi5 on Jul 15 2008, 10:44 PM
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Xgoff |
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| QUOTE (kirbyhi5 @ Jul 15 2008, 06:56 PM) | | yeah but im sure it allows for alot more flexibility. |
not really, unless you're planning on customizable content... in fact the lua+ object is really pissy and likes to crash for absolutely no reason
lua's tables are far better than MMF's array objects, though
| QUOTE | | I don't think I ever found out what behaviors do |
they're basically just a "private" event editor that's attached to objects, so the events will go with the object if you paste it into a different frame or even a different application
problem is, object groups don't work in them like they don't work inside global events, which kinda limits them (nor can they be attached to the groups themselves)
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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kirbyhi5 |
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your typical MMF user
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| QUOTE | | they're basically just a "private" event editor that's attached to objects, so the events will go with the object if you paste it into a different frame or even a different application |
ah I see. I don't see too much discussion about their uses so I figure it must not be something that would work out too good. (even though I did make some nice special effects done with behaviors) ----------------------------------------------------------------------------------------- anddd since i bumped this, Another minor update, I added 3 new default moves. SLIDINGAlthough most mario games probably already had this, I think it's worth mentioning. You can slide under narrow spaces. CLIMBINGYou can grab on to vines/ropes and climb up, or down them. I may add swinging vines or swinging ropes in the future.  WALL KICKThe wall kick works just like any Megaman X game wall kick. You can also slide down walls slower if you hold shift down.   Well, since I added in so many default moves that are essential for gameplay, I may add a tutorial or training mode. This will allow you to become comfortable with the gameplay. anddd b2mmf2 This post has been edited by kirbyhi5 on Jul 16 2008, 06:17 PM
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kirbyhi5 |
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your typical MMF user
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| QUOTE (FoxGuy® @ Jul 16 2008, 06:31 PM) | | I hope you do.I never could figure out how to do air tricks. |
Yeah I've already made a full tutorial stage and all. I plan to make good use of slide/wall climb. -------------- UPDATE FIRST BOSS BATTLE http://www.youtube.com/watch?v=jOJVINkggW4Well as you know, I have been working ALOT on this recently for NCFC. Because I changed the storyline, I had to have certain events take place. That's right, you fight the first boss on the first stage now. Although he is easy(well I cant really say that, since i played it about 100 times), but I do believe he has a nice element to him. Also, it shows you wall climbing and sliding, one of his new default moves. anddd there you have it, spent about an entire day doing the codez for it which looks like it could be done in 10 mins. oh well, pretty basic ight? :/ oh, and i'll get to those swinging vines...maybe later.. This post has been edited by kirbyhi5 on Jul 19 2008, 03:26 AM
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